Design Better with CRAP - 4 views
▶ Jane McGonigal: Truths & Myths in Gaming - YouTube - 0 views
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"Video game designer Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we're developing, the relationships that we're forming, the heroic qualities that we get to practice every time we play, like resilience, like perseverance, and grit, and determination, like having epic ambitions and the ability to work with other players, sometimes thousands of other players at the same time." "
The 8 Steps To Creating A Great Storyboard | Co.Design | business + design - 2 views
Lessons - Hack Design - 4 views
C. M. Rubin: The Global Search for Education: What Will Finland Do Next? - 2 views
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I think that the U.S. school system would benefit from a dual system in high school where young people who are interested in doing or making things with their hands, for instance, could have high quality vocational programs or schools that would equip them with the skills they need to find jobs or employ themselves.
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First, curriculum in vocational schools was adjusted closer to the standards of academic high school.
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Second, a significant proportion of vocational studies was shifted to real work places where students are able to learn in practice the knowledge and skills they need in their future jobs.
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How Common Core Standards Mesh With Education Technology | Edudemic - 2 views
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Integration is a matter of design, and produces considerable cognitive load on a learner. And in light of APIs, social media, and an array of smart mobile devices, is a kind of digital strategy
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When the standard says “digital media,” it might as well say social media as it continues “to add interest,” a side-effect of making something non-social, social. students,” but rather requires learners to make complex decisions about how, when, and why to use technology–something educators must do as well.
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Is 1:1 the New One Size Fits All? - Getting Smart by Stacy Hawthorne - 2 views
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Just like a carpenter chooses the right tool for the job, our students should have the opportunity to choose the right technology for their needs.
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three different classes and we clearly need three different devices for our students.
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As I listened to the conversation this week it struck me how much we handcuff students and teachers when we tell them what technology they are required to use.
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