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Ashley Tan

YouTube - Using ePortfolios as a reflective teaching tool - Case study - 2 views

  • This case study examines how ePortfolios, used in conjunction with blogs, can encourage students to become more critically reflective learners. The benefits and challenges of using ePortfolios are discussed, along with strategies for providing sufficient technical and pedagogical support, to enable teachers and students to confidently use the technology as a collaborative learning tool.
Ashley Tan

YouTube Now Lets You License Videos Under Creative Commons (Remixers, Rejoice) - 0 views

  • Because starting now,
  • Because starting now, YouTube is giving users a choice over how they want to license their content. There’s still the standard YouTube license, which is fairly restrictive, and now there’s a new option: Creative Commons (with attribution). In short, you can now give other people permission to use your footage however they’d like, provided to include a link back to the source.
  • So, what does this mean for users? You’ll now be able to use YouTube’s video editor to splice your own video with content that has been uploaded by other users under Creative Commons, and they’ll be able to use your videos if you let them.
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  • To start things off, YouTube has worked with content partners like C-SPAN and Al Jazeera to offer an initial batch of 10,000 videos under the CC license.
Sally Loan

Thoughts on Flash - 1 views

  • Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
  • Flash is a closed system.
  • Symantec recently highlighted Flash for having one of the worst security records in 2009
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  • Flash has not performed well on mobile devices
  • To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
  • The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
  • Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover.
  • letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
  • Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications.
  • But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
  •  
    According to steve the no. 1 reason Apple not supporting Flash is that it does not support multiple touch screen when most modern device is supporting.
  •  
    Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
Obi-Wan Fareed

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

  •  
    "Dopamine "
Ashley Tan

Why You Need A Mobile Learning Strategy by Bill Brandon : Learning Solutions Magazine - 1 views

  • It is a mistake to try to implement a full "course" as an mLearning application, or to think of mLearning as classic asynchronous eLearning but on a smaller screen. In order to avoid this, designers must think through their instructional strategy (how to effectively combine the various modalities and platforms) and their implementation strategy (it may be better to start with performance support via mobile than to start with delivery of instruction). You can get a lot of help in this effort from the Mobile Learning: Landscape and Trends report itself. It will give you unbiased information about the issues, the tools, and the experience of many organizations as they implement mLearning. In the next two weeks, Learning Solutions Magazine will offer features on implementing mLearning. On June 14, The Guild’s Thought Leader Seminar will feature Gary Woodill, speaking on “The Mobile Learning Edge: How Learning on the Move Can Be A Competitive Advantage.”
Kartini Ishak

Choosing the Right Tools for Your Mobile Project - Noupe Design Blog - 1 views

  •  
    Useful resources. 
Kartini Ishak

Research shows ways to make iPad apps more user-friendly - CNN.com - 1 views

  • Here's what they learned, based on users' feedback, preferences and complaints: Touchable areas are often too small, too close, not easy enough to discern.
  • iPad users dislike typing on the touchpad.
  • The Web browser has its limits.
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  • websites."
  • People prefer landscape mode, barely.
  • iPad users are more leisurely about kill time.
  • Die, splash screens, die.
  • Use of screen space is inefficient.
Eveleen Er

HOW TO: Make a 3D YouTube Video - 1 views

  • 3D is no longer exclusive to movie studios. If you can scrape together two camcorders, some sticky tape and access to a hooked-up computer, you’re just a few steps away from making your own three-dimensional cinematic works of art
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