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Susan Waterworth

EBSCO Publishing Service Selection Page - 0 views

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    Links to academic databanks like ERIC; links to academic journals; oodles of research links.
Susan Waterworth

EBSCOhost: Movers 2.0 and Beyond - 0 views

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    Links to ERIC, Journals (e.g. Library Journal), oodles on resaerch databases. Didn't know this was here! login: carolmorgan sharks
Mar Bo Cheng

2009 Horizon Report: The K12 Edition » One Year or Less: Online Communication... - 1 views

  • homes and classrooms as well. Online communication tools put students in touch with distant family members, practicing experts, and their peers, wherever they may be located. Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
  • As more professionals work from remote or distributed locations, the need for cheap, flexible communication tools has grown.
  • Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
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  • conversations via Twitter (http://twitter.com), a microblog application, allow dialogs that are not bound by physical space or time limits. Meebo (http://meebo.com), a web-based instant messaging aggregator, eliminates the need for schools to support software from a variety of instant messaging vendors by enabling access to different accounts in one interface.
  • Many schools are now beginning to see instant messaging as a learning tool rather than a distraction. This requires new approaches to classroom management in order to optimize learning and limit unhelpful communications.
  • The value of online communication tools goes well beyond social interaction. Access to these tools gives students an opportunity to experience learning in multiple ways, to develop a public voice, to make connections with others around the world, and to compare their own ideas with those of their peers.
  • Debate, dialog, demonstration, conversation, and other means for exploring the many sides of a topic are all natural ways to interact using these tools.
  • Online communication tools create opportunities for “the teachable moment” even if students are at home, at the mall, on a field trip, or anywhere else.
  • While a shorthand form of writing is commonly used in text messages, students still need to develop their ideas in order to express them; and tools that make use of audio or video encourage students to articulate their thoughts clearly in order to be understood.
Carlos Cabral

2009 Horizon Report: The K12 Edition » Two to Three Years: Mobiles - 0 views

    • Kocsen Chung
       
      picky parents still see cellphones as distractions. instead, they can take the advantage of mobile technology to make students learn anywhere or even teach anywhere. With the appropriate use of technology today we can take it a BIG LEVEL IN EDUCATION!!
  • The applications being developed have nothing to do with making phone calls
  • Commonly priced at just under a U.S. dollar
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  • iPhone
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    Mobiles are more capable of using for communication and interaction allowing effective learning!
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    mobiles
Roman Ramos

2009 Horizon Report: The K12 Edition - 0 views

  • Two to Three Years: Mobiles (0)
  • Four to Five Years: The Personal Web
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    If you have patience with navigating this site you will be able to link to examples that will clarify for use the uses of the new media in participatory culture that make it relevant for learning.
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    The best resource I have found re the new media and their applications to learning and teaching. This is a goldmine with links galore to current examples in use globally K - 12. This is the web version of the Horizon Report pdf.
Juan Cantu

About smARThistory - smARThistory.org - 0 views

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    smART history an online textbook of sorts that demonstrates how the internet and the sharing of information can be used for education by compiling uploaded photos, podcasts, and other content to form an art history textbook
Susan Waterworth

The Myths Of Growing Up Online - 0 views

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    Interesting arguments for and against teen involvement in new media online.
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    The Myths Of Growing Up Online Alarmist and polarized rhetoric is distorting important new findings about the risks and benefits of children's use of the Internet.
Susan Waterworth

Spotlight blogging Digital Media and Learning - 0 views

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    Blog supported by the MacArthur Foundation and recommended by Henry Jenkins. Very cool, resource rich place frequente3d by MIT new media guru!
Susan Waterworth

!!!!!!!!!!!!!!! New Media & Learning!!!!!!! - 0 views

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    The pdf version.
Susan Waterworth

How to create your Diigo group - 4 views

participatoryculture

started by Susan Waterworth on 27 Mar 09 no follow-up yet
Mar Bo Cheng

Participatory culture - Wikipedia, the free encyclopedia - 0 views

  • s participation becomes easier, the diversity of voices that can be heard also increases. At one time only a few mass media giants controlled most of the information that flowed into the homes of the public, but with the advance of technology even a single person has the ability to spread information around the world. The diversification of media has benefits because in cases where the control of media becomes concentrated it gives those who have control the ability to influence the opinions and information that flows to the public domain.[8] Media concentration provides opportunity for corruption, but as information continues to become accessed from more and more places it becomes increasingly difficult to control the flow of information to the will of an agenda. Participatory Culture is also seen as a more democratic form of communication as it stimulates the audience to take an active part because they can help shape the flow of ideas across media formats.[8] The democratic tendency lent to communication by participatory culture allows new models of production that are not based on a hierarchical standard. In the face of increased participation, the traditional hierarchies will not disappear, but "Community, collaboration, and self-organization" can become the foundation of corporations as powerful alternatives.[9] Although there may be no real hierarchy evident in many collaborative websites, their ability to form large pools of collective intelligence is not compromised.
    • Mar Bo Cheng
       
      This clearly tells us that our society has developed so well that it is easy for everyone to participate either by giving opinion, reasons, facts, etcetera this participatory culture had greatly improved since everyone voices is heard. This improves the quality of work we do since everyone's ideas and opinion is shared through the internet.
  • Participatory culture is a neologism in reference of, but opposite to a Consumer culture — in other words a culture in which private persons (the public) do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the production or creation of some type of published media. Recent advances in technologies (mostly personal computers and the Internet) have enabled private persons to create and publish such media, usually through the Internet. This new culture as it relates to the internet has been described as Web 2.0.
    • Mar Bo Cheng
       
      Participatory culture is the practice were everyone work collaboratively since we share our own ideas on the internet and people would use other's people's idea to do their own work.
  • Rheingold argues, a handful of generally privileged, generally wealthy people controlled nearly all forms of mass communication--newspapers, television, magazines, books and encyclopedias.
    • Mar Bo Cheng
       
      Here we can see that participatory culture has changed our way of life, now magazine, newspapers, television, bopoks, and encyclopedia are not controlled by the privileged class (wealth people) but by everyone because participatory culture has expanded so we not only see what the privilige class's opinion but society as a whole.
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  • Making changes must seem possible: Contributors should not be intimidated and should not have the impression that they are incapable of making changes; the more users become convinced that changes are not as difficult as they think they are, the more they may be willing to participate. Changes must be technically feasible: If a system is closed, then contributors cannot make any changes; as a necessary prerequisite, there needs to be possibilities and mechanisms for extension. Benefits must be perceived: Contributors have to believe that what they get in return justifies the investment they make. The benefits perceived may vary and can include: professional benefits (helping for one’s own work), social benefits (increased status in a community, possibilities for jobs), and personal benefits (engaging in fun activities). The environments must support tasks that people engage in: The best environments will not succeed if they are focused on activities that people do rarely or consider of marginal value. Low barriers must exist to sharing changes: Evolutionary growth is greatly accelerated in systems in which participants can share changes and keep track of multiple versions easily. If sharing is difficult, it creates an unnecessary burden that participants are unwilling to overcome.
    • Mar Bo Cheng
       
      Participatory culture is very beneficial since it benefits everyone and we not only see one point of view but society as a whole. The quality of work also improves now that you can people's idea to imrpove your own work.
  • Not only has hardware increased the individual's ability to submit content to the internet so that it may be reached by a wide audience, but in addition numerous internet sites have increased access.
    • Mar Bo Cheng
       
      The internet made it easy for everyone to share their ideas and opinion to a wide audience by doing so everyone's ideas as shared which is beneficial to everyone since it helps everyone imrpove their quality of work.
Susan Waterworth

Virtual Reality on Second Life - 0 views

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    This is so cutting edge - people at IBM met in a virtual world for a major conference instead of everyone flying in and staying at hotels for 3 days. This is pretty short; just skip over anything you don't care about and find out about about the world they created for their attendees.
Susan Waterworth

Research Tools - 0 views

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    Susan Waterworth's List: Research Tools
Susan Waterworth

well? - 2 views

So what do you think? Can you see this being a helpful tool? Ms. W

started by Susan Waterworth on 19 Mar 09 no follow-up yet
Susan Waterworth

26 Learning Games to Change the World | Mission to Learn - 0 views

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    Online gaming with learning goals. Everyone should pick at least one of these links to a game and check it out.
Lisette Hermida

The Digital Culture and Communication: More than just Classroom Learning - se... - 0 views

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    A description about Digital Culture and Communication
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    Seminar.net - Media, technology and Lifelong learning
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    This webpage describes the integration of digital technology into education. Recently, capacities have been developed to create virtual communities for education. This will help open doors for students outside the classroom. Therefore having a positive effect on learning. "The Digital Culture and Communication: More than just Classroom Learning ." Seminar.net. seminar.net. 18 Mar. 2009 .
Susan Waterworth

Google Docs sign in - 0 views

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    Google Docs
Carlos Cabral

Digital culture [timj.co.uk] - 0 views

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    Descriptiom of Digital Culture
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