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pjt111 taylor

Scale Up Your Startup - 0 views

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    " Startups fail to scale up because without the right tools, resistance takes them out. Every startup faces the resistance of risk, confusion, opportunity, and fear. How leaders deal with these issues often spell the difference between success and failure. Examining the patterns that lead to failure of several promising startups will help participants see the warning signs. Startups that successfully scale up follow five simple disciplines. They become students of startup resistance; They build a mission and business model that inspire, create value, and bring clarity; They consistently act on and take responsibility for their top priorities; They regularly learn, adapt, and iterate their plans as necessary; and They create a culture of character and principle that brings out the best in the team."
pjt111 taylor

Becoming Disabled - The New York Times - 0 views

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    "Becoming disabled demands learning how to live effectively as a person with disabilities, not just living as a disabled person trying to become nondisabled. It also demands the awareness and cooperation of others who don't experience these challenges. Becoming disabled means moving from isolation to community, from ignorance to knowledge about who we are, from exclusion to access, and from shame to pride."
lauraart7

ihobo: Implicit Game Aesthetics (3): Koster's Theory of Fun - 0 views

  • However, Koster's definition is only a part of his aesthetic judgement concerning games. In his justly acclaimed book A Theory of Fun for Game Design (2005), pictured above, Koster provides a definition of fun in which he expressly excludes all manner of experiences as fun. For instance, rollercoasters only provide "visceral fun" and are thus 'not fun' according to Koster's approach. Here we can see value judgements coming to bear on the aesthetics of play not from the conceptual approach to 'game' but from the conceptualisation of 'fun'. That Koster excludes all kinds of "visceral fun" as being fun is one of the strangest value judgements in the entire discourse of game studies, since to a great many players these kinds of experience are the very essence of fun. Instead, Koster positions learning as the central experience of fun, stating: Games are puzzles to solve, just like everything else we encounter in life [and] serve as very fundamental and powerful learning tools.
lauraart7

Sacred Playground: Adult Play and Transformation at Burning Man - Sarah Megan Heller - ... - 0 views

shared by lauraart7 on 20 May 17 - No Cached
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    The primary argument presented here is that if we conceptualize play as a mood, and if this mood can increase social learning and cultural adaptation, we must question why this mood is often repressed in adulthood. In the course of my research I came to describe my field site as a sacred playground. The place is especially meaningful to those who participate year after year, becoming experts in particular play practices, adopting the ethos of play that predominates in this community, and endeavoring to spread their ethos and practices to other locations
lauraart7

Design and Evaluation of Designer Feedback System in Design for ManufacturabilityProcee... - 0 views

  • Information abstraction and modality significantly affect its interpretation, so it is important that feedback given to the design engineers should be in the language understandable to them and is able to convey necessary information with minimal interpretation. An experiment has been designed to evaluate performance and workload differences between expert and novice design engineers when they conduct design tasks in feedback modalities.
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    This seems to be a designed system of feedback for designers as to the manufacturability of designs. The Three Dimensional Integrated Feedback System "3DIF" -- important for the learning and adaption process of responsive design (my term) 
lauraart7

More Brain Points: Learning and Resting: The Byproducts of Sleep - 0 views

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    By products
lauraart7

The Evolution of Religion: How Cognitive By-Products, Adaptive Learning Heuristics, Rit... - 0 views

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    by-product
lauraart7

Play and recess to support social-emotional learning | Playworks - 0 views

shared by lauraart7 on 20 May 17 - Cached
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    This is an organization in Baltimore that sends play and game coaches to urban schools to facilitate non competitive recess play. The main/original intention was to minimize poor behavior and frequent student discipline, and now seeks to address further community building skills. They teach to teachers and school staff, but not so much to neighborhoods -unless specifically hired. I have participated in some games with other adults and found it completely appropriate. Game listings included here. 
lauraart7

Don't Forget to Play: Examining what Play Looks Like in Museums for Adult ... - Maria R... - 0 views

shared by lauraart7 on 20 May 17 - No Cached
  • While play in museums for children is not a new concept, there is little research on what play looks like for the adult visitor. This study investigates adult play in museum exhibits designed for family learning, using Stuart Brown’s (2010) typology of play.
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