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Tracy Watanabe

Games for Change - 1 views

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    Digital games that focus on social impact with humanitarian or educational benefits
Gina Fraher

Stencyl Works - 0 views

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    Make Flash Games with this site for free. Great for those students who love a a good game and a challenge.
Tracy Watanabe

Education Week Teacher: Redefining Instruction With Technology: Five Essential Steps - 0 views

  • First, I had to learn a hard lesson: Just bringing new technology in your classroom and working it into day-to-day routines isn’t enough. The iPads arrived two days before my students, and I quickly made plans to integrate them into our curriculum. Despite my high hopes, the next two months were less than successful. A casual observer would have witnessed a sea of students glued to glistening tablets, but the effects were superficial. The iPads were not helping my students make substantial progress toward self-efficacy, academic achievement, or social-emotional growth. Around the end of September, I took a step back—it was time to evaluate and reflect on what was happening. I asked myself: "What have we been doing so far with this technology?" Students used math apps instead of math card games. They’d made slideshow presentations for isolated units. They’d done some research on the Internet. In short, things were going ... OK. Nothing to write home about. Not what I would consider "worthy" of a $20,000 grant. Clearly it was time for a change. The problem, I began to realize, was my own understanding of how the iPads should be utilized in the classroom. I had seen them as a supplement to my pre-existing curriculum, trying to fit them into the structure of what I’d always done. This was the wrong approach: To truly change how my classroom worked, I needed a technology-based redefinition of my practice.
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    Fab read. I've only highlighted a few paragraphs... then it goes into concrete ways to improve tech integration using the example of the iPad. ---- "n: Just bringing new technology in your classroom and working it into day-to-day routines isn't enough. The iPads arrived two days before my students, and I quickly made plans to integrate them into our curriculum. Despite my high hopes, the next two months were less than successful. A casual observer would have witnessed a sea of students glued to glistening tablets, but the effects were superficial. The iPads were not helping my students make substantial progress toward self-efficacy, academic achievement, or social-emotional growth. Around the end of September, I took a step back-it was time to evaluate and reflect on what was happening. I asked myself: "What have we been doing so far with this technology?" Students used math apps instead of math card games. They'd made slideshow presentations for isolated units. They'd done some research on the Internet. In short, things were going ... OK. Nothing to write home about. Not what I would consider "worthy" of a $20,000 grant. Clearly it was time for a change. The problem, I began to realize, was my own understanding of how the iPads should be utilized in the classroom. I had seen them as a supplement to my pre-existing curriculum, trying to fit them into the structure of what I'd always done. This was the wrong approach: To truly change how my classroom worked, I needed a technology-based redefinition of my practice."
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    Fab read. I've only highlighted a few paragraphs... then it goes into concrete ways to improve tech integration using the example of the iPad.
Tawnya Woronec

Math Games - from Mangahigh.com - 3 views

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    Mangahigh just launched their fully-integrated COMMON CORE standards as a core part of their game-based math curriculum.  It's FREE to sign up!
Tracy Watanabe

graphite | The best apps, games, websites, and digital curricula rated for learning - 0 views

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    "Common Sense Media welcomes you to Graphite, a platform we created to make it easier for educators to find the best apps, games, and websites for the classroom. "
anonymous

Cell Games - 1 views

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    Match organelle name to the structure.
Gina Fraher

Interrobang?! - 2 views

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    InterroBang?! is a game where you get to have fun with problems. Students complete real-world missions with deeds that can win prizes, improve problem solving skills, and connect them with others to do things that just might change the world.
Sandy Lorance

Rube Goldberg project: Motion and Physics of Change middle/high school - 1 views

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    Driving question: How do we describe motion and change in our world scientifically? In the Rube Goldberg Project, students will build a Rube Goldberg Machine (by definition, "of, relating to, or being a contrivance that brings about by complicated means what apparently could have been accomplished simply....") and explain the phyics of motion in that machine. Some examples of rube goldberg devices in the past, in both movies and pop culture, are the device that Pee Wee Herman uses to make breakfast in the movie "Pee Wee's Big Adventure," or the game "Mousetrap." Students will be able to explain and demonstrate the physics of motion (specifically Newtons Three Laws, Velocity, Acceleration, Kinetic and Potential Energy, and Momentum) through running their machine and will be able to calculate the velocity, acceleration, and energy generated by their machines as they run to complete simple tasks. They will have a working knowledge of simple motion equations and how to calculate in real life situations. This project has activities, assessments and resources included Requires a considerable amount of time and materials, but very engaging and student centered
Tracy Watanabe

STEM related contests and competitions | Generation YES Blog - 1 views

  • Trash Transformation Challenge from Tech Directions
  • The deadline is January 31, 2013
  • Toshiba/NSTA ExploraVision Launches 2013 Program Toshiba/NSTA ExploraVision, the world’s largest K-12 science and technology competition is now accepting entries for 2013. Students research scientific principles and current technologies as the basis for designing inventions that could exist in 20 years.
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  • The deadline is January 31, 2013.
  • The Extreme Redesign 3D Printing Challenge 2013 is Now Open! Calling all engineering, design, art, and architecture students and teachers across the globe: The 2013 Extreme Redesign contest is now accepting entries.
  • “Siemens We Can Change the World Challenge” Opens Call for Entries As global environmental challenges increase, the Siemens Foundation and Discovery Education are looking to our country’s future leaders for innovative solutions.
  • The deadline for all entries is March 5, 2013.
  • National MASTERMIND BrainTwister Challenge In the first annual MASTERMIND BrainTwister Challenge, students will be challenged to come up with their own games, puzzles, and riddles for the MASTERMIND BrainTwister Challenge. Children ages 7 through 12 are eligible and can enter online. Deadline December 31, 2012.
  • SpaceTech Engineering Design Challenge Challenge: Design a Thermal Control System for a space station in lunar orbit.
  • Call for Entries for 2012 Digital Media Teacher Innovator Awards PBS LearningMedia and The Henry Ford are sponsoring the third annual Teacher Innovator Awards, recognizing PreK-12 educators using media in new and unique ways to enhance students’ learning.
  • The deadline to apply for the awards is December 12, 2012.
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    Great opportunities here for authentic learning...
Tracy Watanabe

Socrative | Student Response System | Audience Response Systems | Clicker | Clickers | ... - 1 views

  • Engage the class using any device Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets.
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    If you don't have clickers, no problem, you can use this free site instead.
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    I've never used this, but if any of you do, I'd love for you to comment back to share your experience. =)
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    I used this last year. It also works well for a small assessment during centers or small group, then the student can move to another activity. Students like that it gives immediate feedback.
Shauna Hamman

Educator Workshop: GeoMentor Program - 3 views

  • The Arizona Game and Fish Department is looking for classroom teachers who wish to improve their understandin of GIS (geographic information systems) and its application to wildlife management. Through a year-long program, Department educaton and GIS staff will serve as mentors to help teachers understand and apply GIS tools and content into their classroom instruction.
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    For middle and high school teachers
Tracy Watanabe

Home | digitalliteracy.gov - 1 views

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    There are so many resources here. This is such a powerful site. "This is the destination for digital literacy resources and collaboration. Use it to share and enhance the tools necessary to learn computer and Internet skills needed in today's global work environment."
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    Ok - so this is a site I had in my Diigo bookmarks already -- but today when I looked at it, I saw, I mean really saw, the power of this site. It's worth taking time out of your day to check out.
Tracy Watanabe

Landmark Games | Science math language school project classroom dialog cyberpal - 1 views

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    Here's a great global collabo for Feb mainly 4th-10th grades skype, blog, ... landmark project
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