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Bradford Saron

The Political Power of Social Media | Foreign Affairs - 0 views

  • The event marked the first time that social media had helped force out a national leader.
  • How does the ubiquity of social media affect U.S. interests, and how should U.S. policy respond to it?
  • social media have become coordinating tools for nearly all of the world's political movements, just as most of the world's authoritarian governments (and, alarmingly, an increasing number of democratic ones) are trying to limit access to it.
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  • New media conducive to fostering participation can indeed increase the freedoms Clinton outlined, just as the printing press, the postal service, the telegraph, and the telephone did before.
  • Despite this basic truth -- that communicative freedom is good for political freedom -- the instrumental mode of Internet statecraft is still problematic.
  • THE THEATER OF COLLAPSE
  • Opinions are first transmitted by the media, and then they get echoed by friends, family members, and colleagues. It is in this second, social step that political opinions are formed. This is the step in which the Internet in general, and social media in particular, can make a difference. As with the printing press, the Internet spreads not just media consumption but media production as well -- it allows people to privately and publicly articulate and debate a welter of conflicting views.
  • This condition of shared awareness -- which is increasingly evident in all modern states -- creates what is commonly called "the dictator's dilemma" but that might more accurately be described by the phrase coined by the media theorist Briggs: "the conservative dilemma," so named because it applies not only to autocrats but also to democratic governments and to religious and business leaders. The dilemma is created by new media that increase public access to speech or assembly; with the spread of such media, whether photocopiers or Web browsers, a state accustomed to having a monopoly on public speech finds itself called to account for anomalies between its view of events and the public's. The two responses to the conservative dilemma are censorship and propaganda. But neither of these is as effective a source of control as the enforced silence of the citizens. The state will censor critics or produce propaganda as it needs to, but both of those actions have higher costs than simply not having any critics to silence or reply to in the first place. But if a government were to shut down Internet access or ban cell phones, it would risk radicalizing otherwise pro-regime citizens or harming the economy.
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    The power of being digitally social, this is an example in the political arena. This is also what Clay Shirky is talking about in a Cognitive Surplus. This is the power of people collaborating and sharing without consideration of cost, distance, time, copyright, law, etc. Do we want to teach children how to ethically participate in this type of environment? Or, just let them go without any skills or discipline?
Bradford Saron

Digital Literacies for Writing in Social Media | DMLcentral - 1 views

  • The best way to understand the expectations of a particular medium is to participate in that medium and identify its genre expectations as they emerge.
  • Students need to think of their online data along the dimensions of: * accessibility* searchability* persistence
  • teaching our students about the kairos of digital media, its accessibility and persistence, and the extent to which it is public and private will prepare them not only for the writing situations that they find themselves in now, but also those they will face in the future.
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  •  Digital communication eliminates this physical incompatibility between media: when all media are digital, all media are subject to the affordances of digital communication, most notably effortless copying and sharing.
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    Deeper thinking about communication in a digital age. 
Bradford Saron

MediaShift . Learning in a Digital Age: Teaching a Different Kind of Literacy | PBS - 0 views

  • Our global environmental, economic and social challenges require non-standardized skills such as creativity, problem-solving and collaboration. Accordingly, these are becoming indispensable skills for learners and workers who hope to stay at the innovative edge of today and tomorrow. While these 21st century skills are essential, they aren't enough. There is a growing expectation for these abilities to be leveraged and expressed using digital tools.
  • As media scholar Henry Jenkins has said: "Traditionally we wouldn't consider someone literate if they could read but not write. And today we shouldn't consider someone literate if they can consume but not produce media."
  • The literacy of the future rests on the ability to decode and construct meaning from one's constantly evolving environment -- whether it's coded orally, in text, images, simulations, or the biosphere itself. Therefore we must be adaptive to our social, economic and political landscape. Those of us living in this digital age are required to learn, unlearn and learn again and again.
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  • "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew."
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    What does literacy mean for students in the digital age? 
Robert Slane

Caitlin Barry: Defining 'Media Literacy' - 1 views

  • The problem is not with the teachers, but with the very definition of 'media literacy' itself. What is it, really? Can we swap the term out with 'digital learning' or 'ed tech' or 'culturally relevant education'? If so, all these terms are essentially meaningless. A student learning how to use an iPad in the classroom is not the same as a student asking critical questions of the messages in television. One is about using the media; the other is about analyzing it. These skills are as different as reading and writing. Before we can take any steps toward a national media curriculum (like the UK has had for a long time), we need to come to a consensus about the meaning of these words. If the average American can easily articulate the difference between reading and writing, he should also be able to quickly explain why we need media in the classroom. Only then can our students get the forward-thinking education that they deserve.
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    How do we define "media literacy". Without a clear definition, teachers may have a hard time knowing how to best to teach its use. 
Bradford Saron

Confessions of an Aca/Fan: Archives: Introduction to Communications Technologies - 0 views

  • Henry Jenkins COMM 202 Introduction to Communications Technology This course is intended as an introduction to the ways new and emerging communications technologies impact our culture. While the primary focus will be on digital and mobile technologies and practices (contemporary new media), the course will also consider a range of older media when they were new - including print culture, cinema, television, recorded sound, photography, and the telephone. The course is divided into three broad units: Understanding Technological Change is intended to offer broad conceptual frameworks for thinking about the relations between technology and culture. Reinventing... takes as its starting point the ways that the emergence of digital, networked, and mobile communications technology has impacted pre-existing media forms. Rethinking... examines a range of institutions and practices as they are re-imagined in response to the introduction of new communications technologies. Taken as a whole, this class will introduce students to: Core issues concerning the study of communications technologies The process of media in transition The ways that new media impact existing media and institutions Core digital platforms (YouTube, Facebook, Wikipedia, Twitter, eBay, Flickr, Second Life, etc.) and the ways they are reshaping our everyday lives.
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    Here is Henry Jenkins' (a leader in the edtech think-tank style publications) new class on technology.
Bradford Saron

14 Free and Simple Digital Media Tools | MindShift - 1 views

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    Great collection. Dig in. I'd love feedback on the quality of the tools. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

Six Social Media Trends for 2011 - David Armano - The Conversation - Harvard Business R... - 0 views

  • It's The Integration Economy, Stupid.
    • Bradford Saron
       
      Don Tapscott calls this Wikinomics. 
    • Deb Gurke
       
      I find all of this fascinating and at the same time wonder what it means for those who are not connected. The conversation about social media seems like a white, middle-class one to me. Yet our society is becoming increasingly diverse and, at least in Wisconsin, poorer. What are the consequences of all of this interconnectivity on those who are not able to participate?
  • Tablet & Mobile Wars Create Ubiquitous Social Computing.
    • Bradford Saron
       
      We've been talking about this for years, the anywhere, any time, all the time type of approach, which now is better facilitated by easy interface access. 
  • Facebook Interrupts Location-Based Networking.
    • Bradford Saron
       
      I would argue that it transforms our conception of "local." Now, local isn't physically limited, it's digitally liberated. 
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  • Average Participants Experience Social Media Schizophrenia
  • Google Doesn't Beat Them, They Join Them.
  • Social Functionality Makes Websites Fashionable Again
Bradford Saron

How Computer Games Help Children Learn | MindShift - 0 views

  • Epistemologies of the Digital Age Epistemology is the study of knowledge and, according to Shaffer, every age has its own epistemology, i.e., what it means to know something. Computers — which are increasingly becoming ubiquitous in work and school — provide the means to think in new ways, which will fundamentally reconfigure our thinking and theories of knowledge. Computers in general, and epistemic games in particular, are structuring new epistemologies for our digital age. “The epistemology of School,” in Shaffer’s words, “is the epistemology of the Industrial Revolution — of creating wealth through mass production of standardized goods. School is a game about thinking like a factory worker. It is a game with an epistemology or right and wrong answers in which Students are supposed to follow instructions, whether they make sense in the moment or not.” While this kind of epistemology may have been appropriate and even innovative for the Industrial Revolution, it is outdated for our informational economy and digital age. Being literate in the digital age uses reading and writing as a foundation to build upon, but they are no longer solely sufficient. Students must learn to produce various kinds of media and learn how to solve problems using simulations.
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    Lots here. Love the way they frame gaming. 
Bradford Saron

Upcoming book: What school administrators need to know about digital technologies and s... - 0 views

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    Great list of resources to help us "get it" so that we can "lead it." 
Bradford Saron

The Web 2.0/Social Media Tools I Use Everyday & How I Use Them | Larry Ferlaz... - 1 views

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    Great post for those admins just beginning their journey with digital tools. 
Bradford Saron

[ #cefpi #tep10 ] Clicks & Bricks: When digital, learning and physical space meet - Ewa... - 0 views

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    Love the title, "Clicks & Bricks."
Bradford Saron

Jim Gee on The Use of Video Games for Learning About Learning | Spotlight on Digital Me... - 4 views

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    A new video for James Paul Gee. A must watch 
Bradford Saron

Sugata Mitra: The Granny Cloud - Ewan McIntosh | Digital Media & Learning - 1 views

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    You may remember Mitra from the hole in the wall experiment. Here he extends his theory.
Bradford Saron

The Importance of Digital Citizenship in Social Media | Edutopia - 0 views

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    Interesting article. 
Bradford Saron

The State of the World: 10 Belated Reflections on 2011 Davos Don Tapscott : : Don Tapscott - 0 views

  • The new “wiki revolutions” are so explosive and happen so fast, that there is no clear vanguard to take power, leaving a vacuum. The vacuums that result pose significant challenges for everyone who cares about moving from oppression, dictatorship and fundamentalism to openness, democracy and 21st century governments.
  • he world is increasingly complex and interconnected, and, at the same time, experiencing an erosion of common values and principles. This undermines the public’s trust in leadership, which in turn threatens economic growth and political stability.  In the words of the WEF’s founder Klaus Schwab, we need to “concentrate on defining the new reality and discuss which shared norms are required for making global cooperation possible in this new age.”
  • There are traditional risks like nuclear war, terrorism, climate change, infectious diseases, economic crisis and failed states.  But new risks are emerging everywhere. Consider something as seemingly mundane as the global supply chain. The vast networks that provide the world with food, clothing, fuel and other necessities could handle an Iceland volcano and one other catastrophe like the failure of the Panama Canal. But according to experts, a third simultaneous disaster would collapse the system. People around the world would stop getting food and water, leading to unthinkable social unrest and even a disintegration of civilized society.
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  • we will only make growth sustainable “if we make our growth inclusive.”
  • They have been bathed in bits; computers, the internet, and interactive technologies are a fundamental part of the experience of youth. To them, technology is like the air. When young people today use digital devices, they are interacting, searching, authenticating, remembering, collaborating, composing their thoughts, and organizing information. They interact with the media and know how to inform themselves and use technology to get things done.
  • China’s disciplined command-and-control style work force could ultimately be trumped by a massive force of Indian professionals who are creative, collaborative, entrepreneurial and life- long learners.
  • The irresistible force to cut government spending is confronted with the immoveable object of essential services, entitlements, military spending and extraordinary expenditures stemming from corporate bailouts and fiscal stimulation. 
  • What’s needed is a Wikinomics approach — embracing more agile, networked structures enabled by global networks for new kinds of collaboration. Nation states would continue to play a central role but can overcome their silo thinking and behavior by sharing information more effectively, cooperating on real-time networks, and basing their decisions more deeply in the processes of multi-stakeholder networks.
  • Understandably social media, mobility and the relentless digital revolution continues to drive change and cause concern in everything from intellectual property to youth revolutions.
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    Tapscott on his continued (and insightful) reflections. 
Bradford Saron

Do I Have Your Attention? - Ewan McIntosh | Digital Media & Learning - 2 views

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    This is a great example of how someone has re-mixed different media to produce something telling. It also helps us break the confines of our existing thought paradigm about instruction, learning, interest, engagement, etc. etc. I also love McIntosh's commentary. 
Bradford Saron

Clay Shirky - 2 views

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    This is Clay Shirky's first blog post since April of last year. As the author of Here Comes Everyone and Cognitive Surplus (and a number of TED talks), he's one of the leading experts on the digital age and how its affecting society. Here, he looks at the death of the print industry. 
Bradford Saron

Ignoring What Works in Education, The Umbrella Man, and The Challenge of Framing - Ewan... - 0 views

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    Thought provoking. Via @McLeod
Bradford Saron

John West-Burnham's Seven Questions for Leaders of Learning - Ewan McIntosh | Digital M... - 0 views

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    Awesome.
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