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Dave Laehn

The Promise of Implementing Project-Based Learning (Steven Davis) | Larry Cuban on Scho... - 0 views

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    Project Based Learning in high school English
Bradford Saron

Too Many Projects Not Enough Time | The Thinking Stick - 3 views

  • The Google Apps Ninja Program that I started back in September and blogged about here has completely taken me by surprise. There are now over 150 educators who have access to the Google Docs. Seeing that there might be something here that I can support long term I decided to move all the files to their own Google Apps domain. So the Google Apps Ninja Program is now officially found at www.ninjaprogram.com the website isn't finished but after reading this blog post if you are interested in using the files and helping to keep them updated, fill out this form and I'll get you in. I'm excited to focus on this next year as one of my projects.
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    Let's us all in on his schedule and the life of an international educator. 
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    The Google Apps Ninja Program is an interesting way to motivate students and have them direct their own learning. Something to look into.
Robert Slane

Education Week: Rethinking Testing in the Age of the iPad - 0 views

  • But those schools and classrooms that have embraced mobile devices have seen them as a catalyst for change in teaching, learning, and assessment, says Julie Evans, the chief executive officer of the Irvine, Calif.-based Project Tomorrow, a national education nonprofit group that promotes technology use in the classroom. "The access of having a [mobile] device in your hand changes the way that classroom environment feels," she says. "Students are walking around with the devices, doing things to get them out of the structured environment of the traditional school."
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    But those schools and classrooms that have embraced mobile devices have seen them as a catalyst for change in teaching, learning, and assessment, says Julie Evans, the chief executive officer of the Irvine, Calif.-based Project Tomorrow, a national education nonprofit group that promotes technology use in the classroom. "The access of having a [mobile] device in your hand changes the way that classroom environment feels," she says. "Students are walking around with the devices, doing things to get them out of the structured environment of the traditional school."
Bradford Saron

VIVA ISEA Project - Re-Imagining School Leadership for the 21st Century | VIVA Teachers - 8 views

    • Bradford Saron
       
      Neat idea for updating expectations for school leaders.
    • Joan Wade
       
      It is a good way to redesign school leadership.
  • Teacher Leaders must be compensated adequately for the additional time they spend fulfilling their leadership duties.
    • Joe Schroeder
       
      Brad, you rock!
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    Re-branding school leadership. 
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    Great article!
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    Agreed
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    Very insightful.
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    Timely contribution to the conversation on this topic.
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    Thanks for sharing this article with us Brad. Stimulates interesting ideas.
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    Thanks Brad.
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    Rewarding initiative and effort.
Bradford Saron

The Happiness Project: Frustrated? Stuck? Put Yourself in Creativity Boot Camp. - 0 views

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    creativity innovation
Bradford Saron

BLC10 Keynote - Wesch on Vimeo - 1 views

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    The Building Learning Communities Conference (Alan November's Project) has a number of great videos. For you fans of the Kansas State University Professor Michael Wesch, here is one of his 2010 presentations. Wesch presented at the fall WASDA conference in 2009. It was awesome. 
Bradford Saron

The 21st Century Principal: 5 Considerations for Allowing Students to Use Personal Comp... - 2 views

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    Ok, this post is big-time. I'm not only socially bookmarking this, but it's going into my Chrome web browser too. I'm also emailing this guy for the policies. I agree with him in that none of us have a sustainable way to instate 1 to1 environments. Yes, we have projects, and yes we could do a one-time investment for one to one. But, sustainably? No. The only way to go one to one in a sustainable way that does not place too much burden on the tech department is to allow students to bring their own computers into school. We are already seriously considering cell phones.
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    Agreed. One question: how will you deal with the limited access students have to the Internet? Will students who bring their laptops to school have more access? For example, I know that I cannot show TED talks unless I arrange with the tech folks to grant access. Same issue with 3G, I think. I admit I don't completely understand how all of this works, but it seems that if I am using my cell phone, I can access sites the school computers can't access. I am concerned about the way schools currently limit access to the Internet. I know we are trying to ensure our students don't access troubling sites, and at the same time we are limiting them from finding good stuff, like TED.
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    It's ridiculous that we block TED talks, I know. But that may be a bandwidth issue, not a content issue. Streaming video takes up an inordinate amount of bandwidth, and at times slows down other internet-based programming. As access increases (3G and bandwidth), we will have to embrace filters and firewalls that are more pedagogically constructivist calibrated. McLeod does a great bit on the absurdness of how we block content on the internet. He did this at the WASDA fall conference. The link for all the stuff he did at the fall conference is http://dangerouslyirrelevant.org/wasda
Bradford Saron

Beyond Current Horizons : 6 Future scenarios | Technology, children, schools and families - 1 views

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    For those of you that are big fans of Knowledgeworks, this is the British version. The British version of the Dept. of Ed projects six scenarios that entail different societal values and different approaches to life and education. 
Bradford Saron

Educational Leadership:Teaching Screenagers:Three Schools for the 21st - 0 views

  • That future is here, and with it a demand for new essential skills.
  • The school planned its approach and curriculum carefully before it opened, in a way that reflected its core values of inquiry, collaboration, and reflection
  • he students are learning essential skills in communication, collaboration, and critical thinking. They have also learned that social media is not only about socializing, but also about learning from and with their peers—and that their peer group is far broader than they could have imagined.
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  • Several features common to these learning sites can guide other schools interested in transforming teaching and learning with technology as a component. Each of these schools Erased content area boundaries. Units and projects focus on integrating and applying skills. Set up methods to teach and assess students through projects, with the emphasis on doing, not remembering content. Continued to address state standards and perform well on state-assessments. Gave students freedom and responsibility to use digital tools as they see fit, rather than predefining how technology should be used for learning.
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    Three schools, one rural, on tech integration. 
Bradford Saron

McREL Blog: One-to-one initiatives require a "core vision" - 0 views

  • Calling on and sharing research and best practices will be crucial to district’s messaging. If tablets are the chosen devices, a district must be prepared to provide technologies for students to create, multi-task, store and produce robust results/activities in addition to what they will do on the limited functionality tablets…and they need to honestly share this need and solutions to provide additional device support. There is a much bigger picture and quality impact on education with authentic one-to-one implementations. It has to be about core vision, beliefs and strategies that complement what’s needed for learning and producing in the 21st century. It is not as simple as buying a cool tool. We can all have cool tools and have the same old, same old education system resulting in the same old, same old results.
  •  What do administrators, teachers, parents/guardians, etc., need to know and do differently in this changed state?
  • o transform teaching and learning to a student centered, personalized instructional setting, there are key components—project plan elements—that have to be addressed to be successful.  Leaders need to know, understand and guide the ‘change’ process. A 360 degree professional learning program must be embedded for all stakeholders. Teachers who will need to change their practices from adult-centered, static systems to student driven, experiential operations require time, guidance and learning communities to ensure the shift of practice. And overarching policies must direct the practices.
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    Thoughful overview of 1:1 considerations. 
Bradford Saron

The Hard Science of Teamwork - Alex "Sandy" Pentland - Harvard Business Review - 1 views

  • Our data show that great teams: Communicate frequently. In a typical project team a dozen or so communication exchanges per working hour may turn out to be optimum; but more or less than that and team performance can decline.Talk and listen in equal measure, equally among members. Lower performing teams have dominant members, teams within teams, and members who talk or listen but don't do both. Engage in frequent informal communication. The best teams spend about half their time communicating outside of formal meetings or as "asides" during team meetings, and increasing opportunities for informal communication tends to increase team performance.Explore for ideas and information outside the group. The best teams periodically connect with many different outside sources and bring what they learn back to the team.
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    Great article on Teamwork, and the internal dynamics of human interaction (or lack there of). 
Bradford Saron

Kodu - Microsoft Research - 0 views

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    Intermediate and middle school coding and programming software. Icon-based. 
anonymous

Education Week: Use Technology to Upend Traditional Classrooms - 0 views

  • The most impressive technology-rich classrooms don't look like classrooms. Instead, they look like creative businesses on deadline—like advertising agencies pulling together a big campaign, architectural firms drawing up blueprints, or software companies developing new programs.
  • The teacher circulated through the classroom like a project manager, answering questions, providing feedback, holding students accountable to deadlines, and providing just-in-time instruction.
    • anonymous
       
      this is the most important piece - working together instead of studying alone.
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  • The creative-agency metaphor is particularly useful for thinking about the possibilities of new technologies since it stands in stark contrast to the dominant metaphor of schooling: the factory, where a standardized curriculum is delivered as efficiently as possible to groups of students treated as uniform receptacles.
  • "Do schools spend huge sums on technology to do different things or to do the same things faster?
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    professional development web 2.0
Bradford Saron

Bring Your Own Technology - And Thinking About Equity « - 0 views

  • The really big question, how do we ensure equity? Have students with their own devices bring them. There are more students who have them than we think, and if the case is made that students are benefiting from the learning, more families will invest in the mobile technology for school and home.  If parents can be assured that an investment in Grade 4 will carry their child through for four-to-six years with their learning, many will make this choice.  I am often stunned by families that buy their child a cell phone, but don’t have a computer.  I am also quite comfortable in saying that if they are investing in a cell phone and not a computer there are better options to support their child’s learning.  We need to help guide families with what technology will have the greatest impact in supporting their child’s learning.  Of course, not all students will supply a computer up front, this could range from a few students to the entire class depending on the school or district.  The second option would be a lease-to-own option for students. There are a number of options available with price points around $20 per month.  This picks up on the cell phone argument, and a more affordable device with more value for student learning.  Families could be assured their child would be getting a device that would be ideal for learning for a number of years, and could be used at school and home.  Finally, there are  students that, for many reasons (financial and otherwise) won’t embrace the first two options.  We need to find ways to supply these students with a comparable technology to use at school.  Many schools have class sets of laptops that could be repurposed for this project; in other cases investments will need to be made.  The challenge is that the investments will be uneven (and this is difficult to do) with some schools requiring a greater percentage of investment than others.
Bradford Saron

Using Technology to Support Real Learning - 0 views

  • pedagogical practices and the curriculum may need to change in order to prepare students to participate meaningfully in the knowledge-based and globally interconnected world of the 21st century.
  • focus less on teaching and more on learning
  • transformative strategies include teaching less and encouraging students to learn by undertaking projects, doing away with textbooks, and replacing the entire curriculum (math, science, social studies and language arts) for a particular grade wtih a set of technology-based activities designed to ensure the same learning outcomes.
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  • Knowledge is a process, not a product and it is not produced in the minds of individuals but in the interactions between people
  • We need less emphasis on content and assessment and more on real learning and the creation of genuinely new knowledge
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    Scott McLeod notes that this article is a "must read."
Bradford Saron

Co-designing communication solutions - 0 views

  • How about school-home texting? We’re asking parents if they’d want it. Could we video the next workshop and put it online? Or maybe literacy tips are best shared face-to-face: a teacher, another parent, and I brainstormed together about turning a typical parent breakfast into a Literacy Breakfast that would get the reading tips directly to parents who could ask immediate questions of teacher and literacy coach.
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    Really neat communication ideas for literacy!
Bradford Saron

How Should We Use Technology in Schools? Ask Students | MindShift - 1 views

  • he 2010 Education Council had plenty to say — and they’re certain they’ll be heard. Among their suggestions: 1) Allow access to restricted Web sites like YouTube for educational purposes. 2) Hold technology integration training workshops for teachers. 3) Use cell phones as a “teacher-defined learning tool.” 4) Partner with media-savvy youth organizations like YouMedia so that students who participate in technology-rich projects outside of school can receive elective credits.
  • he most important recommendations is for CPS to offer workshops for teachers on using technology in the classroom.
  • teachers should have a personal password for unblocking restricted websites for educational purposes.
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    Interesting article. Like most of these "recommendation" type articles, much of what you read is familiar and obvious. 
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    It may be obvious to you.
Bradford Saron

The social side of the internet | Pew Internet & American Life Project - 0 views

  • The internet is now deeply embedded in group and organizational life in America.
  • 80% of internet users participate in groups, compared with 56% of non-internet users. And social media users are even more likely to be active: 82% of social network users and 85% of Twitter users are group participants. 
  • 60% of all Americans said the internet has had a major impact on the ability of groups to connect with other groups.
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  • 49% of all Americans said the internet has had a major impact on the ability of groups to impact local communities.
  • 41% of these internet-using active group members say the internet has had a major impact on their ability to organize activities for their groups
  • 24% of these internet-using active group members say the internet has had a major impact on their ability to volunteer their time to groups
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    Covering the extent to which social media is integrated into almost every part of our personal and professional lives. 
Bradford Saron

Main Page - The Foundations of Instructional Technology - 0 views

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    Half website, half hybrid textbook, this "book" has a lot of resoruces you would normally have immediate access to. My favorite part is the presetnation section. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
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