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Martin Burrett

CoSketch - Online Whiteboard Collaboration - 0 views

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    A collaborate real-time whiteboard. Just share the link to invite others to the board. Upload images, draw and discuss your work using the chat bar. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Sneffel - 0 views

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    A great site where you can collaborate with an online whiteboard. Invite other by giving them the page link and see then their drawings in real time. Upload images, chat and embed the whiteboard on your site. Your whiteboards are automatically saved for you to return to later. I'm excited by the possibilities of this site! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Sketchcast - 0 views

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    This is a superb site which allows you to make video of a drawing with audio. Combine this with a whiteboard and you can record a lesson quickly and easily and embed it on your site. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Kleki - 0 views

shared by Martin Burrett on 11 Jun 12 - No Cached
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    This is a useful drawing site with a good set of tools to allow your students to be creative. You can upload images on to the canvas http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Martin Burrett

Scoot & Doodle | Get Creative Together - 0 views

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    A wonderful collaborative real-time drawing space which connects to your Google Plus account, allowing you to illustrate, explain and teach remotely across the world. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

+ DRIPS | interactive webcam, light, microphone & mouse action painting application / c... - 0 views

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    A wonderfully simple to use drawing tool that blobs paint over a virtual canvas in a Jackson Pollock like way, making quick and easy pieces of art. You can use your microphone and webcam to paint too. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
Steve Ransom

instaGrok | A new way to learn - 0 views

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    New search tool that uses some of th eold features of the Google wheel search plus more. it finds videos, concepts, synonms and even quizzes. you can join for free and it will remember your searches
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    A complete research tool for students doing BASIC research on a topic. The built-in note taker is a nice addition, keeping track of sites, images, videos, ... that you use as documentation of references. LIMITATION: draws on a very narrow diversity of Internet resources
Philippe Scheimann

WebTools4u2use - Drawing, Charting & Mapping Tools - 0 views

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    excellent list of pointers to various tools
Pamela Stevens

Imagination Cubed - 0 views

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    Great online collaboration tool
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    draw, write, share, collaborate, save... very cool tool!
BTerres

Storybird: A Collaborative Storytelling Tool : Tech Tutorials - 0 views

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    Storybird is a collaborative storytelling tool. Students use collections of art to be inspired to write stories. One the art is chosen, students are able to build there story by dragging and dropping pictures and creating a story to match. It's great for teachers because they're able to easily create student accounts and assignments for students. It's also simple to collaborate with others whether it's another student in class or someone from another country! Storybird is an extremely engaging site that allows students to focus more on the content of their writing rather than drawing pictures!
Martin Burrett

Sketch Star - Create Animation - 0 views

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    This is a great online animation tool designed for children. It has a great set of tools, including clipart, text tools and 'puppet' images with movable limbs and changeable heads. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Martin Burrett

A Web Whiteboard - 0 views

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    A superb 'Must Try' HTML based collaborative whiteboard site. The tools are wonderfully simple. No log in required. Just share the page link to work collaboratively. Combine with a tool like Skype to share a lesson across classes, schools or even countries. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

InfuseLearning - 0 views

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    This site offers an interactive way to assess your class by connecting your students to your lessons and response to every question on a range of devices, including mobiles. Make a virtual room and set up assessment quizzes, share links instantly and even get students to draw a response to your questions in real time. The data is collated so you can see where your students need more input. http://ictmagic.wikispaces.com/Planning+%26+Assessment
Tim Macmillan

Using Google Drawing to Create Digital Book Jackets - New Literacies for a  N... - 0 views

  • Google Drawing served as an excellent tool for making visually appealing book jackets.
  • The book jackets required: a visually appealing cover that included the title, publisher, author’s name, and a relevant image a spine that included the title, author’s name, and publisher a back that included a concise, engaging summary of the text; quotes of praise (either from published reviews or written by the student); awards the book has won; a barcode, price list, and credits
livedraw_sdy

Live draw macau tercepat - Live Draw Macau - 0 views

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    live draw toto macau
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
  • ...19 more annotations...
  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Judy Robison

Welcome to Picozu - the HTML5 image editor - 39 views

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    Picozu is an image drawing and photo retouching application made specifically for the browser. Picozu supports a good number of brushes, filters, dynamic windows, HSL, CYMK, layers, actions history, batch processing, primitives, curves, texture rendering, cropping and much more. These sophisticated tools put it in the ranks of complex desktop software like Photoshop and Illustrator.
Julie Shy

MapMaker Interactive - National Geographic Education - 0 views

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    National Geographic's Map Maker Interactive offers six themes on which users can create custom map displays. Within each theme there are subcategories to choose from. For example, you can select the theme Physical Systems Land then choose volcanic eruptions to display on your map. Map Maker Interactive also provides drawing tool and marker icons that you can place on your map. One drawback to National Geographic's Map Maker Interactive is that your maps cannot be embedded into other sites. But you can download your maps, print them, and share links to them. Overall, the ease of use and the variety of themes makes Map Maker Interactive an excellent alternative to creating maps on Google Earth. In fact, in some ways it's better because you don't have to install anything or register to use Map Maker Interactive. Adding layers to Map Maker Interactive is also more intuitive than adding layers on Google Earth. 
Martin Burrett

Sketch Nation Shooter - 0 views

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    This is a great iPad app which lets users design and play simple games by drawing the character and backgrounds. Download the app at https://itunes.apple.com/gb/app/sketch-nation-studio/id506337826 http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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