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EDUCAUSE Center for Applied Research - Undergraduate Students and IT, 2012 - 4 views

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Daniel's comprehensive review of MOOC developments - 8 views

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    Thanks for this resource, i now have a much better idea of the difference between cMOOC and xMOOC's. It is also so up-to-date and gives me the opportunity to learn from others when thinking about my own development of a MOOC Loads of ideas !!
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Why the Internet Isn't Going to End College As We Know It - Jordan Weissmann - The Atla... - 1 views

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    "It's a long process of aculturation that transitions students into the adult world." I agree with this 100% and was glad to read it. While I support online learning, this reason alone makes me believe that if the college campus was taken away, we would be doing those young students a disservice.
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Times Higher Education - Inside Higher Ed: Disappearing Liberal Arts Colleges - 4 views

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    The _Liberal Education_ article is fascinating. Note that the baseline is somewhat contested. Vocational/professional learning is the big driver.
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Google Public Policy Blog: Promoting civic innovation through technology - 0 views

    • Randolph Hollingsworth
       
      Civic innovation can be mightly enhanced by the civic engagement goals of higher education - too bad there's not anything here about the role of local universities or community colleges in a life-long learning effort to support innovative experimentation and public discussions
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    Internet redefining citizenship in 21st century - Civic Information API, e.g., Kenya Elections Hub - Sunlight Foundation programs for open govt data - MySociety collaboration among developers esp open source code
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Can a Game Help Low-Income Youth Get into College?: An Interview with Colleagology Game... - 1 views

  • Second time play is faster, more animated and a bit more competitive. After playing, students can articulate how their strategy changed from the first time and what they plan to do differently the next time they play.
  • When observing students play, I’ve been struck by their concentration when learning the rules the first time they play.  They tend to collaborate throughout the whole play session and remain engaged for the duration of game play.
  • we developed the card game as a stand-alone product
  • ...2 more annotations...
  • Games provide a safe space for exploring difficult to navigate systems
  • Apart from an uneven playing field in the caliber of academic instruction afforded to students across schools, perhaps the most glaring problem in public high school education is access to high quality college guidance and support.
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    "One of the best features of this version of the game is the social play. "
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Social Networks in Action - SNAPP (Social Networks adapting Pedagogical Practice) Learn... - 1 views

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    referred to in EdFuture.net webinar by Simon Buckingham Shum, Associate Director (Technology), Knowledge Media Institute, Open University, UK - uses student data generated from LMS (inc Bb and Moodle) discussion forums reinterpreted into a network diagram Can visually depict - disconnected (at risk) students - key information brokers within a class - potentially high and low performing students so to plan interventions before deadline for grading - before/after snapshots to indicate impact of intervention - student reflection/benchmarking in informal self-assessment
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