There are 502,574 projects with a total of
12,554,294 scripts and 3,921,884 sprites created by 75,665 contributors of our
333,865 registered members. That's a lot of Scratch-ing!
Developed by MIT. Create games,animations interactive resources.Theres a wiki...and tutorials, its a deeper learning curve for teachers without tech background I believe.
The education futurists see the development of Web 2.0 as the final death knell of the 20th century learning model. The proliferation of open source learning tools, social media technology, mobile learning tools, and the ability of educators to cheaply and effectively construct rich, complex, individualized learning experiences for students is bound to revolutionize education.
In some ways, integrating technology with high school and college curriculum may seem like a simple task, but any experienced educator will tell you it’s definitely not. Shifting from a classroom mindset to an online mindset not only presents significant practical problems, but the transformation can be very difficult for teachers to conceptualize.
Although the potential benefits online learning presents are exciting, shifting the way educators think about teaching and learning is definitely not an easy task. Nevertheless, the more students and their parents demand highly individualized and inexpensive curriculum, educators will be forced to change the way they deliver instruction. The market forces that are shaping today’s schools will, at the most fundamental level, disrupt the current educational model. The problem we face as educators is deciding which tools we should use and the best ways to use them. Finding a solution to this problems might require the sort of radical thinking the edupunks like to embrace.
"The education futurists see the development of Web 2.0 as the final death knell of the 20th century learning model. The proliferation of open source learning tools, social media technology, mobile learning tools, and the ability of educators to cheaply and effectively construct rich, complex, individualized learning experiences for students is bound to revolutionize education."
There are components of an open learning network that can and should live in the cloud:
Personal publishing tools (blogs, personal websites, wikis)
Social networking apps
Open content
Student generated content
Some tools might straddle the boundary between the institution and the cloud, e.g. portfolios, collaboration tools and websites with course & learning activity content.
Other tools and data belong squarely within the university network:
Student Information Systems
Secure assessment tools (e.g., online quiz & test applications)
Institutional gradebook (for secure communication about scores, grades & feedback)
Licensed and or proprietary institutional content
To facilitate the relationships between students and teachers, students and students, and students and content, universities need to provide students the ability to input additional information about themselves into the institutional repository, such as:
URLs & RSS feeds for anything and everything the student wants to share with the learning community
Social networking usernames (probably on an opt-in basis)
Portfolio URLs (particularly to simplify program assessment activities)
Assignment & artifact links (provided and used most frequently via the gradebook interface)
Integrating these technologies assumes:
Web services compatibility to exchange data between systems and easily redisplay content as is or mashed-up via alternate interfaces
RSS everywhere to aggregate content in a variety of places
While there’s still a lot of work to do, this feels like we’re getting closer to something real and doable. Thoughts?
This page provides brief explanations and an impressive menu of links to resources and tools for assessing and providing feedback to learners on technology-supported activities and projects. Categories include:
Rubrics for Assessment - General
Rubric Generators
Assessing … Blogging
Assessing Coding & Gaming
Assessing Graphic Organizers
Assessing Podcasts
Assessing Technology & Social Media
Assessing Video, Screencasting, and Digital Storytelling Projects
Assessing Websites/Digital Portfolios
Assessing Wikis