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onewheeljoe

Is It Time to Give Up on Computers in Schools? - Hybrid Pedagogy - 0 views

  • The sorts of hardware and software that were purchased had to meet those needs — the needs and the desire of the administration, not the needs and the desires of innovative educators, and certainly not the needs and desires of students.
    • Sheri Edwards
       
      And the needs of the IT -- not teachers and students
  • we must stare critically at the belief systems that are embedded in these tools.
    • Sheri Edwards
       
      identity -- what identity must education take?
  • The mainframe never went away. And now, virtualized, we call it “the cloud.” Computers and mainframes and networks are a point of control. Computers are a tool of surveillance. Databases and data are how we are disciplined and punished. Quite to the contrary of Seymour’s hopes that computers will liberate learners, this will be how all of us will increasingly be monitored and managed.
    • Sheri Edwards
       
      I hope she suggests a solution. #clmooc would be leaders. How to share this perversion of possibilities.  The "adjacent possible" of the good became the priority instead of adjacent.
  • ...8 more annotations...
  • The latter should give us pause
    • Sheri Edwards
       
      I'm pausing. So many things reeling in my head: how can bad be the most powerful? people: identities unaccepted; control;  We're supposed to be civilized. But are we -- if this is what we do?
  • challenge it
    • Sheri Edwards
       
      When we challenge it, we will see HOW the data will be used against us as those controlling it will want to silence us, not find another way to work with people.
  • little thought about the Terms of Service,
    • Sheri Edwards
       
      I do read the terms of service, and I know that Google wants me to share, so gives me my ownership. Yes, collecting data. Advertising.  So how do we as those sharing, work with Google, etc. to to make a better world? What is a "better world" ? Aren't there Google aspects reaching out to help identify environmental and social problems? Is everything here bad? I don't want it to be.
  • control over our access to knowledge.
    • Sheri Edwards
       
      There it is control. What do you want them to do? What is the people's goal?
  • “Do not fold, spindle, or mutilate.”
    • Sheri Edwards
       
      I remember. My brother made a keypunch card with "the finger" on it. 1970s  I wonder where I put that? His quiet push back.
  • you’ve got to indicate to the people who run it, to the people who own it, that unless you’re free, the machine will be prevented from working at all!
    • Sheri Edwards
       
      And, again, where is the HOW? How do we push back? The optout movement has started, and the pushback on them is fierce; fierce to keep the testing going. What do "the people" do? This is the alarm. We have no firetruck. Give us some tools. Now. Please.
  • ISTE is the perfect place to question what the hell we’re doing in ed-tech in part because this has become a conference and an organization dominated by exhibitors. Ed-tech — in product and policy — is similarly dominated by brands. 60% of ISTE’s revenue comes from the conference exhibitors and corporate relations; touting itself as a membership organization, just 12% of its revenue comes from members. Take one step into that massive shit-show called the Expo Hall and it’s hard not to agree: “Yes, it is time to give up on computers in schools.”
    • onewheeljoe
       
      What are some ways we can evaluate the knowledgeable others who inform our practice, or the organizations that supply the tools we adopt in schools, to always understand the market motivations at work?
  • The stakes are high here in part because all this highlights Google’s thirst for data — our data. The stakes are high here because we have convinced ourselves that we can trust Google with its mission: “To organize the world’s information and make it universally accessible and useful.”
    • onewheeljoe
       
      We've convinced ourselves that we can trust Google with its mission because to investigate the way Google might influence us by monopolizing search is beyond most people's ability or inclination to understand the inner workings of the Internet. 
onewheeljoe

What's 'Value Added' About Tech Tools in the Classroom? | DMLcentral - 0 views

  • More than any other aspect of digital texts, this sense of malleability is what I find most exciting as an educator because it helps us expand the definition of what constitutes writing and it reminds us that writing, just like all forms of creation, is a social practice in conversation with others in the world around us.
    • onewheeljoe
       
      If all forms of creation are a social practice how do we facilitate and highlight the social aspects of the creative work we do in #clmooc, a space designed for collaboration and connecting. 
Terry Elliott

Tutor Mentor Institute, LLC - 0 views

shared by Terry Elliott on 13 Dec 15 - Cached
  •    Career Ladder - Helping Inner City Youth Through School to Careers by Daniel F. Bassill
    • Terry Elliott
       
      I am reading Henry Jenkins, et al's latest book, Participatory Culture.  Everything I see here fits what I have read so far.  And also asks the question: how do we get youth to participate in this particular culture--the one that moves them through poverty and into careers.   I will have to make this one of the core questions as I read Participatory Culture.
  • "What Will it Take to Assure that all Youth Born or Living in High Poverty are Starting Jobs and Careers by Age 25?"
    • Terry Elliott
       
      Trying to imagine what this meant to me in my life.  I don't think it was the skills so much that my parents gave me as the attitude to keep on.  
  • the ideas exchanged by participants, and the relationships created, are as important as the learning that takes place.
    • Terry Elliott
       
      the "c" in cMOOC stands for 'connectivism', a learning philosophy that argues that connection is the secret sauce the element in the play that makes learning inevitable.  Part of that connection is exchange (what I call reciprocation) and relationship (the fruit of reciprocation).
  • ...5 more annotations...
  • Last night the hangout focused on a platform called Youth Voices, where youth from around the country are connecting and sharing ideas and reflections. 
    • Terry Elliott
       
      I feel badly that I have not made a better attempt to connect/facilitate between others. That's why I tried to get Daniel and Simon together in a Hangout.  
  • encourage him to use concept mapping tools like Kumu
  • I found one under the topic of "How Can We Reduce Costs and Still Get the Care We Need?"  
    • Terry Elliott
       
      A valuable tool.  Here is a quick response: https://farm1.staticflickr.com/741/23114808664_5298e18c36_b.jpg
    • Terry Elliott
       
  • They could be learning many new skills and habits (see article about passionate employee). 
    • Terry Elliott
       
      This has always been an issue in education--where is the best leverage for improving learning? where the best place to use any resource to get the most value?   Is this too narrow a way of looking at the problem?  too bottom line?  Seems to value "cost" efficiency over all other values?   So...do we need to be putting our magic into tutors/mentors and teachers or into learner/employees?
  • This process could engage youth in thousands of locations, focusing on many complex problems, not just health care or poverty.
    • Terry Elliott
       
      I have always been for the idea that learners need to be more responsible for their own learning.  They should begin to be responsible for the problems they generate in their own lives and the ones they see generated around them.  It is the distribution of these problems and the relative inequity of this distribution that is most troubling.  Those who have the greatest opportunity to face the most difficulty problems are also those who are given the least resources to deal with them.  How fair is it to ask children to deal with the large issues of safety, health care, and poverty around them?  
Terry Elliott

Make Cycle #5: Storytelling with Light - #clmooc - 0 views

  • the Free Library of Philadelphia and
    • Terry Elliott
       
      Over 10% of their libraries are closed for varying emergencies. How can they expand services into maker spaces without affecting other services. Political issues here about money.
  • we’re inviting you to think about how you can tell a story using light.
    • Terry Elliott
       
      how does this connect those of us without the tinkering supplies? Same problen from last week, Too damned much friction to participate.
  • deepening the conversation
    • Terry Elliott
       
      Or will we be widening the gap between the tinkering 'haves' and the non-dominant 'have nots'.
  • ...2 more annotations...
  • connecting with stories in our wider communities.
    • Terry Elliott
       
      How about a narrative of the left out, the non-dominant unsupplied.
  • Maker Jawn experiments with creating replicable, scalable spaces and programs that prioritize the creativity, cultural heritage, and interests of diverse communities, embedded directly within the fabric of the library. We cheer-lead latent enthusiasts by providing resources, tools, and an encouraging space. Programming is geared towards for interest driven projects that develop skills, build persistence, and open up new trajectories. We currently offer daily youth Maker programming in ten libraries across Philadelphia.
    • Terry Elliott
       
      Is this boilerplate from a grant application? To be blunt, I haven't the foggiest diea what it means. Which is wierd because the Jawn website is pretty straightforward.
Sheri Edwards

Games In The Classroom: What the Research Says | MindShift - 2 views

  • summarizing a bit of the scant research that’s specific to the classroom
  • According to the SRI study, a simulation differs from a game in that it does not employ a points or “currency” based reward system and it doesn’t have level based achievement goals. In addition, simulations have an “underlying model that is based on some real-world behavior.”
  • there’s no need for more commodified motivation
  • ...6 more annotations...
  • Play is useful because it simulates real life experience — physical, emotional, and/or intellectual — in a safe, iterative and social environment, not because it has winners and losers.
  • The achievement lies in the act of learning and understanding itself.
  • interactive digital tools can offer an efficient means to provide effective contextualized learning experiences.
  • games as most beneficial for “low-performing students,” “students with emotional/behavioral issues,” “student with cognitive or developmental issues.” In other words, students who have been labeled and/or diagnosed because they struggle within the traditional school environment, benefit from game-based approaches
  • Gaming inherently involves systems-thinking which is best taught through collaborative learning.
  • There are connected, networked ways of knowing that will dominate the digital future. Sharing and collaboration go hand-in-hand with integrating non-competitive and non-commodified ways of playing. The way students play and learn today is the way they will work tomorrow.
  •  
    More to consider. Games In The Classroom: What the Research Says | MindShift http://t.co/sn6lHuXAPZ via @MindShiftKQED #clmooc @onewheeljoe
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