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shahbazahmeed

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http://vinigames.com/__media__/js/netsoltrademark.php?d=seoagentura.cz www2.ogs.state.ny.us/help/urlstatusgo.html?url=http%3A%2F%2Fseoagentura.cz%2F www2.ogs.state.ny.us/help/urlstatusgo.html?url=h...

education

started by shahbazahmeed on 20 May 21 no follow-up yet
Ruth Howard

LearnCentral - 1 views

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    Ive joined Steve Hardegon's new venture after listening to the intro,I love the idea of focussing my networking (with other educators) and co creating resources. It's a mix of the best of Facebook,Myspace,Ning,Conferencing,own webinars,leveraging all the best platforms to network and it's free. Yes its Elluminate-its beta so evolutionary at this moment. Steve will train you to host your own webinars in this early bird time. Plus I can easily locate the people who share similar resource/interests to myself.
Lisa Stevens

Classroom 2.0 Convention in the UK? - 141 views

I'll lurk on FM - pop past the webcam and wave ;o) Lisa xx Joanne Bennett wrote: > Yes ...lets all try and meet up.... say hello to fellow diigo and twitter users. > > > Danny Nicholson wrote: >...

learning teaching web2.0

Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Kathleen N

Writing Tool Belt 2.0 | David S. Bill IV - 0 views

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    writing to participate\n\nWriting has never been more important but we must recognize this cultural shift. Educators must develop a new tool belt that supports the interaction and connectivity that our students now thrive upon. Our students text, comment, and tweet. Our job is to use the tools that they are familiar with to create an environment that develops the literacy skills Yancy mentions while building upon our students' communal interactions via social media.
terry freedman

10 things I've learned in a year of blogging | JAMES MICHIE - 0 views

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    Very useful post, which succinctly suggests 10 things to consider when blogging. I think the author, James Mitchie, should have added a #11: create list posts. These always go down well, as exemplified here! Thanks to twitterers @zoeross19 and @largerama for mentioning it.
intermixed intermixed

classic burberry trench coat sale Le - 0 views

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started by intermixed intermixed on 24 Jul 14 no follow-up yet
intermixed intermixed

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31 mars, Grèce: Un pirate de l'air turc, présentant des problèmes psychologiques, détourne un avion entre Istanbul et Ankara après 20 minutes de vol en réclame d'aller à Berlin. La Grèce l'autorise...

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started by intermixed intermixed on 25 Jul 14 no follow-up yet
shahbazahmeed

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learning tools

started by shahbazahmeed on 15 Apr 21 no follow-up yet
shahbazahmeed

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technology web2.0 education

started by shahbazahmeed on 12 May 21 no follow-up yet
welinktech

needle machine video - 0 views

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    NEEDLE MACHINE The LINKPLUS Needle Machine is a specialized piece of equipment that creates needles of the highest quality for use in IVs, injections, and blood collection. It produces tiny, sterile needles quickly using premium materials and careful machining.
welinktech

Medical Tubing Cutter - 0 views

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    AUTOMATED MEDICAL TUBING CUTTER The LINKPLUS Automated Medical Tubing Cutter is a precision device specially designed to cut medical tubing swiftly and accurately. It is widely used in medical device manufacturing facilities and laboratories to produce precise cuts for tubing to be used in catheters, IV sets, and other medical equipment. The machine operates using an advanced computer-controlled cutting system that can perform complex cutting patterns based on programmed instructions.
welinktech

Medical Equipment Making Machine - 0 views

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    DISPOSABLE MEDICAL PRODUCTS ASSEMBLY MACHINE LINKPLUS is specializing in precision mold design, manufacturing, focusing on precision tooling of medical devices molds, with rich experience in medical products such as moulds for normal syringes, AD syringes, insulin syringes, IV canula, blood collection needles, infusion set, transfusion set etc...and also full auto assemble machines for these medical products, gravure printing machine, blister packing machine, urine assemble machine etc.
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