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Mario Araba Yarışı Oyna - Mario Araba Yarışı Oyunu - 0 views

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    Mario Araba Yarışı oyunu oyna en güzel Araba Yarışları ile Mario Araba Yarışı oyunları sizinle.
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Süper Mario Yarışı-3 - 0 views

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    Süper Mario Yarışı-3 sizleri bekliyor

Oakley Stephen Murray Il patrimonio - 0 views

started by intermixed intermixed on 07 May 14 no follow-up yet

Occhiali da sole Oakley Asian Fit Il patrimonio - 0 views

started by intermixed intermixed on 07 May 14 no follow-up yet

Ray Ban Occhiali Aviator Sfruttando - 0 views

started by intermixed intermixed on 24 Mar 14 no follow-up yet

sac lancel bb pas cher Danielle - 0 views

started by intermixed intermixed on 15 Dec 14 no follow-up yet
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Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
  • ...11 more annotations...
  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
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