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bernard tan

Exporting Images from Canvas Tag HTML5 - 1 views

  • Exporting & Saving One thing that SVG can’t do is save the resulting image as a bitmap. It’s easy for <canvas> because the element is already a bitmap in the first place! The canvas can export its image to a data URL (e.g., data:image/png;base64,iVBORw0KGg...). This data may then be rendered in the browser, which could then be saved or dragged to the desktop, used in a new canvas, and so on. The browser must support PNG images, and it may have varying support for GIF and JPG. For our example, we’ll stick with PNG since it supports alpha transparency, and where we haven’t drawn on the canvas, it’ll be transparent. To get the data URL, we simply call canvas.toDataURL('image/png'). Note that we’re calling toDataURL() on the <canvas> element, not on the 2D context. This is because we’re getting all the pixels in the canvas, not just the pixels in a particular context. So taking the example we’ve put together already, we’ll make the browser redirect to a PNG version of the image when a user clicks on the <canvas> element (a contrived example, I know!): canvas.onclick = function () {  window.location = canvas.toDataURL('image/png');};
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    I am sharing of export images from web app specially to Eve and Sham, maybe useful for our harmonia project. This is the workflow i was mentioning on exporting the contents of the new html5 tag canvas to an jpeg or png and it opens in a browser, which then can be save or be used for other things, we could also explore on other options of sending the image directly to other applications. http://jsbin.com/abagi3/5/ Above url is a live prototype and you can actually view source to see how easily it is being done. :)
Kartini Ishak

Graphic Design School Blog | Putting Together an Effective Portfolio, Articles - 0 views

  • Blog > Putting Together an Effective Portfolio Putting Together an Effective Portfolio
  • most freelancers with a decent body of work nowadays will also have an online presence, used, in the main, to display their work. Take as much care with your online portfolio as you would your physical one. Strive for a uniformity and dynamism in your photography of projects, and make sure that images and pdfs saved from the computer are of sufficiently high and consistent resolution. Write concise, foolproof explanations to accompany the work and organise it all in an intuitive level-based fashion, much as you would a website. Sites like Flickr and View Creatives go some way to aiding the freelancer in this professional-feeling endeavour, but you’ll still need to pour energy and vim into the whole enterprise to create the right appearance.
  • Useful Top Tips Keep things small. A portfolio any larger than A3 is really too big Keep things clean & uncrumpled Loose-leaf sheets are better than ring-bound sleeves Assembling a portfolio should not be a one-off exercise, but a dynamic and continual process Request and absorb other people’s comments and allow this information to flow back into the way you maintain your portfolio Interleave your loose-leaf sheets with a bold and dazzling substrate, though choose something that doesn’t overpower the work contained within If you choose to carry your portfolio on a laptop, for pity’s sake avoid using Powerpoint in your presentations!
yeuann

Instructional Design for Mobile Learning | Canvas Network - 2 views

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    A free open course for those interested in exploring principles and pedagogies for designing mobile learning. Benji, Carolyn, Rachel, Fareed, would you guys be interested in this?
bernard tan

Google's Super Sync Sports: Hands-on - 0 views

  • According to the Google blog, the game is built using “HTML5 features such as WebSockets for real-time gaming synchronicity on desktop and mobile, and Canvas and CSS3 for rich and engaging visuals
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    HTML5 looks very promising. Watch the video in the article http://www.youtube.com/watch?feature=player_embedded&v=bIPUAfFmz_Q
mazlanhasan

TODAYonline | Tech | Mobile Apps | Meet your app makers - 3 views

  • Appcelerator Titanium Mobile Platforms: iPhone and Android What you need to get started: Software installed from the site Feature set: 4/5 | Difficulty: 5/5 | Reach: 5/5 To use Appcelerator Titanium Mobile, you need to be familiar with Web languages like Python, HTML and Javascript. That said, you will not need to know specific programming languages typically required to develop apps for the iPhone and Android. All you do is build the app using Web languages, and Titanium does the rest. You will need to download the iPhone SDK (which is Mac-only) if you plan to make iPhone apps. This development platform doesn't come with any tutorials - you will have to rely on the goodwill of the community and learn how to use the tools through knowledge posted on forums. There are also paid services that provide support and automation during the app-making process. If you know how to wield the tools correctly, Titanium can offer more features than App Inventor for Android. But there are limitations to being a third-party development platform - the latest features in iOS and Android OS are not guaranteed to work here. Verdict: If you are open to teaching yourself app development as a hobby, the versatile Appcelerator Titanium Mobile is a great way to start. The faint of heart need not apply.
  • App Inventor lets you create apps by dragging and dropping "building blocks" embedded with code that work when you drag them onto a blank canvas. These blocks let you access virtually every function of an Android handset - from timestamps and touchscreen virtual buttons to the motion sensor and GPS.
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    An article on TodayOnline regarding reviews on Mobile App Development tool. - App Inventor for Android - Ovi App Wizard for Nokia Devices - Appcelerator Titanium Mobile for iphones
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    lesser hardcore programming is needed. less frustration and more hairs.
bernard tan

W3C: Hold off on HTML5 in websites - 0 views

  • HTML5, which updates the HTML specification to accommodate modern Web applications, has gained a lot of adherents in vendors like Microsoft, Google, and Apple. But the specification is plain not ready yet for deployment to websites, an official with the World Wide Web Consortium (W3C), which oversees HTML5, stressed this week
  • The problem we're facing right now is there is already a lot of excitement for HTML5, but it's a little too early to deploy it because we're running into interoperability issues," including differences between video on devices
  • HTML5 is viewed as a "game changer." Companies now can deploy HTML5 in their applications or in intranets where a rendering engine can be controlled, said Le Hegaret. But it is a different story on the "open Web," where interoperability is an issue
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  • HTML5 specification itself features support for video and Canvas 2D. But other technologies such as CSS (Cascading Style Sheets) and MathML are considered part of the "open Web platform" along with HTML5
  • Apple has positioned HTML5 as a replacement for Adobe's Flash rich Internet technology. But Flash and similar technologies, such as Microsoft Silverlight, still have a place
  • We're not going to retire Flash anytime soon," Le Hegaret said. It will take years before all Web clients support HTML5, he said. He cited Microsoft's IE6 browser as an example of popular client not supporting the standard. "IE6 is still being used on the Web today, and it is 10 years old."
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    HTML5 hype
bernard tan

Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blog (YUIBlog) - 1 views

  • designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
  • Context of Use
  • Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
  • ...6 more annotations...
  • Feature sets are optimized to streamline common use cases Use typography to show hierarchy and importance Features are progressively displayed Large buttons are used to make interactions actionable
  • Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate. Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
  • Dealing with phone numbers and other mobile friendly data Displaying information on a smaller screen Not using a cursor Device speed and network latency
  • Context of the medium
  • To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
    • bernard tan
       
      need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
  • Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
    • bernard tan
       
      for azhar ... on creating a fluid layout for harmonia so that it fit all devices.
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    While reading for ideas on doing mock up mobile interface, i stumbled this. very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
bernard tan

Safari on iPhone & iPad 4.2: Accelerometer, WebSockets & better HTML5 support | Mobile Web Programming - 0 views

  • OS 4.2 is a free update for every iPhone, iPod or iPad device available now. This new release provides some major changes on HTML5 and W3C future standards support, like WebSockets and Accelerometer support, print support, new JavaScript data-types and better SVG support.
  • Accelerometer & Gyroscope support through the DeviceOrientation API WebSockets API from HTML5 Updated HTML5 Form Support Partial XHR-2 Support Print Support New JavaScript data types New DOM events Enhanced SVG and Canvas support
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