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Bob Abrams

150 Free Textbooks: A Meta Collection | Open Culture - 0 views

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    Free textbooks online with multiple resources. A variety of courses and topics are available.
Bob Abrams

Learn Instructional Technology - 0 views

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    Welcome to the Learn Instructional Technology (LIT) website! The site is organized like a digital textbook, but instead of chapters it contains modules. The overall objective of the modules is to provide you with an interactive learning experience for instructional technology. The modules are full of a variety of types of resources including text, images, and video tutorials; all centered around exposing you to the variety of instructional technologies available today and increasing your technology literacy. The site places an emphasis on application along with theory integrated throughout the content. But best of all...the site is dynamic! As the technology evolves, the content on the site evolves right along with it.
janie reneau

Effects of Technology on Classrooms and Students - 0 views

    • janie reneau
       
      Using technology in the classroom improves collaboration, engagement, and problem solving.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress. The teacher's role changes as well. The teacher is no longer the center of attention as the dispenser of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity. As students work on their technology-supported products, the teacher rotates through the room, looking over shoulders, asking about the reasons for various design choices, and suggesting resources that might be used. (See example of teacher as coach.) Project-based work (such as the City Building Project and the Student-Run Manufacturing Company) and cooperative learning approaches prompt this change in roles, whether technology is used or not. However, tool uses of technology are highly compatible with this new teacher role, since they stimulate so much active mental work on the part of students. Moreover, when the venue for work is technology, the teacher often finds him or herself joined by many peer coaches--students who are technology savvy and eager to share their knowledge with others.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress.
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    • janie reneau
       
      One goal for teachers is to provide students with life-long skills. Utilizing technology in problem solving is authentic.
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    3.This site comes from a research project sponsored by the Office of Educational Research and Improvement/U.S. Department of Education.The purpose of the site is to report on the effects of technology on students and classrooms.The audience for this site would be teachers interested in keeping up with technology in their classrooms.The site uses data collected from projects in classrooms.The design is a report of the results of data collection on actual technology projects and how they affected student learning.The results were positive in that students developed confidence, worked harder at problem-solving, developed peer collaboration skills, and learned to use computer skills in the real world.A negative was that teachers observed students using the tools more than completing the tasks.
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