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Hanna Wiszniewska

edublogs: John Cleese on time, place and flow of creativity - 0 views

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    John Cleese provides a ten-minute insight into what many of us know already, but fail to acknowledge: 1. We do not know where we get our ideas from (but we do know we don't get them from our laptops). 2. Sleeping on an idea can help make its reappearance later so much better. 3. Ticking things off and keeping all the balls in the air means you will not have any creative ideas. 4. In our frenzied connected world we need to make some time to make some mood for creativity: a tortoise cocoon from which we can check it's safe to come out into a self-created oasis in our lives. 5. We need to set aside time and place where interruptions are not allowed - we need to create boundaries of space with a starting time and a finish time, separate from ordinary life, and only then creating a space and place where we can play. 6. The problem with some teachers is that they may not know that they are not very creative, and therefore they may not value creativity even if they can recognise it. 7. If those in charge are egotistical and wish to claim credit for the work of others, then they shall directly or indirectly discourage others from being creative.
Christopher Pappas

Creativity as a Gift or as a Choice for the Learner? - 0 views

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    Creativity as a Gift or as a Choice for the Learner? There have been so many opinions shared related to creativity and its role for the educator and for the one being educated. No matter the field, creativity has become a common topic, for educators, businessmen, consultants, managers and other professionals alike. http://elearningindustry.com/creativity-as-a-gift-or-as-a-choice-for-the-learner
Christopher Pappas

The Twitter Guide for Teachers - 0 views

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    The Twitter Guide for Teachers Twitter can be an incredible tool for both teachers and students when used correctly. As a teacher, your role in the process is to be professional, understanding, and as creative as possible. In regards to Twitter, the possibilities are as endless as you make them. At the Teachers Guide to Twitter you will find: How as a teacher can you effectively utilize Twitter, a creative writing lesson plan using Twitter, 15 creative ways to use Twitter in the classroom, and 17 videos on how as a teacher can you use Twitter in classroom! http://elearningindustry.com/the-twitter-guide-for-teachers
Gary Fox

Creative and Geeks will inherit.... - 22 views

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    A look at the role of creative and changing technology
Travis Noakes

No Right Brain Left Behind » The Idea - 19 views

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    No Right Brain Left Behind is a speed innovation challenge, calling on the creative industries to concept ideas that can help the creativity crisis happening in U.S. schools today.
Clif Mims

30+ Places To Find Creative Commons Media - 3 views

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    Search for audio, images, texts and videos with Creative Commons Lincenses.
nick k

Audio - Creative Commons - 4 views

shared by nick k on 18 Oct 09 - Cached
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    Creative Commons Audio Blog: Read the blogs to find Creative Commons Audio Web Resources
Michael Johnson

Creative Commons Search - 1 views

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    Find Creative Common Images and other media...
Adildi ldinlio

Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies|free ebooks do... - 0 views

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    Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies free download at the best library for free multimedia ebooks download.
Hanna Wiszniewska

The Frontal Cortex : Unstructured Play - 0 views

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    Play actually appears to make kids smarter. In a classic study published in Developmental Psychology in 1973, researchers divided 90 preschool children into three groups. One group was told to play freely with four common objects--among the choices were a pile of paper towels, a screwdriver, a wooden board and a pile of paper clips. A second set was asked to imitate an experimenter using the four objects in common ways. The last group was told to sit at a table and draw whatever they wanted, without ever seeing the objects. Each scenario lasted 10 minutes. Immediately afterward, the researchers asked the children to come up with ideas for how one of the objects could be used. The kids who had played with the objects named, on average, three times as many nonstandard, creative uses for the objects than the youths in either of the other two groups did, suggesting that play fosters creative thinking.
Michael Johnson

E-Learning 2.0 ~ Stephen's Web ~ by Stephen Downes - 20 views

  • In general, where we are now in the online world is where we were before the beginning of e-learning [1]. Traditional theories of distance learning, of (for example) transactional distance, as described by Michael G. Moore, have been adapted for the online world. Content is organized according to this traditional model and delivered either completely online or in conjunction with more traditional seminars, to cohorts of students, led by an instructor, following a specified curriculum to be completed at a predetermined pace.
  • networked markets
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner
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  • creation, communication and participation playing key roles
  • The breaking down of barriers has led to many of the movements and issues we see on today's Internet. File-sharing, for example, evolves not of a sudden criminality among today's youth but rather in their pervasive belief that information is something meant to be shared. This belief is manifest in such things as free and open-source software, Creative Commons licenses for content, and open access to scholarly and other works. Sharing content is not considered unethical; indeed, the hoarding of content is viewed as antisocial [9]. And open content is viewed not merely as nice to have but essential for the creation of the sort of learning network described by Siemens [10].
  • "Enter Web 2.0, a vision of the Web in which information is broken up into "microcontent" units that can be distributed over dozens of domains. The Web of documents has morphed into a Web of data. We are no longer just looking to the same old sources for information. Now we're looking to a new set of tools to aggregate and remix microcontent in new and useful ways"
  • Web 2.0 is not a technological revolution, it is a social revolution.
  • It also begins to look like a personal portfolio tool [18]. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification [19]. "The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning" [20].
    • Michael Johnson
       
      Also a place to receive and give feedback. I believe that one of the things that learners need to have to be prepared for learning in this space (social media or web 2.0) is the ability to evaluate, to give good feedback. Additionally, to be able to receive feedback constructively.
  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
  • Yahoo! Groups
  • Blogging is very different from traditionally assigned learning content. It is much less formal. It is written from a personal point of view, in a personal voice. Students' blog posts are often about something from their own range of interests, rather than on a course topic or assigned project. More importantly, what happens when students blog, and read reach others' blogs, is that a network of interactions forms-much like a social network, and much like Wenger's community of practice.
    • Michael Johnson
       
      So, I believe he is saying that virtual communities of practice that form naturally are more real and approach what Wenger was talking about better than contrived "communities" put together in classes. That may be true. but does it have to be? If people come together to with a common purpose and the instructor allows the students freedom to explore what is important to them then I would hope that this kind of community can develop even in formal educational settings. Relevance is a key issue here!
  • "We're talking to the download generation," said Peter Smith, associate dean, Faculty of Engineering. "Why not have the option to download information about education and careers the same way you can download music? It untethers content from the Web and lets students access us at their convenience." Moreover, using an online service such as Odeo, Blogomatrix Sparks, or even simply off-the-shelf software, students can create their own podcasts.
  • The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications—an environment rather than a system.
  • Web 2.0 is not a technological revolution, it is a social revolution. "Here's my take on it: Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts"
  • This approach to learning means that learning content is created and distributed in a very different manner. Rather than being composed, organized and packaged, e-learning content is syndicated, much like a blog post or podcast. It is aggregated by students, using their own personal RSS reader or some similar application. From there, it is remixed and repurposed with the student's own individual application in mind, the finished product being fed forward to become fodder for some other student's reading and use.
    • Michael Johnson
       
      I like the idea of students passing on their work to be fodder for someone else's learning. In this way we change to from a learner to a learner/teacher! (See Dillon Inouye's work and Comments from John Seeley Brown)
  • More formally, instead of using enterprise learning-management systems, educational institutions expect to use an interlocking set of open-source applications. Work on such a set of applications has begun in a number of quarters, with the E-Learning Framework defining a set of common applications and the newly formed e-Framework for Education and Research drawing on an international collaboration. While there is still an element of content delivery in these systems, there is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application.
    • Michael Johnson
    • Michael Johnson
       
      Jon Mott has some cool ideas related to this paragraph.
  • he most important learning skills that I see children getting from games are those that support the empowering sense of taking charge of their own learning. And the learner taking charge of learning is antithetical to the dominant ideology of curriculum design
  • game "modding" allows players to make the game their own
  • Words are only meaningful when they can be related to experiences," said Gee. If I say "I spilled the coffee," this has a different meaning depending on whether I ask for a broom or a mop. You cannot create that context ahead of time— it has to be part of the experience.
  • A similar motivation underlies the rapidly rising domain of mobile learning [24]—for after all, were the context in which learning occurs not important, it would not be useful or necessary to make learning mobile. Mobile learning offers not only new opportunities to create but also to connect. As Ellen Wagner and Bryan Alexander note, mobile learning "define(s) new relationships and behaviors among learners, information, personal computing devices, and the world at large"
  • "ubiquitous computing."
  • what this means is having learning available no matter what you are doing.
  • The challenge will not be in how to learn, but in how to use learning to create something more, to communicate.
    • Michael Johnson
       
      I still think part of the challenge is how to learn. How to wade through a sea of all that is out there and "learn from the best" that is available. Find, organize, evaluate, analyze, synthesize, as well as create. I agree with Chris Lott (@fncll) that creativity is vital! (I am just not so sure that it is a non-starter to say that we should be moral first...though it could be argued that we should become moral through the creative process).
  • And what people were doing with the Web was not merely reading books, listening to the radio or watching TV, but having a conversation, with a vocabulary consisting not just of words but of images, video, multimedia and whatever they could get their hands on. And this became, and looked like, and behaved like, a network.
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    Stephen Downes' take on eLearning and what the future holds
Clif Mims

Story Starters | Scholastic.com - 0 views

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    "Hundreds of creative combinations that take the writer's block out of creative writing. Set young writers loose with prompts that focus on character (who the story is about), plot (what happens in the story), and setting (where or when the story happens)." You can also pick the story format (notebook, letter, newspaper or postcard).
ajay7387

Website Design and Development Company in Delhi - 0 views

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    Raasis Technology gives you a complete solution for all web related services.We play with technology & explore the best that you want.We are a creative agency based in Delhi. Our core skills focus on website design/development,ecommerce websites, mobile and SEO/SMO and in particular where they all meet.RAASIS offers a complete range of Web Solution and internet marketing. We are creative IT Company based in Delhi.
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    Raasis Technology gives you a complete solution for all web related services.We play with technology & explore the best that you want.We are a creative agency based in Delhi. Our core skills focus on website design/development,ecommerce websites, mobile and SEO/SMO and in particular where they all meet.RAASIS offers a complete range of Web Solution and internet marketing. We are creative IT Company based in Delhi.
Susan Oxnevad

Spin Xpress: Search for Creative Commons Images - 0 views

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    An embeddable search engine tool that allows users to search for media by Creative Commons licesnses.
Clif Mims

Flickr: Advanced Search - 0 views

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    Provides options to search by content type, date, Creative Commons License, and more.
Clif Mims

flickrCC - 0 views

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    Easily find photos on flickr that were released under the creative commons license.
nick k

My List: A Collection on "Creative Commons" (Copyright,creative_commons) | Diigo - 0 views

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    This is a great article on how to best use Flickr to effectively search for Creative Commons pics
Clif Mims

Hobnox - 4 views

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    "Hobnox is an online entertainment and publishing platform, a network for creatives and their fans...Hobnox combines the best of current web entertainment with the newest technological possibilities of the internet to create fascinating opportunities for both artists and audiences."
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