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Sheri Edwards

Meme-Inspired Writing Activities, Part I | Create. Communicate. Connect. - 0 views

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    New #writing activity! Fun ways to use #meme to explore #character. #clmooc #amwriting http://t.co/kdmieE6QVP via @wordpressdotcom
Terry Elliott

Make Cycle #3: Level Up Your Game Design! - CLMOOC 2015 - 0 views

  • Games align with the spirit of the CLMOOC
    • Terry Elliott
       
      How do games align with connected learning principles and values.
  • start with thinking about your favorite game
  • reconstructing it using one or more different media
  • ...8 more annotations...
  • answering these questions: What are the rules of the game? What are the actions (or verbs) you are allowed to take in the game? Is there a “win” state? If so, how do you achieve it?
  • You can start with a drawing, create a flip book, and move to video. You can also take household items and turn them into playing pieces, transforming your kitchen table (or house!) into a game board!
  • love to see how you level up or progress through your game. What actions can you take to move forward?
  • Don’t forget
  • invite you to think about how you can also use your new game design skills to translate, analyze and change a complex issue.
  • hope that you will be inspired to explore a new medium, and create new understanding about what it means to analyze (and change!) a system.
  • Check Out These Resources
  • Books you might want to check out:
Sheri Edwards

Games In The Classroom: What the Research Says | MindShift - 2 views

  • summarizing a bit of the scant research that’s specific to the classroom
  • According to the SRI study, a simulation differs from a game in that it does not employ a points or “currency” based reward system and it doesn’t have level based achievement goals. In addition, simulations have an “underlying model that is based on some real-world behavior.”
  • there’s no need for more commodified motivation
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  • Play is useful because it simulates real life experience — physical, emotional, and/or intellectual — in a safe, iterative and social environment, not because it has winners and losers.
  • The achievement lies in the act of learning and understanding itself.
  • interactive digital tools can offer an efficient means to provide effective contextualized learning experiences.
  • games as most beneficial for “low-performing students,” “students with emotional/behavioral issues,” “student with cognitive or developmental issues.” In other words, students who have been labeled and/or diagnosed because they struggle within the traditional school environment, benefit from game-based approaches
  • Gaming inherently involves systems-thinking which is best taught through collaborative learning.
  • There are connected, networked ways of knowing that will dominate the digital future. Sharing and collaboration go hand-in-hand with integrating non-competitive and non-commodified ways of playing. The way students play and learn today is the way they will work tomorrow.
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    More to consider. Games In The Classroom: What the Research Says | MindShift http://t.co/sn6lHuXAPZ via @MindShiftKQED #clmooc @onewheeljoe
Terry Elliott

Make Cycle #5: Storytelling with Light - #clmooc - 0 views

  • the Free Library of Philadelphia and
    • Terry Elliott
       
      Over 10% of their libraries are closed for varying emergencies. How can they expand services into maker spaces without affecting other services. Political issues here about money.
  • we’re inviting you to think about how you can tell a story using light.
    • Terry Elliott
       
      how does this connect those of us without the tinkering supplies? Same problen from last week, Too damned much friction to participate.
  • deepening the conversation
    • Terry Elliott
       
      Or will we be widening the gap between the tinkering 'haves' and the non-dominant 'have nots'.
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  • connecting with stories in our wider communities.
    • Terry Elliott
       
      How about a narrative of the left out, the non-dominant unsupplied.
  • Maker Jawn experiments with creating replicable, scalable spaces and programs that prioritize the creativity, cultural heritage, and interests of diverse communities, embedded directly within the fabric of the library. We cheer-lead latent enthusiasts by providing resources, tools, and an encouraging space. Programming is geared towards for interest driven projects that develop skills, build persistence, and open up new trajectories. We currently offer daily youth Maker programming in ten libraries across Philadelphia.
    • Terry Elliott
       
      Is this boilerplate from a grant application? To be blunt, I haven't the foggiest diea what it means. Which is wierd because the Jawn website is pretty straightforward.
Sheri Edwards

How To Ignore A List | The Wonder! The Wonder! - 0 views

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    "challenge students with quick creative challenges aimed at having students reflect on and create multimedia statements about themselves. The hope is that these kind of projects immediately introduce to the students a few critical ideas: They will use their devices to create, They will consider what is meaningful to them, They will share their work."
Sheri Edwards

My Agency, Meme Style | The Wonder! The Wonder! - 0 views

  •  
    "challenge students with quick creative challenges aimed at having students reflect on and create multimedia statements about themselves. The hope is that these kind of projects immediately introduce to the students a few critical ideas: They will use their devices to create, They will consider what is meaningful to them, They will share their work."
Terry Elliott

CLMOOC 2015 - Making Learning Connected - 0 views

  • Welcome
    • Terry Elliott
       
  • Make Cycle # 2!
    • Terry Elliott
       
  • compose within
    • Terry Elliott
       
      This "within-ness" is highly problematic.
    • Terry Elliott
       
  • ...2 more annotations...
  • un-introduce ourselves
    • Terry Elliott
       
      I like to un-unintroduce people. Would that be de-remediating?
    • Terry Elliott
       
  • Tar River and UNC-Charlotte Writing Projects
    • Terry Elliott
       
Terry Elliott

Make Cycle #4: Hack Your Writing - #clmooc - 0 views

  • Calling All Hackers
  • Calling All Hackers!
  • Calling All Hackers!
  • ...40 more annotations...
  • Calling All Hackers!
  • Calling All Hackers!
  • Calling All Hackers!
  • Calling All Hackers!
  • Calling All Hackers!
  • Calling All Hackers!
  • What does it mean to hack?
  • Calling All Hackers!
  • Calling All Hackers!
  • Calling All Hackers!
  • Hackers
  • Calling All Hackers!
  • Hack Your Writing
  • Hack Your Writing
  • Hack Your Writing.
  • Hack Your Writing.
  • broader use of this term and a more open sense of its possibilities.
  • playful exploration
  • innovative customizations
  • computer enthusiasts
  • undermine authoritative systems
  • civic or collective action.
  • what it means to write
  • a culture of remix and exploration
  • tinker with some writing to make something new
  • So Many Ways to Hack
  • revisit something you wrote before and “dress it up” anew
  • revisiting an old writing moment and breathing new life into
  • create a collage or compilation
  • Go for it!
  • seeing something new in the everyday texts of your life.
  • grocery lists
  • Re-discover the words around you, refashion them, re-order them
  • What new composing practices might emerge from this hack? And what new meaning and understanding might we gain as writers or as readers?
  • analog writing and bring it into a digitized universe.
  • a traditional poem and layer a multi-modal interpretation via hypertext links.
  • Use the Scratch program to explore new ways of writing and composing (just press the remix button to reinvent or animate texts)
  • “Concept in 60” digital writing
  • lead us to more civically engaged work
  • Calling All Hackers
onewheeljoe

Is It Time to Give Up on Computers in Schools? - Hybrid Pedagogy - 0 views

  • The sorts of hardware and software that were purchased had to meet those needs — the needs and the desire of the administration, not the needs and the desires of innovative educators, and certainly not the needs and desires of students.
    • Sheri Edwards
       
      And the needs of the IT -- not teachers and students
  • we must stare critically at the belief systems that are embedded in these tools.
    • Sheri Edwards
       
      identity -- what identity must education take?
  • The mainframe never went away. And now, virtualized, we call it “the cloud.” Computers and mainframes and networks are a point of control. Computers are a tool of surveillance. Databases and data are how we are disciplined and punished. Quite to the contrary of Seymour’s hopes that computers will liberate learners, this will be how all of us will increasingly be monitored and managed.
    • Sheri Edwards
       
      I hope she suggests a solution. #clmooc would be leaders. How to share this perversion of possibilities.  The "adjacent possible" of the good became the priority instead of adjacent.
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  • The latter should give us pause
    • Sheri Edwards
       
      I'm pausing. So many things reeling in my head: how can bad be the most powerful? people: identities unaccepted; control;  We're supposed to be civilized. But are we -- if this is what we do?
  • challenge it
    • Sheri Edwards
       
      When we challenge it, we will see HOW the data will be used against us as those controlling it will want to silence us, not find another way to work with people.
  • little thought about the Terms of Service,
    • Sheri Edwards
       
      I do read the terms of service, and I know that Google wants me to share, so gives me my ownership. Yes, collecting data. Advertising.  So how do we as those sharing, work with Google, etc. to to make a better world? What is a "better world" ? Aren't there Google aspects reaching out to help identify environmental and social problems? Is everything here bad? I don't want it to be.
  • control over our access to knowledge.
    • Sheri Edwards
       
      There it is control. What do you want them to do? What is the people's goal?
  • “Do not fold, spindle, or mutilate.”
    • Sheri Edwards
       
      I remember. My brother made a keypunch card with "the finger" on it. 1970s  I wonder where I put that? His quiet push back.
  • you’ve got to indicate to the people who run it, to the people who own it, that unless you’re free, the machine will be prevented from working at all!
    • Sheri Edwards
       
      And, again, where is the HOW? How do we push back? The optout movement has started, and the pushback on them is fierce; fierce to keep the testing going. What do "the people" do? This is the alarm. We have no firetruck. Give us some tools. Now. Please.
  • ISTE is the perfect place to question what the hell we’re doing in ed-tech in part because this has become a conference and an organization dominated by exhibitors. Ed-tech — in product and policy — is similarly dominated by brands. 60% of ISTE’s revenue comes from the conference exhibitors and corporate relations; touting itself as a membership organization, just 12% of its revenue comes from members. Take one step into that massive shit-show called the Expo Hall and it’s hard not to agree: “Yes, it is time to give up on computers in schools.”
    • onewheeljoe
       
      What are some ways we can evaluate the knowledgeable others who inform our practice, or the organizations that supply the tools we adopt in schools, to always understand the market motivations at work?
  • The stakes are high here in part because all this highlights Google’s thirst for data — our data. The stakes are high here because we have convinced ourselves that we can trust Google with its mission: “To organize the world’s information and make it universally accessible and useful.”
    • onewheeljoe
       
      We've convinced ourselves that we can trust Google with its mission because to investigate the way Google might influence us by monopolizing search is beyond most people's ability or inclination to understand the inner workings of the Internet. 
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