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elliswhite5

Buy Facebook Ads Accounts - 100% Cheap Verified BM For sale - 0 views

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    What's Facebook and how does it work? Facebook is a social media platform that has more than 2 billion users. It's the most popular social media platform in the world, and it's used by people of all ages, races, countries and interests. Buy Facebook Ads Accounts Facebook ads are like advertisements on TV or radio: they're meant to get your ad seen by as many people as possible. If you want to reach more people with your message-like if you're selling something online-you should use Facebook ads! Buy Facebook Ads Accounts Facebook Ads Accounts Why do you need to buy a Facebook Ads Account? Facebook ads are the most effective way to reach your audience. You can create and manage them for free, but they are not free from cost. If you want to use ads as a promotional tool or growth strategy, then having an ad account will help you in this matter. You can use Facebook Ads to promote your business, products or services on Facebook pages with thousands of followers. Buy Facebook Ads Accounts In addition, there is no limit on the number of impressions per day that an advertiser can run their ads for (unlike Google AdWords). This means that if someone else has been using up all their budget up until now due to poor results from using them previously then he/she may now be able to start getting some traction with this new method! How can we help you to buy a Facebook Ads Account? We can help you to buy a Facebook Ads Account. We will provide you with an ad account that will help your business grow, and we'll work with you to get your business on the right track. If your business is running in the USA or any other country and want to promote it, our company will help you buy a facebook ads account. Buy Facebook Ads Accounts If your business is running in the USA or any other country and want to promote it, our company will help you buy a facebook ads account. You can buy a Facebook Ads Account from us if you want to run your business on social media platf
titechnologies

Choosing the right Engagement Model for Business Software Development - TI Technologies - 0 views

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    Software Development has formed the economic and social face of the planet within the most recent 3 decades. What was once thought of gibber and kept to the elite minds that place humans on the Moon and cracked the German Enigma is currently a well-liked profession that has created landmarks just like the Silicon Valley and icons like Bill Gates and Steve Jobs. With the spurt in revolutionary product ideas within the late 90s, the need to place those 'thoughts' into execution demanded the best development-skills, and this 'request' has been solely developing with time. This conveys us to an aspect of software development that has perpetually been a significant business call for companies - the foremost cost-effective engagement model. Here is what we think regarding selecting the right engagement model: Fixed Price Model Fixing the price is about fixing the project requirements, scope, as well as deadlines. This model can never work while not thorough initial planning, analysis, and estimation sessions. The more planning you do, the better the result. Why is the planning stage so important? The success of the fixed price project is directly proportional to the success of this primary phase. To have a superior control over a greater project, the engagement model may be somewhat changed with deliverables & milestones approach. A customer is charged because the in agreement milestones have come and deliverables are in situ. From that point forward, another stage with its own particular milestones and deliverables can start. For the majority of effectively fixed price projects, discovery phase fills in as the beginning point. Choose Fixed Price Engagement Model when: Requirements are clear, very much characterized and improbable to change You deal with a small or medium project which won't last for more than few months The Pros: It's well-defined and well-negotiated. There's no room for lapses. There is a push to get the total picture of the software even befo
Colleen Broderick

http://www.svea-project.eu/fileadmin/_svea/downloads/Social_Bookmarking_02.pdf - 0 views

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    Guide for Social Book Marking
Christopher Pappas

The Best LinkedIn Groups About eLearning - 0 views

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    The Best LinkedIn Groups About eLearning LinkedIn is my favorite social network because the most of its members are acting as professionals! This is why I created a list of the best LinkedIn Groups about eLearning! Would you like to network with Instructional Designers and eLearning professionals? Would you like to find eLearning companies for business collaborations? Would you like to find a temporary or a project based job at the eLearning field? The list of the following Best LinkedIn Groups about eLearning could help you achieve more than that. http://elearningindustry.com/subjects/general/item/383-the-best-linkedin-groups-about-elearning linkedin elearning linkedin groups about elearning best linkedin groups best linkedin group about elearning instructional design freelancers elearning
Arin Basu

Social media increasingly used to gauge public health - amednews.com - 0 views

  • When Marcel Salathé, PhD, and his colleagues wanted to know the public's thoughts about the influenza A(H1N1) vaccine in 2009, they turned to Twitter.
  • The researchers examined more than 300,000 tweets that mentioned the H1N1 immunization and projected vaccine rates based on Twitter sentiments.
  • Their findings were similar to data the Centers for Disease Control and Prevention gathered through the more traditional approach of phone surveys.
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  • growing trend among researchers and health officials to use social media to examine public health and improve it.
  • e when people are happiest -- in the morning and on weekends. A study that appeared online Oct. 3 in Archives of Pediatrics & Adolescent Medicine looked at Facebook messages to help identify college students with drinking problems.
  • using social media for research offers real-time information on a large group of people across the globe. Social networking sites also enable the medical community to distribute health information quickly and inexpensively to the public.
  • During the 2009 H1N1 pandemic, the CDC turned to its Facebook page to educate the public about the virus and the importance of getting vaccinated against it. CDC experts monitored social media chatter on H1N1, which allowed them to quickly correct misinformation. One such rumor the CDC squashed was that people could develop the illness by eating pork.
Arin Basu

Social media - Wikipedia, the free encyclopedia - 0 views

  • According to Kaplan and Haenlein there are six different types of social media: collaborative projects (e.g., Wikipedia), blogs and microblogs (e.g., Twitter), content communities (e.g., YouTube), social networking sites (e.g., Facebook), virtual game worlds (e.g., World of Warcraft), and virtual social worlds (e.g. Second Life).
    • Arin Basu
       
      This is a classification of the social media types: collaborative projects blogs/microblogs content communities social networking sites virtual game worlds virtual social worlds
LUCIAN DUMA

#chirpstory is a tool for creating and sharing stories from twitter using social media more https://twitter.com/#!/web20education - 13 views

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    #chirpstory is a tool for creating and sharing stories from twitter using social media more https://twitter.com/#!/web20education
LUCIAN DUMA

BLOGGING USING WEB 2.0 AND SOCIAL MEDIA IN XXI CENTURY EDUCATION: gr8 #edtech20 stiky note /websites who can be used free on-line in your projects or in your classroom part 1 - 15 views

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    gr8 #edtech20 stiky note /websites who can be used free on-line in your projects or in your classroom part 1 https://twitter.com/#!/web20education
LUCIAN DUMA

#edtools of the day #schoox your social and #curation edutainment network - 14 views

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    #edtools of the day #schoox your social and #curation edutainment network . For more #edtools https://twitter.com/#!/web20education
Dennis OConnor

Jeff Clark - Portfolio Illustrating Patterns in Data - 22 views

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    This is a tantalizing portfolio page of infographic generators.  As a writing teacher I see many applications. As an information fluency advocate I see a way to understand data that excites the mind. Many of these programs use social media sources to build visual comparisons and patterns.   What a find! 
LUCIAN DUMA

Call :Teachers worldwide are invited to join free #edtech20 project #socialmedia & #semanticweb Curator on #Skype in XXI Century Education - 0 views

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    BLOGGING USING WEB 2.0 AND SOCIAL MEDIA IN XXI CENTURY EDUCATION:
LUCIAN DUMA

BLOGGING USING WEB 2.0 AND SOCIAL MEDIA IN EDUCATION IN XXI CENTURY: Building a powerful #PLN #edchat #iste using gr8 #edtech20 #edtools in XXI Century Education Part 2 #aplanet - 0 views

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    Building a powerful #PLN #edchat #iste using gr8 #edtech20 #edtools in XXI Century Education Part 2 #aplanet . Pls add comments , share and retweet 
LUCIAN DUMA

BLOGGING USING WEB 2.0 AND SOCIAL MEDIA IN EDUCATION IN XXI CENTURY: #ntchat #edchat #lrnchat , Worldwide educators you are invited to join my #edtech20 presentation in #CO11 - free annual live online conference on wiziq - 0 views

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    Worldwide educators you are invited to join my #edtech20 presentation and all the sessions in #CO11 - free annual live online conference on wiziq http://www.wiziq.com/online-class/443860-co11-free-project-in-the-clouds-for-teachers-worldwide
Michael Johnson

E-Learning 2.0 ~ Stephen's Web ~ by Stephen Downes - 20 views

  • In general, where we are now in the online world is where we were before the beginning of e-learning [1]. Traditional theories of distance learning, of (for example) transactional distance, as described by Michael G. Moore, have been adapted for the online world. Content is organized according to this traditional model and delivered either completely online or in conjunction with more traditional seminars, to cohorts of students, led by an instructor, following a specified curriculum to be completed at a predetermined pace.
  • networked markets
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner
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  • creation, communication and participation playing key roles
  • The breaking down of barriers has led to many of the movements and issues we see on today's Internet. File-sharing, for example, evolves not of a sudden criminality among today's youth but rather in their pervasive belief that information is something meant to be shared. This belief is manifest in such things as free and open-source software, Creative Commons licenses for content, and open access to scholarly and other works. Sharing content is not considered unethical; indeed, the hoarding of content is viewed as antisocial [9]. And open content is viewed not merely as nice to have but essential for the creation of the sort of learning network described by Siemens [10].
  • "Enter Web 2.0, a vision of the Web in which information is broken up into "microcontent" units that can be distributed over dozens of domains. The Web of documents has morphed into a Web of data. We are no longer just looking to the same old sources for information. Now we're looking to a new set of tools to aggregate and remix microcontent in new and useful ways"
  • Web 2.0 is not a technological revolution, it is a social revolution.
  • It also begins to look like a personal portfolio tool [18]. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification [19]. "The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning" [20].
    • Michael Johnson
       
      Also a place to receive and give feedback. I believe that one of the things that learners need to have to be prepared for learning in this space (social media or web 2.0) is the ability to evaluate, to give good feedback. Additionally, to be able to receive feedback constructively.
  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
  • Yahoo! Groups
  • Blogging is very different from traditionally assigned learning content. It is much less formal. It is written from a personal point of view, in a personal voice. Students' blog posts are often about something from their own range of interests, rather than on a course topic or assigned project. More importantly, what happens when students blog, and read reach others' blogs, is that a network of interactions forms-much like a social network, and much like Wenger's community of practice.
    • Michael Johnson
       
      So, I believe he is saying that virtual communities of practice that form naturally are more real and approach what Wenger was talking about better than contrived "communities" put together in classes. That may be true. but does it have to be? If people come together to with a common purpose and the instructor allows the students freedom to explore what is important to them then I would hope that this kind of community can develop even in formal educational settings. Relevance is a key issue here!
  • "We're talking to the download generation," said Peter Smith, associate dean, Faculty of Engineering. "Why not have the option to download information about education and careers the same way you can download music? It untethers content from the Web and lets students access us at their convenience." Moreover, using an online service such as Odeo, Blogomatrix Sparks, or even simply off-the-shelf software, students can create their own podcasts.
  • The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications—an environment rather than a system.
  • Web 2.0 is not a technological revolution, it is a social revolution. "Here's my take on it: Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts"
  • This approach to learning means that learning content is created and distributed in a very different manner. Rather than being composed, organized and packaged, e-learning content is syndicated, much like a blog post or podcast. It is aggregated by students, using their own personal RSS reader or some similar application. From there, it is remixed and repurposed with the student's own individual application in mind, the finished product being fed forward to become fodder for some other student's reading and use.
    • Michael Johnson
       
      I like the idea of students passing on their work to be fodder for someone else's learning. In this way we change to from a learner to a learner/teacher! (See Dillon Inouye's work and Comments from John Seeley Brown)
  • More formally, instead of using enterprise learning-management systems, educational institutions expect to use an interlocking set of open-source applications. Work on such a set of applications has begun in a number of quarters, with the E-Learning Framework defining a set of common applications and the newly formed e-Framework for Education and Research drawing on an international collaboration. While there is still an element of content delivery in these systems, there is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application.
    • Michael Johnson
    • Michael Johnson
       
      Jon Mott has some cool ideas related to this paragraph.
  • he most important learning skills that I see children getting from games are those that support the empowering sense of taking charge of their own learning. And the learner taking charge of learning is antithetical to the dominant ideology of curriculum design
  • game "modding" allows players to make the game their own
  • Words are only meaningful when they can be related to experiences," said Gee. If I say "I spilled the coffee," this has a different meaning depending on whether I ask for a broom or a mop. You cannot create that context ahead of time— it has to be part of the experience.
  • A similar motivation underlies the rapidly rising domain of mobile learning [24]—for after all, were the context in which learning occurs not important, it would not be useful or necessary to make learning mobile. Mobile learning offers not only new opportunities to create but also to connect. As Ellen Wagner and Bryan Alexander note, mobile learning "define(s) new relationships and behaviors among learners, information, personal computing devices, and the world at large"
  • "ubiquitous computing."
  • what this means is having learning available no matter what you are doing.
  • The challenge will not be in how to learn, but in how to use learning to create something more, to communicate.
    • Michael Johnson
       
      I still think part of the challenge is how to learn. How to wade through a sea of all that is out there and "learn from the best" that is available. Find, organize, evaluate, analyze, synthesize, as well as create. I agree with Chris Lott (@fncll) that creativity is vital! (I am just not so sure that it is a non-starter to say that we should be moral first...though it could be argued that we should become moral through the creative process).
  • And what people were doing with the Web was not merely reading books, listening to the radio or watching TV, but having a conversation, with a vocabulary consisting not just of words but of images, video, multimedia and whatever they could get their hands on. And this became, and looked like, and behaved like, a network.
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    Stephen Downes' take on eLearning and what the future holds
LUCIAN DUMA

BLOGGING USING WEB 2.0 AND SOCIAL MEDIA IN EDUCATION IN XXI CENTURY: #edtech20 eSafety project : gr8 (the best ) edtools and apps used in 2010 #edchat you should try in new year 2011 in your projects - 0 views

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    gr8 (the best ) edtools and apps used in 2010 . If you like this post join free and collaborate with educators wordwide . http://www.facebook.com/pages/Web-20-and-new-tehnologies-in-education-still-2010/103495893021586?v=app_112493455447504
Barbara Lindsey

Jean Lave, Etienne Wenger and communities of practice - 1 views

  • Supposing learning is social and comes largely from of our experience of participating in daily life? It was this thought that formed the basis of a significant rethinking of learning theory in the late 1980s and early 1990s by two researchers from very different disciplines - Jean Lave and Etienne Wenger. Their model of situated learning proposed that learning involved a process of engagement in a 'community of practice'. 
  • When looking closely at everyday activity, she has argued, it is clear that 'learning is ubiquitous in ongoing activity, though often unrecognized as such' (Lave 1993: 5).
  • Communities of practice are formed by people who engage in a process of collective learning in a shared domain of human endeavour: a tribe learning to survive, a band of artists seeking new forms of expression, a group of engineers working on similar problems, a clique of pupils defining their identity in the school, a network of surgeons exploring novel techniques, a gathering of first-time managers helping each other cope. In a nutshell: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. (Wenger circa 2007)
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  • Over time, this collective learning results in practices that reflect both the pursuit of our enterprises and the attendant social relations. These practices are thus the property of a kind of community created over time by the sustained pursuit of a shared enterprise. It makes sense, therefore to call these kinds of communities communities of practice. (Wenger 1998: 45)
  • The characteristics of communities of practice According to Etienne Wenger (c 2007), three elements are crucial in distinguishing a community of practice from other groups and communities: The domain. A community of practice is is something more than a club of friends or a network of connections between people. 'It has an identity defined by a shared domain of interest. Membership therefore implies a commitment to the domain, and therefore a shared competence that distinguishes members from other people' (op. cit.). The community. 'In pursuing their interest in their domain, members engage in joint activities and discussions, help each other, and share information. They build relationships that enable them to learn from each other' (op. cit.). The practice. 'Members of a community of practice are practitioners. They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems—in short a shared practice. This takes time and sustained interaction' (op. cit.).
  • The fact that they are organizing around some particular area of knowledge and activity gives members a sense of joint enterprise and identity. For a community of practice to function it needs to generate and appropriate a shared repertoire of ideas, commitments and memories. It also needs to develop various resources such as tools, documents, routines, vocabulary and symbols that in some way carry the accumulated knowledge of the community.
  • The interactions involved, and the ability to undertake larger or more complex activities and projects though cooperation, bind people together and help to facilitate relationship and trust
  • Rather than looking to learning as the acquisition of certain forms of knowledge, Jean Lave and Etienne Wenger have tried to place it in social relationships – situations of co-participation.
  • It not so much that learners acquire structures or models to understand the world, but they participate in frameworks that that have structure. Learning involves participation in a community of practice. And that participation 'refers not just to local events of engagement in certain activities with certain people, but to a more encompassing process of being active participants in the practices of social communities and constructing identities in relation to these communities' (Wenger 1999: 4).
  • Initially people have to join communities and learn at the periphery. The things they are involved in, the tasks they do may be less key to the community than others.
  • Learning is, thus, not seen as the acquisition of knowledge by individuals so much as a process of social participation. The nature of the situation impacts significantly on the process.
  • What is more, and in contrast with learning as internalization, ‘learning as increasing participation in communities of practice concerns the whole person acting in the world’ (Lave and Wenger 1991: 49). The focus is on the ways in which learning is ‘an evolving, continuously renewed set of relations’ (ibid.: 50). In other words, this is a relational view of the person and learning (see the discussion of selfhood).
  • 'the purpose is not to learn from talk as a substitute for legitimate peripheral participation; it is to learn to talk as a key to legitimate peripheral participation'. This orientation has the definite advantage of drawing attention to the need to understand knowledge and learning in context. However, situated learning depends on two claims: It makes no sense to talk of knowledge that is decontextualized, abstract or general. New knowledge and learning are properly conceived as being located in communities of practice (Tennant 1997: 77).
  • There is a risk, as Jean Lave and Etienne Wenger acknowledge, of romanticizing communities of practice.
  • 'In their eagerness to debunk testing, formal education and formal accreditation, they do not analyse how their omission [of a range of questions and issues] affects power relations, access, public knowledge and public accountability' (Tennant 1997: 79).
  • Perhaps the most helpful of these explorations is that of Barbara Rogoff and her colleagues (2001). They examine the work of an innovative school in Salt Lake City and how teachers, students and parents were able to work together to develop an approach to schooling based around the principle that learning 'occurs through interested participation with other learners'.
  • Learning is in the relationships between people. As McDermott (in Murphy 1999:17) puts it: Learning traditionally gets measured as on the assumption that it is a possession of individuals that can be found inside their heads… [Here] learning is in the relationships between people. Learning is in the conditions that bring people together and organize a point of contact that allows for particular pieces of information to take on a relevance; without the points of contact, without the system of relevancies, there is not learning, and there is little memory. Learning does not belong to individual persons, but to the various conversations of which they are a part.
  • One of the implications for schools, as Barbara Rogoff and her colleagues suggest is that they must prioritize 'instruction that builds on children's interests in a collaborative way'. Such schools need also to be places where 'learning activities are planned by children as well as adults, and where parents and teachers not only foster children's learning but also learn from their own involvement with children' (2001: 3). Their example in this area have particular force as they are derived from actual school practice.
  • learning involves a deepening process of participation in a community of practice
  • Acknowledging that communities of practice affect performance is important in part because of their potential to overcome the inherent problems of a slow-moving traditional hierarchy in a fast-moving virtual economy. Communities also appear to be an effective way for organizations to handle unstructured problems and to share knowledge outside of the traditional structural boundaries. In addition, the community concept is acknowledged to be a means of developing and maintaining long-term organizational memory. These outcomes are an important, yet often unrecognized, supplement to the value that individual members of a community obtain in the form of enriched learning and higher motivation to apply what they learn. (Lesser and Storck 2001)
  • Educators need to reflect on their understanding of what constitutes knowledge and practice. Perhaps one of the most important things to grasp here is the extent to which education involves informed and committed action.
Clif Mims

iHistory Podcast Project - 10 views

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    "A secondary school project using podcasts and mp3 players to study australian history"
Clif Mims

Twiducate.com - Social Networking For Schools - 9 views

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    Teachers can create an online community for their students. "Share inspiration, ideas, reading, thoughts. Post discussions, deadlines, homework. Instrantly create surveys for students. Keep parents informed of daily projects." "Not only will twiducate.com give your students the web 2.0 skills they need, but also expand their reading, writing, thoughts and ideas beyond the classroom setting."
Clif Mims

Issuu - You Publish - 3 views

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    Upload all major file formats and convert them into online publications. Can be used to: -Create digital books, e-zines, etc. -Students can become "published" authors -Alternative strategy for reports and presentations -Develop and share tutorials, study guides, etc. -Embed projects into a class site, blog or wiki -Connect with others that share your interests
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