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Sheri Edwards

How To Ignore A List | The Wonder! The Wonder! - 0 views

  •  
    "challenge students with quick creative challenges aimed at having students reflect on and create multimedia statements about themselves. The hope is that these kind of projects immediately introduce to the students a few critical ideas: They will use their devices to create, They will consider what is meaningful to them, They will share their work."
Sheri Edwards

My Agency, Meme Style | The Wonder! The Wonder! - 0 views

  •  
    "challenge students with quick creative challenges aimed at having students reflect on and create multimedia statements about themselves. The hope is that these kind of projects immediately introduce to the students a few critical ideas: They will use their devices to create, They will consider what is meaningful to them, They will share their work."
Terry Elliott

Make Cycle #5: Storytelling with Light - #clmooc - 0 views

  • the Free Library of Philadelphia and
    • Terry Elliott
       
      Over 10% of their libraries are closed for varying emergencies. How can they expand services into maker spaces without affecting other services. Political issues here about money.
  • we’re inviting you to think about how you can tell a story using light.
    • Terry Elliott
       
      how does this connect those of us without the tinkering supplies? Same problen from last week, Too damned much friction to participate.
  • deepening the conversation
    • Terry Elliott
       
      Or will we be widening the gap between the tinkering 'haves' and the non-dominant 'have nots'.
  • ...2 more annotations...
  • connecting with stories in our wider communities.
    • Terry Elliott
       
      How about a narrative of the left out, the non-dominant unsupplied.
  • Maker Jawn experiments with creating replicable, scalable spaces and programs that prioritize the creativity, cultural heritage, and interests of diverse communities, embedded directly within the fabric of the library. We cheer-lead latent enthusiasts by providing resources, tools, and an encouraging space. Programming is geared towards for interest driven projects that develop skills, build persistence, and open up new trajectories. We currently offer daily youth Maker programming in ten libraries across Philadelphia.
    • Terry Elliott
       
      Is this boilerplate from a grant application? To be blunt, I haven't the foggiest diea what it means. Which is wierd because the Jawn website is pretty straightforward.
Sheri Edwards

Gamification in the Classroom: The Right or Wrong Way to Motivate Students? | NEA Today - 0 views

  • Kathy Sierra, a popular technology blogger, author and game developer, believes that incentivizing learning-related behaviors poses risks. Sierra says rewards should be left at the classroom door. She is critical of the way gamification is practiced in the classroom, and believes well-intentioned educators may be missing the mark.
  • “A well-designed game only deploys certain mechanics to support an intrinsically rewarding experience,” Sierra explains. “When you remove that experience but keep the mechanics, you are now working from an entirely different psychology than actual games, and it is one that, in essence, uses mechanics to drive mechanical behaviors.”
  • Matthew Farber is not keen on the term “gamification”
  • ...5 more annotations...
  • instrinsic game elements like narrative, creativity and collaboration, rather than just badges.
  • What’s missing, Farber says, is a narrative structure that places the student on a “journey,” similar to what the best games do.
  • “The journey is to build mastery,” Farber says. “The better way to gamify is to put students in an inquiry-based or project-based learning experience. Or give them a task in a narrative frame.”
  • create the right balance of challenge and skill, deeper knowledge and high-quality feedback.
  • Try to find what is inherently interesting in a subject and exploit that. It doesn’t matter if students roll their eyes. A good teacher can capture their attention and engage them before they even have a chance to think they aren’t interested
  •  
    "using instrinsic game elements like narrative, creativity and collaboration, rather than just badges."
Terry Elliott

CLMOOC 2015 - Making Learning Connected - 0 views

  • Welcome
    • Terry Elliott
       
  • Make Cycle # 2!
    • Terry Elliott
       
  • compose within
    • Terry Elliott
       
      This "within-ness" is highly problematic.
    • Terry Elliott
       
  • ...2 more annotations...
  • un-introduce ourselves
    • Terry Elliott
       
      I like to un-unintroduce people. Would that be de-remediating?
    • Terry Elliott
       
  • Tar River and UNC-Charlotte Writing Projects
    • Terry Elliott
       
Terry Elliott

Tutor Mentor Institute, LLC - 0 views

shared by Terry Elliott on 13 Dec 15 - Cached
  •    Career Ladder - Helping Inner City Youth Through School to Careers by Daniel F. Bassill
    • Terry Elliott
       
      I am reading Henry Jenkins, et al's latest book, Participatory Culture.  Everything I see here fits what I have read so far.  And also asks the question: how do we get youth to participate in this particular culture--the one that moves them through poverty and into careers.   I will have to make this one of the core questions as I read Participatory Culture.
  • "What Will it Take to Assure that all Youth Born or Living in High Poverty are Starting Jobs and Careers by Age 25?"
    • Terry Elliott
       
      Trying to imagine what this meant to me in my life.  I don't think it was the skills so much that my parents gave me as the attitude to keep on.  
  • the ideas exchanged by participants, and the relationships created, are as important as the learning that takes place.
    • Terry Elliott
       
      the "c" in cMOOC stands for 'connectivism', a learning philosophy that argues that connection is the secret sauce the element in the play that makes learning inevitable.  Part of that connection is exchange (what I call reciprocation) and relationship (the fruit of reciprocation).
  • ...5 more annotations...
  • Last night the hangout focused on a platform called Youth Voices, where youth from around the country are connecting and sharing ideas and reflections. 
    • Terry Elliott
       
      I feel badly that I have not made a better attempt to connect/facilitate between others. That's why I tried to get Daniel and Simon together in a Hangout.  
  • encourage him to use concept mapping tools like Kumu
  • I found one under the topic of "How Can We Reduce Costs and Still Get the Care We Need?"  
    • Terry Elliott
       
      A valuable tool.  Here is a quick response: https://farm1.staticflickr.com/741/23114808664_5298e18c36_b.jpg
    • Terry Elliott
       
  • They could be learning many new skills and habits (see article about passionate employee). 
    • Terry Elliott
       
      This has always been an issue in education--where is the best leverage for improving learning? where the best place to use any resource to get the most value?   Is this too narrow a way of looking at the problem?  too bottom line?  Seems to value "cost" efficiency over all other values?   So...do we need to be putting our magic into tutors/mentors and teachers or into learner/employees?
  • This process could engage youth in thousands of locations, focusing on many complex problems, not just health care or poverty.
    • Terry Elliott
       
      I have always been for the idea that learners need to be more responsible for their own learning.  They should begin to be responsible for the problems they generate in their own lives and the ones they see generated around them.  It is the distribution of these problems and the relative inequity of this distribution that is most troubling.  Those who have the greatest opportunity to face the most difficulty problems are also those who are given the least resources to deal with them.  How fair is it to ask children to deal with the large issues of safety, health care, and poverty around them?  
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