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in title, tags, annotations or urlBGfL - Whiteboards - Primary Mathematics - 0 views
Critical Issue: Using Technology to Improve Student Achievement - 0 views
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Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
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Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
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In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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Social Bookmarking: Delicious Vs Diigo | Integrating Technology in the Primary Classroom - 45 views
MeeGenius Library - 64 views
Biography Maker - 59 views
Interactive Constitution - 0 views
EFL Activities for Kids, ESL Printables, Worksheets, Games, Puzzles, for Preschool, Primary English Learners - 0 views
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A huge ESL/EAL site with a vast collection of PDF worksheets and flashcards, activities, games, ebooks and media for English language students. http://ictmagic.wikispaces.com/English+As+An+Additional+Language
UpToTen Kids - 0 views
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A collection of great games and online activities for children aged between 6 and 10 years old. http://ictmagic.wikispaces.com/Educational+Games
Spin and spell - 0 views
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An interesting spelling game for younger children where you spin a wheel to spell the name of an object. http://ictmagic.wikispaces.com/English
Online Audio Stories - 0 views
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Listen to audio stories ranging from Rapunzel to The Night Before Christmas. Each story has the accompanying text. http://ictmagic.wikispaces.com/English
BBC - Primary History - Indus Valley - 0 views
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A beautifully made BBC history site about the Indus Valley. http://ictmagic.wikispaces.com/History
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