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Dennis OConnor

The Fischbowl: Is It Okay To Be A Technologically Illiterate Teacher? - 1 views

  • Here is my list:1. All educators must achieve a basic level of technological capability.2. People who do not meet the criterion of #1 should be embarrassed, not proud, to say so in public.3. We should finally drop the myth of digital natives and digital immigrants. Back in July 2006 I said in my blog, in the context of issuing guidance to parents about e-safety:"I'm sorry, but I don't go for all this digital natives and immigrants stuff when it comes to this: I don't know anything about the internal combustion engine, but I know it's pretty dangerous to wander about on the road, so I've learnt to handle myself safely when I need to get from one side of the road to the other."
  • 4. Headteachers and Principals who have staff who are technologically-illiterate should be held to account.5. School inspectors who are technologically illiterate should be encouraged to find alternative employment.6. Schools, Universities and Teacher training courses who turn out students who are technologically illiterate should have their right to a licence and/or funding questioned.7. We should stop being so nice. After all, we've got our qualifications and jobs, and we don't have the moral right to sit placidly on the sidelines whilst some educators are potentially jeopardising the chances of our youngsters.
  • If a teacher today is not technologically literate - and is unwilling to make the effort to learn more - it's equivalent to a teacher 30 years ago who didn't know how to read and write. Extreme? Maybe. Your thoughts?
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  • Keep in mind that was written after a particularly frustrating day. I’ve gone back and forth on this issue myself. At times completely agreeing with Terry (and myself above), and at other times stepping back and saying that there’s so much on teacher’s plates that it’s unrealistic to expect them to take this on as quickly as I’d like them to. But then I think of our students, and the fact that they don't much care how much is on our plates. As I've said before, this is the only four years these students will have at our high school - they can't wait for us to figure it out.
  • In order to teach it, we have to do it. How can we teach this to kids, how can we model it, if we aren’t literate ourselves? You need to experience this, you need to explore right along with your students. You need to experience the tools they’ll be using in the 21st century, developing your own networks in parallel with your students. You need to demonstrate continual learning, lifelong learning – for your students, or you will continue to teach your students how to be successful in an age that no longer exists
  • If a teacher today is not technologically literate - and is unwilling to make the effort to learn more - it's equivalent to a teacher 30 years ago who didn't know how to read and write.
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    I read this post several years ago and it got my blood moving. The author, Karl Fisch lays it on the line. This post was voted the most influential ed-blog post of 2007. It's 2009 already and still a very relevant piece of work. A must read! (Let me add, that if you're reading this bookmark... you're at the front of the line and obviously working to understand and live in the 21st Century!)
robisonr15

Educational Leadership:Instruction That Sticks:Making Cooperative Learning Powerful - 0 views

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    Robert E. Slavin's methods for cooperative learning
Fabian Aguilar

The End in Mind » An Open (Institutional) Learning Network - 2 views

  • There are components of an open learning network that can and should live in the cloud: Personal publishing tools (blogs, personal websites, wikis) Social networking apps Open content Student generated content
  • Some tools might straddle the boundary between the institution and the cloud, e.g. portfolios, collaboration tools and websites with course & learning activity content.
  • Other tools and data belong squarely within the university network: Student Information Systems Secure assessment tools (e.g., online quiz & test applications) Institutional gradebook (for secure communication about scores, grades & feedback) Licensed and or proprietary institutional content
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  • To facilitate the relationships between students and teachers, students and students, and students and content, universities need to provide students the ability to input additional information about themselves into the institutional repository, such as: URLs & RSS feeds for anything and everything the student wants to share with the learning community Social networking usernames (probably on an opt-in basis) Portfolio URLs (particularly to simplify program assessment activities) Assignment & artifact links (provided and used most frequently via the gradebook interface)
  • Integrating these technologies assumes: Web services compatibility to exchange data between systems and easily redisplay content as is or mashed-up via alternate interfaces RSS everywhere to aggregate content in a variety of places
  • While there’s still a lot of work to do, this feels like we’re getting closer to something real and doable. Thoughts?
Timeless Learntech

Equipped for Online Learning? - 0 views

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    Online Learning Shapes the Academic World Developments in Information and Communication Technologies (ICTs) have impacted all sectors of society- mainly the corporate organisations as well as the education sector. In higher education, application of ICTs in form of e-learning is already changing teaching and learning processes.
Tom Daccord

The News-Gazette.com: Learning a click away in Danville High School class - 0 views

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    'Learning a Click Away in Danville." it's called a classroom response system, or "clicker" system. And business teacher Daniel Hile said this educational tool is changing the way he teaches and his students learn.
David L. Brooks

ComicLife in Education - 2 views

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    The Benefits of Comic Life in Education Making comics is fun for everyone, and Comic Life makes it easy. Teachers and students will find Comic Life a very useful software tool, and now it's available for both Mac and Windows platforms. Technology not only changes how we write, but it also changes what writing is. Education will need to re-evaluate which writing skills teachers should pass to their students. Digital graphic writing is one genre students need to be fluent. Comic Life is the "word processor" of digital graphic writing. Easy to Learn Students and teachers need only a short time to learn the basics of Comic Life. It's easy to add images from digital cameras, computer web-cameras, clip art from CD's and the web, stills from QuickTime movies, scanned photos and drawings -- just about any on-screen image can be used in Comic Life. Adding captions and word balloons is as easy as drag and drop.
Maggie Verster

Guidelines For Authors Of Learning Objects - 0 views

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    This guide explores the what, why and how of learning objects. It offers practical advice for designing for usability - and reusability; for keeping your learning objects learner-centered and learner-driven; for aligning with current metadata standards; and for making your objects accessible. It includes tips for "marketing" your finished work and points you to resources for follow-up information.
Cassie Banka

Jane's E-Learning Pick of the Day: Learning Tools Directory 2010 - 0 views

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    In 2006 I started the Learning Tools Directory. Since that time some tools have come and gone, and others have changed, adding more features and becoming more integrated. So I have now completely overhauled, updatd and re-organised the Directory into 12 categories. The Directory index appears here but the 12 categories are listed below.
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
Tom Daccord

Students Give E-Book Readers Mixed Reviews - WSJ.com - 0 views

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    Book Smarts? E-Texts Receive Mixed Reviews From Students
Margarita Ortiz

e-competencies - 0 views

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    pdf articles about e- learning
Dennis OConnor

Googlios - 73 views

  • Welcome to "Googlios" where free Google tools meet ePortfolios.   This site is intended to be a collection of resources for those interested in using ePortfolios in Education.  Watch the 2 minute Intro video here
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    Many of the participants in the UW-Stout E-Learning and Online Teaching Graduate Certificate Program use Google Sites to create their e-portfolios.  The portfolios are created and used throughout the program. During the practicum, when students become teachers by teaching in one of our graduate classes, they also refine and polish their portfolios. Ultimately the online portfolio becomes a job search tool that helps our graduates show a potential employer what they know. 
Kerry Adams

Conversation with Janet on Collecting Data with Online Interviews - 0 views

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    Meet Dr. @Janet Salmons, a researcher, writer and an e-learning consultant on Thursday, January 10 2013|10:00 AM (EST) at WiZiQ Conversations. She is a frequent presenter for face-to-face, online and virtual world seminars and conferences.
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