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garth nichols

Game Changers | Canadian Education Association (CEA) - 0 views

  • In 2011, game designer Jane McGonigal published Reality is Broken, where she outlined four simple rules that define a game: a goal, rules, a feedback system, and voluntary participation. Both Jeopardy and The History of Biology fit this definition, but clearly there is a difference between games that teach the recall of facts and those that teach higher-order thinking skills.
  • esame Workshop, published a paper in 2011 called “Games for a Digital Age.” They distinguish between short-form games, “which provide tools for practice and focused concepts,” and long-form games, “which are focused on higher order thinking skills.” This is a useful first distinction teachers can use when evaluating games for use in the classroom.
  • A theme that comes up with teachers who use long-form video games is teaching empathy. “When I first started teaching natural disasters in Grade 7, there were case studies in the textbook, or videos,” says Mike Farley, a high-school teacher at the University of Toronto Schools (UTS). “When we invite students to play a simulation like Stop Disasters or Inside the Haiti Earthquake, they are more immersed; there’s more of an emotional learning.”
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  • UTS Principal Rosemary Evans sees these as “unique learning experiences,” different for each student with each session of play. “What excites me is the experiential component,” she says. “The simulations lead to an authentic experience, where the game environment represents different points of view.”
  • Justin Medved , the Director of Instructional Innovation at The York School, likes to talk about “layers of learning” taking place in the best games. “To what extent does the game offer an experience that offers some critical thinking, decision making, complexity, or opportunity for discussion and debate?” says Medved. The content is the first layer the students interact with, but meta-content skills can take longer to teach. Medved looks for “any opportunity for players to go out and do some research and thinking before coming back to the game.” Many games, says Medved, are super-fast and he tries to intentionally slow them down to allow for deeper thinking. “We want some level of learning to be slow, to discuss bias or different perspectives. Over time you can see a narrative unfolding.”
  • The question of whether to game or not game in class is not one of technology. It is one of pedagogy that starts and ends with the teacher. It is our job to provide a framework for deciding which games can be used in which contexts, and to use the best of the game world to inspire our students to higher-order thinking.
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    "Game Changers How digital games are creating new learning experiences Using games to teach discrete topics in the classroom is not a new phenomenon; however, games can also be used to teach higher-order thinking skills such as critical thinking, decision-making, creativity and communication. These so-called "long-form" games need to be contextualized by the teacher and woven into a robust curriculum of complimentary activities. Innovative educational gaming companies focus on developing high-quality digital content but also on the pedagogical implications of embedding the game in existing curriculum. Data collected from long-form digital games can be used to personalize instruction for students who are getting stuck on certain concepts or learn in a particular way. As games get more sophisticated, so must the teacher's understanding of the way students use them in the classroom."
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    For those interested in applying characteristics of gaming to their teaching.
Justin Medved

Clearing the Confusion between Technology Rich and Innovative Poor: Six Questions - 3 views

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    "Test your own level of innovation.  If you answer no to all Six Questions when evaluating the design of assignments and student work, than chances are that technology is not really being applied in the most innovative ways. The questions we ask to evaluate implementation and define innovation are critical." Did the assignment build capacity for critical thinking on the web? Did the assignment develop new lines of inquiry? Are there opportunities for students to make their thinking visible? Are there opportunities to broaden the perspective of the conversation with authentic audiences from around the world? Is there an opportunity for students to create a contribution (purposeful work)? Does the assignment demo "best in the world" examples of content and skill?
mardimichels

Handing out iPads to students isn't enough - latimes.com - 0 views

  • The focus tends to be on how to use computers rather than on what makes them work. Students may become adept at surfing the Web and at word processing, but they aren't developing the critical thinking skills essential to creating the software and hardware that power computers.
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    Handing out iPads isn't enough - we need to make sure we are teaching the students critical thinking skills as well as simply HOW to use computers/ iPads.
Adam Caplan

getting teens to focus when they're on the computer - 3 views

  • Many a parent and teacher has despaired over how easily young people’s attention is diverted, especially when they’re online. Stay focused! we urge them. Don’t let yourself get distracted! Our admonitions have little sway against the powerful temptations of the Internet.
  • Let’s encourage teenagers to discover (maybe with the help of their peers) that the freedom and autonomy they feel when they’re at the helm of their computers is in some ways an illusion, and let’s help them develop the skeptical, critical stance that would allow them to be truly autonomous users of the Internet.
  • Although there have been some attempts to teach students “critical thinking skills” with respect to the web, too often these programs adopt a sanctimonious tone, with all the rebellious appeal of extra-credit study hall. The history of antismoking campaigns offers a potentially more effective alternative. Granted, clicking a link or posting a status update won’t give teenagers lung cancer. But the undisciplined use of technology can waste their time, fragment their focus, and interfere with their learning. Just like their health, young people’s attention is a precious resource, and they should be empowered to resist the companies that would squander it.
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    A new, teen-friendly approach to teaching critical literacy and attention dominance while on the internet. 
garth nichols

Beyond teacher egocentrism: design thinking | Granted, and... - 2 views

  • As teachers we understandably believe that it is the ‘teaching’ that causes learning. But this is too egocentric a formulation. As I said in my previous post, the learner’s attempts to learn causes all learning.
  • From this viewpoint, the teacher is merely one resource for learning, no different from a book, a peer, an experience, or an experimental result.
  • It is the learner who decides to try to learn (or not) from what happens.
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  • We think like a designer, not like a teacher, when we say: the teacher is just one element in the design. The choice of task, pedagogy, groupings, flow of work, resources, furniture, light, noise level, role of people and text – all of these design elements are arguably as important as the teacher.
  • What are those conditions, in a nutshell? I would highlight the following: Thought-provoking intellectual challenges (inquiries, questions, problems) The challenge has been designed to optimize self-sustaining and productive work by learners, related to a clear and intellectually worthy goal The learners have become reasonably competent in classroom routines that foster productive goal-focused work The challenge cannot be accomplished by a worksheet, checklist or recipe. It requires strategic use of knowledge and skill, creative problem-solving, and critical thinking; and the eliciting of multiple perspectives on how to address the challenge and gauge progress. There is an unambiguous product or performance goal (even if there is ambiguity about how to achieve the goal), supported by clear criteria and standards, thus permitting ongoing student self-assessment and self-adjustment. There is enough feedback within the challenge (and resources) that the work can be maximally self-sustaining and productive. The teacher is therefore freed up to coach for a significant amount of time, permitting personalized feedback and guidance (as well as just-in-time mini-lessons). This coaching role also permits the teacher to determine what is and isn’t working in the challenge, and thus enables the teacher to quickly change gears if the desired learning is not occurring or the process is not working.
  • In other words, it is a poor design for learning that puts all the burden of teaching and processing on the teacher. Then, the teacher can neither coach nor understand what is going on in the minds of learners. Worse, endless teaching, no matter how expert, soon becomes passive and without much meaning to learners who must wait days, sometimes weeks, to get meaningful chances to interact with the content, to try out their ideas on others, and to get the feedback they need.
  • Group-worthy tasks – Focus on central concepts or big ideas that require active meaning-making The challenge itself has ambiguity or limited scaffold and prompting so that student meaning-making and different inferences about the task and how to address it will emerge. Are best accomplished by ensuring that multiple perspectives are found tried out in addressing the task. This not only rewards creative and non-formulaic thought but undercuts the likelihood that one strong student can do all the key work. Provide multiple ways of being competent in the task work and the task process Can only be done well by a group, but are designed to foster both individual and group autonomy. (The teacher’s role as teacher and direction-giver should be minimized to near zero). Demand both individual and group accountability Have clear evaluation criteria
garth nichols

35 Psychology-Based Learning Strategies For Deeper Learning - 4 views

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    Brain-based learning strategies
Justin Medved

Sarah Bylsma » Blog Archive » Hard Times Calls for Educational Reform - 2 views

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    "Forbes Magazine recently released a survey by the American Management Association which found that knowledge in the three Rs (Reading, Writing and Arithmetic) is no longer sufficient for managers (Quast). It suggests "to ensure success in the workforce of the future, the three Rs need to be fused with the four Cs: Critical thinking and problem-solving skills, communication skills, collaboration skills and creativity and innovation skills" (Quast)."
celeste Kirsh

Diving Into Deeper Learning: Marc Chun | TedX DenverTeachers - 1 views

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    "The complex issues we face today require a key set of problem-solving skills.  How can schools best prepare students to be ready to take on these challenges?  How can they help ensure students have the "deeper learning" skills of critical thinking, collaboration, communication, and metacognition, as well as have the content knowledge they need?  Presented by Marc Chun, Education Program Officer at the Hewlett Foundation. "
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    Hi Celeste, This is a great video for me! I'm going to be looking at building grit and perseverance in the classroom context, and these skills are all a part of "intellectual character" that I am exploring. thanks, garth.
Justin Medved

Breakout EDU - 0 views

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    "Breakout EDU creates ultra-engaging learning games for people of all ages. Games (Breakouts) teach teamwork, problem solving, critical thinking, and troubleshooting by presenting participants with challenges that ignite their natural drive to problem-solve. Breakouts are perfect for classrooms, staff trainings, dinner parties, and at home with the family! At the end of a Breakout, your players will be eager for the next! Speciality K-12 Breakouts can be used to teach core academic subjects including math, science, history, language arts and have embedded standards that apply problem solving strategies within a real world OR collaborative context."
garth nichols

Who Is Afraid of Knowledge? | Moments, Snippets, Spirals - 1 views

  • Back to my statement: Knowledge of facts is critical to building understanding. In-depth understanding. And yet, knowledge is slowly becoming a Cinderella in the broader context of education for reasons that escape me. Cognitive science tells us that “thinking” well depends on activating knowledge effectively: “The power of human cognition depends on the amount of knowledge encoded and the effective deployment of it.” (A Simple Theory of Complex Cognition, John R. Anderson, 1995) We all know that there are two types of knowledge: declarative knowledge (yes, those “irrelevant”, googlable facts), and procedural knowledge (more commonly known as “skills”). These two are intertwined and as student-friendly as you might want to be in dismissing the former (because, well, “knowing” stuff is hard and we want students to have only great experiences or “fun”), you cannot. These facts (“units” in scientific terminology) are the building blocks of skills (“rules”). Simply put, you cannot build a skill or develop deep conceptual understanding in the absence of facts.
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    Great article that was going around our twitter feed, but I thought I would add it here to juxtapose with Sarah's recent post from Wired.
Marcie Lewis

Blogs, Articles and Videos from the World's Top Thinkers and Leaders | Big Think - 2 views

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    Blogs, Articles, and Videos from the World's Top Thinkers and Leaders
garth nichols

What is digital literacy? Eight (8) essential slements | The Search Principle: views ar... - 0 views

  • Cultural - We need to pay attention to the culture in which the literacies are situated Cognitive - We can’t just consider the procedural ways in which we use devices and programs. It’s the way we think when we’re using them Constructive - We can’t be passive consumers of technology/information. We should strive to use digital tools in reflective and appropriate ways Communicative - Digital tools and power structures change the way we communicate. An element of digital literacy is how we take command of that structure and use it to communicate effectively and contribute meaningfully Confident – in order to be a proficient user of technology, one must have the courage and confidence to dive into the unknown, take risks, make mistakes, and display confidence when “messing around” with new tools Creative – from his research, Doug says “…..the creative adoption of new technology requires teachers who are willing to take risks… a prescriptive curriculum, routine practices… and a tight target-setting regime, is unlikely to be helpful.” Conlon & Simpson (2003) Critical - Digital literacy involves an understanding of how to deal with hyperspace and hypertext and understanding it’s “not entirely read or spoken.” Can we critically evaluate the technologies we’re using? Civic - many schools are beginning to embrace technology to improve our lives and the lives of others in the world
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    8 Essential Elements of Digital Literacy for the 21st Century Teacher
mrdanbailey61

Framework for 21st Century Learning - P21 - 4 views

  • “21st century student outcomes”
  • are the skills, knowledge and expertise students should master to succeed in work and life in the 21st century.
  • Disciplines include: English, reading or language artsWorld languagesArtsMathematicsEconomicsScienceGeographyHistoryGovernment and Civics
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  • In addition to these subjects,
  • promoting understanding of academic content at much higher levels by weaving 21st century interdisciplinary themes into curriculum:
  • To be effective in the 21st century, citizens and workers must be able to create, evaluate, and effectively utilize information, media, and technology.
  • Learning and innovation skills increasingly are being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not.
  • A focus on creativity, critical thinking, communication and collaboration is essential to prepare students for the future.
  • Global awareness Financial, economic, business and entrepreneurial literacy Civic literacy Health literacy Environmental literacy 
  • Today's students need to develop thinking skills, content knowledge, and social and emotional competencies to navigate complex life and work environments. P21's essential Life and Career Skills include:: Flexibility & Adaptability Initiative & Self Direction Social & Cross-Cultural Skills Productivity & Accountability
  • Leadership & Responsibility
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    This page gives an overview of a framework for 21st century skills and learning. I like how it values all of the academic disciplines and gives links to different sites that focus on broader interdisciplinary themes, innovation skills, information, media, and technology skills, and life and career skills.
Carolyn Bilton

20th vs. 21st Century Teaching | My Island View - 1 views

  • Collaborative learning, which has always been with us, has been turbo-boosted by technology
  • Collaboration now has no boundaries of time and space. Collaborative learning can take place anytime and anywhere
  • Technology now provides the means for student-centric lessons.
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  • We cannot hold them responsible for learning, if we don’t teach them the skills of learning
  • get our students familiar with having a voice in personalizing their learning
  • This student-centric learning strongly supports lifelong learning. It creates independent learners and thinkers. It is a learning-by-doing philosophy.
  • Technology is a driving force for much of the student-centric learning. We need our educators to be at the very least literate in this relatively new digital literacy
  • We need to prepare this generation not only to learn, but also to think critically as well. Learning and thinking are a far cry from listening, memorizing and regurgitating facts
l5johnso

The Other 21st Century Skills | User Generated Education - 0 views

  • Education as it should be – passion-based. The Other 21st Century Skills with 19 comments Many have attempted to identify the skills important for a learner today in this era of the 21st century (I know it is an overused phrase).  I have an affinity towards the skills identified by Tony Wagner: Critical thinking and problem-solving Collaboration across networks and leading by influence Agility and adaptability Initiative and entrepreneurialism Effective oral and written communication Accessing and analyzing information Curiosity and imagination   http://www.tonywagner.com/7-survival-skills Today I viewed a slideshow created by Gallup entitled, The Economics of Human Development: The Path to Winning Again in Education. Here are some slides from this presentation. This
  • presentation sparked my thinking about what other skills and attributes would serve the learners (of all ages) in this era of learning.  Some other ones that I believe important based on what I hear at conferences, read via blogs and other social networks include: Grit Resilience Hope and Optimism Vision Self-Regulation Empathy and Global Stewardship
  • Self-regulation is a complex process involving numerous motivational, affective, cognitive, physiological and behavioral factors that individuals proactively direct and manage in order to attain self-set goals (Zeidner, Boekaerts, & Pintrich, 2000). It is a broad construct incorporating behaviors and strategies utilized by individuals across their lifespan to modulate or control their own emotional and behavioral responses. Students who self-regulate believe that they are responsible for their own learning and are more adept at dictating what, where, and how their learning occurs (Bandura, 2006). These students often persist longer through academic tasks and display higher levels of motivation and achievement (Schunk & Ertmer, 2000; Zimmerman & Schunk, 2001)
garth nichols

Clearing the Confusion between Technology Rich and Innovative Poor: Six Questions - 1 views

  • Transformational Six Did the assignment build capacity for critical thinking on the web? Did the assignment develop new lines of inquiry? Are there opportunities for students to make their thinking visible? Are there opportunities to broaden the perspective of the conversation with authentic audiences from around the world? Is there an opportunity for students to create a contribution (purposeful work)? Does the assignment demo “best in the world” examples of content and skill?
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    Are we really using technology to make our assignments/tasks/activities/lessons INNOVATIVE?
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    Great questions to ask ourselves and our colleagues as we move deeper into integrating tech into our everyday practice
Tim Hutton

Tech Ed-dy » Thoughts on teaching internet search skills - 1 views

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    Some interesting comments at the end about assessing internet search skills.
garth nichols

Educational Leadership:Technology-Rich Learning:Tech Leaders Speak Up About Learning - 0 views

  • The key to infusing technology for deep learning is professional development for teachers. At our school, each teacher wrote his or her own professional development plan. Then we changed the job description of the technology teacher to include meeting with each teacher to refine and review these plans. Instead of teaching computers to the students, the new technology integration coach—a new title to reflect new duties–was now available to partner with the teacher in the classroom. As teachers became more comfortable, the coaching sessions centered on how to extend learning.
  • At the same time, our administrative team began using e-communication folders for parent communication, e-portfolios for teachers, and Moodle for virtual classroom environments. Teachers experienced rich, efficient collaboration and communication through technology. This resulted in more effective face-to face communication.
  • Three things are basic to preparing students to be deeper learners: (1) access to quality curriculums, teaching, and learning, (2) robust information resources, technology tools, devices, and infrastructures, and (3) a student-centered learning environment that promotes critical thinking and problem solving.
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  • One of a leader's most important roles is to be a model for teachers–who then become models for students. Modeling digital learning in professional learning communities, faculty meetings, parent events, and everyday tasks helps adult learners in the school challenge themselves to authentically learn how to use technology.
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    This is a great article for how to introduce edtech into a school - it has real world examples as well
Marcie Lewis

Above And Beyond - YouTube - 1 views

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    Great video on 21st Century Learning, critical thinking, problem solving, differentiation
sallymastro

Mobile Tech in Classrooms Boost English Learners - New America Media - 0 views

  • when a student asked Nieto if he could bring his iPod to class, Nieto agreed, and neither teacher nor student has looked back since.
    • sallymastro
       
      Whether iphone or ereaders...allowing students to use technology to enhance the learning process is something I am starting to approach with a more open mind.
  • said mobile devices are particularly useful because of the many learning applications and basic language tools, such as spell check and grammar check, which increase the speed of learning. Rather than view the mobile applications as learning shortcuts tantamount to cheating, Nieto sees them as motivational tools that increase his students’ interest in reading and writing by giving them instant feedback. It’s a perspective most of his students seem to share.
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      Instant feedback is what I am looking for in the English classroom. I want to be able to provide constructive criticism more immediately, so the students can edit at the moment as opposed to waiting a day or two days to receive my comments on a writing piece.
  • as motivational tools that increase his students’ interest in reading and writing by giving them instant feedback.
    • sallymastro
       
      When I indicated to my students that they could use kindles, kobos or ireaders/iphones for the ISU novel study unit, they were quite excited and quickly retained copies of ISU via this means. I am still using paper copies of the books as well, but I want to be able to have choice in their methods of acquiring texts and engaging in the reading process.
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  • Project Tomorrow survey of roughly 300,000 K-12 students, 42,000 parents, 38,000 teachers and librarians, and 3,500 administrators from over 6,500 public and private schools, on how they are using—and would like to be using —new technologies in the classroom.
  • The results show that while the majority of students—and, perhaps surprisingly, parents—are in favor of using mobile devices for learning as long as the school allows it, most school administrators remain opposed
  • “I know the main reasons mobile technology is not welcome in the classroom are fear and misunderstanding about the structure that it gives the learning,” said Reina Cabezas, a teacher at Cox Elementary in Oakland, Calif., who is also doing masters thesis research on the topic of mobile devices in the classroom.
    • sallymastro
       
      Currently my students are participating in their ISU novel study. They are currently reading and annotating their novels. I have indicated to my students that ireaders or ereaders are the quickest means to accessing a text as opposed to waiting one to two weeks for a book if it has had to be ordered. With the ireaders and ereaders they can now annotate and highlight important or interesting passages as they read. I would like to be able to have the students bring these technology tools to class. I have indicated that this is the direction in which I am going with ISU study, and so far, my Director has indicated he will back in allowing the kids to bring ereaders/ireaders to class. Fingers crossed it will bring positive and engaging results.
  • “But I don't think we stop living because of fear, right? No, we educate ourselves and learn about the security measures, expectations of all stakeholders, and apply principles of successful models of mobile devices in the classroom. Most importantly, we realize that technology is a tool of efficacy for the teacher, not the teacher's replacement. Lastly, technology only engages and motivates students when teachers know how to use them strategically to keep the hook. Overuse of anything is never good.”
    • sallymastro
       
      I am hoping that I will be able to show my Director and Head of School the successful incorporation of ereaders/ireaders into the English classroom.
    • sallymastro
       
      Ongoing concern within my school is the use of personal mobile devices in the classroom. Policy at our school is mobile phones are in the lockers and not used on school premises.
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    You should read this article because, like me, if you have been skeptical about the use of iphones in the classroom, you will be enlightened about how to proceed in a way that will make technologies in the classroom understandable to and meaningful for all stakeholders:administrators, teachers, parents and students. Stay tuned for my blog on incorporating ireaders/ereaders in the English classroom. 
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