PC World - 15 Undocumented Firefox Tips - 0 views
Connectivism: A Learning Theory for the Digital Age - 12 views
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Key Principles: Learning and knowledge rests in diversity of opinions. Learning is a process of connecting specialized nodes or information sources. Learning may reside in non-human appliances. Capacity to know more is more critical than what is currently known Nurturing and maintaining connections is needed to facilitate continual learning. Ability to see connections between fields, ideas, and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
Google Buzz Versus Google Wave - PCWorld - 11 views
Teaching in Social and Technological Networks « Connectivism - 17 views
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The model falls apart when we distribute content and extend the activities of the teacher to include multiple educator inputs and peer-driven learning.
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Skype brings anyone, from anywhere, into a classroom. Students are not confined to interacting with only the ideas of a researcher or theorist. Instead, a student can interact directly with researchers through Twitter, blogs, Facebook, and listservs. The largely unitary voice of the traditional teacher is fragmented by the limitless conversation opportunities available in networks. When learners have control of the tools of conversation, they also control the conversations in which they choose to engage. Course content is similarly fragmented. The textbook is now augmented with YouTube videos, online articles, simulations, Second Life builds, virtual museums, Diigo content trails, StumpleUpon reflections, and so on.
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Traditional courses provide a coherent view of a subject. This view is shaped by “learning outcomes” (or objectives). These outcomes drive the selection of content and the design of learning activities. Ideally, outcomes and content/curriculum/instruction are then aligned with the assessment. It’s all very logical: we teach what we say we are going to teach, and then we assess what we said we would teach. This cozy comfortable world of outcomes-instruction-assessment alignment exists only in education. In all other areas of life, ambiguity, uncertainty, and unkowns reign. Fragmentation of content and conversation is about to disrupt this well-ordered view of learning. Educators and universities are beginning to realize that they no longer have the control they once (thought they) did
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Discusses the role of teachers in the learning process through social networks: He gives seven roles 1. Amplifying, 2. Curating, 3. Wayfinding and socially-driven sensemaking, 4. Aggregating, 5. Filtering, 6. Modelling, 7. Persistent presence. He ends with this provocative thought: "My view is that change in education needs to be systemic and substantial. Education is concerned with content and conversations. The tools for controlling both content and conversation have shifted from the educator to the learner. We require a system that acknowledges this reality."
The Imagined Space of the Web 2.0 Classroom -- Campus Technology - 9 views
5 Strategies for Using Wikis in the Classroom: Engaging Students in Technology Projects... - 0 views
The Digital Natives / Digital Immigrants Distinction Is Dead, Or At Least Dyi... - 0 views
The Associated Press: Math and English classes could be standardized - 0 views
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ould lead to students across the country using the same math and English textbooks and taking the same tests
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Council of Chief State School Officers
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new national tests
12 Expert Twitter Tips for the Classroom: Social Networking Classroom Activities That E... - 0 views
VoiceThread - Digital Library - 28 views
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The Digital Library is a database of articles about successful VoiceThread projects. Our hope is to create a resource that offers guidance and inspiration for people undertaking new projects. Please contribute a VoiceThread to help the Digital Library grow.
How to Make Science or Math Flash Cards for an iPod like a Pro - 0 views
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"Ever wondered how to make science or math flash cards for students to use with their mobile devices? This typically comes about because finding science and math flash cards specific to a particular concept, topic area, or unit is difficult. Often when appropriate flash cards are found, they are too expensive or need modification. Technological advances have uncomplicated the process of making tailor made free flash cards for students."
12 Creative Ways to Use iPods and Mp3 Players in Adult Education - 26 views
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These applications for iPod and MP3 players include audio podcasts, video podcasts or videocasts, and other applications such as audio books.
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. Another feature these handhelds support for education is the ability to browse the Internet for locating online resources. These features have turned these devices into valuable adult education tools.
What Do Students Learn Through Discussion? | Faculty Focus - 0 views
Academic Excellence in 140 Characters | Social Media in Higher Education - 0 views
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This is a video created by one of my students to summarize the research we conducted on the effects of Twitter on student engagement and grades. The journal article summarizing the study and our findings is available here.
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