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HelloQR - 0 views

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    a qr site that ofters creation of QR code that is vector, meaning scaleable to any size and retain sharpness and also track the usage of the QR code.
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    I experimented on it. It also gives the ability to change your url anytime later and it doesnt affect the QR code design. let's say u already printed your qr code on something or on somewhere, the contents can keep changing constantly or redirect to any site easily. Save you some hassle~!
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30 Usability Issues To Be Aware Of | Smashing UX Design - 0 views

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    This article presents 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood when we are doing web design
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An iPhone Compass Designed to Let You Stumble Into Adventures - 0 views

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    Instead of a compass telling you exactly which direction to go, it acts as a facilitator, allowing you to work out your own route - and discover new things along the way. This can serve as a metaphor for our 21st-century style of facilitated and directed e-learning. How can we use and even reverse the default affordances of a mobile phone to enhance exploratory and creative learning? Based on the above reflection, here's one random idea for stimulating creative learning using mobile apps: - Language: As you walk along a path, the phone automatically generates a "cloud" of words extracted from geolocated tweets associated with the location that you are currently on, and invites you to contribute your own tweets about your own location.
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jQuery Mobile Tutorial: How to Convert an Existing Website to a Mobile Website | JQuery... - 0 views

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    may be useful for the designers to try this out.
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Smart Transitions In User Experience Design - 0 views

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    very useful article for those working on forms. especially the new workshop admin module website. instead of a full form, a interactive experience as such brings higher motivation and helps user to navigate the form with ease for Sally and team
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    Abrupt changes in an interface are hard for users to process. Don't leave them in the dark; always show what's happening.
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Gartner's top 10 technologies for 2011 | 10 Things | TechRepublic.com - 4 views

    • Ashley Tan
       
      See where our social, open and mobile initiatives fit in?
  • Portals, mashups, mobile, and social will combine
  • 6: Video
  • ...6 more annotations...
  • 7: Context-aware computing
  • 1: Cloud computing
  • 2: Mobile apps and media tablets
  • 5: Social communication and collaboration
  • “The PC era is over. Think of mobile design points.”
  • Low-cost video recorders are everywhere. Companies will need video content management systems and better design skills, and they’ll need to address privacy issues and policy concerns
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How Much Does it Cost to Develop an App? - O'Reilly Answers - 0 views

  • note that many apps will take between four and eight weeks to build, with the average being six weeks. With a full-time developer (40 hours per week) and a part-time designer (20 hours per week), the average man-hours per week is around 60. Six weeks multiplied by 60 hours per week equals 360 hours. Solid designers and developers will charge around $100 per hour, with top talent peaking at around $150 per hour and lower-end U.S.-based contractors charging around $65 per hour. Using the $100-per-hour rate yields a total of $36,000 (360 hours × $100 per hour). That number can quickly fluctuate: if your app took four weeks to build (240 hours) and the average was instead $75 per hour, the total would be $18,000 (240 hours × $75 per hour).
  • Note: For games, the number of total hours is much higher, and ranges between 700 and 2,000 hours. This equates to three to six months of work, depending on the number of developers working on the game simultaneously.
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    Money issue about developing an mobile app heh. They have interesting ways to cut back budgets too in this new platform... like getting interested developer to buy in your idea , hiring interns, taking reference to existing applications etc. O'Reilly released many good technical issue books hence I think their words proved some credibility.
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Glogster - Poster Yourself | Text, Images, Music and Video - 1 views

shared by Sally Loan on 08 Feb 11 - Cached
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    Create your own poster. Simply put, Glog is a kind of poster - fully designed by yourself! Glog is a fancy creation from text, images, music and video.
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Adobe Releases Flash-to-HTML5 Converter, Codenamed Wallaby - 0 views

  • Monday night, Adobe released a new, experimental Flash-to-HTML5 conversion tool codenamed Wallaby.Wallaby is an AIR app that lets devs and designers quickly and simply convert Flash Professional files to HTML5 — and when we say “simply and easily,” we mean it’s a matter of dragging and dropping. The company is specifically hoping this tool will make it easier for designers and developers to get their content onto iOS devices like the iPhone and iPad.
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Get Creative in 3dart - Free 3D Models & Software - 1 views

  • DAZ Studio is a free, feature rich 3D figure design and 3D animation tool that enables anyone to create stunning digital imagery. This is the perfect tool to design unique digital art and animation using virtual people, animals, props, vehicles, accessories, environments and more
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location tool on 'gamefication', Facebook and how game dynamics can help solve real pro... - 2 views

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    knowing how to build a good game design mechanism is going to be important... even in real life. facebooks location, foursquares... more information here. http://www.guardian.co.uk/technology/pda/2011/mar/14/sxsw-2011-scvngr-seth-priebatsch#
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List of displays by pixel density - Wikipedia, the free encyclopedia - 0 views

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    page with almost all devices with pixel density pixels per inch PPI and dimension stated. useful reference for cross platform/devices designs and development.
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Two Cats In A Sack: Designer-Developer Discord - Smashing Magazine - 0 views

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    Most important work habits: Playing Nice
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Smart: Prototypes for Mac lets you use images to prototype iPhone interfaces - 1 views

  • Prototypes allows you to turn those designs into prototypes that you can interact with through the mouse on your Mac or by tapping on your iPhone. You simply draw and link hotspots and set animations, share your interface with other stakeholders, and get testing. To get a feel for the output Prototypes creates before spending the cash, head over to ptyp.es on your iPhone, follow the instructions presented to you for installation, and enter the PIN 1234 5678. You’ll be able to try out a Prototypes-generated interface yourself.
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5 CSS3 Design Enhancements That You Can Use Today | Webdesigner Depot - 1 views

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    nice cross browser css3 technique
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Defaults are bad « Lisa's (Online) Teaching Blog - 1 views

  • My class is organized like a syllabus. I need a button for Unit 1, a button for Unit 2. Every time we do a workshop where one of our faculty demonstrates how we’ve adjusted an LMS to make it look like a syllabus, we see light bulbs go on all over the room. We have, over the years, called these workshops things like “Making Blackboard Work for You”, “Redesigning Blackboard”, and “The Interactive Syllabus”. Yesterday our presenters Andrea Petri and Laura Paciorek gave a workshop called “A New Wardrobe for Blackboard: Technical Basics of Instructional Design”. Andrea showed us his class, organized into units, with each unit a page full of links, all in one place for that unit. We’ve got tutorials, like this one on creating an interactive syllabus in Blackboard by Pilar Hernández . We have a handout showing a logical chapter-based LMS menu. Laura Paciorek made a screencast on how to change the Blackboard menu .
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    Something for the ETs and Jason to read and react to.
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    Interesting article! I think one reason why many teachers keep on sticking to the defaults is because _precisely_ BB can be so flexible and do so many things, and there's a lot of templates available. This panoply of choices leads to decision fatigue on the teachers' part: "Which features should I use for presenting to my students? how can I package and so on... arrrrh I'll just stick with the defaults and customize another day." (Can read more about decision fatigue at http://www.nytimes.com/2011/08/21/magazine/do-you-suffer-from-decision-fatigue.html) So, I think our training strategies would have to recognize and take into account this human tendency to choose the easy defaults, especially when mentally tired.
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    Defaults are bad? hmmm... My son started using the kiddy skate scooter about 4 mths ago and he does it like a pro now. When I bought the scooter, it came with 'default settings', i.e. all fixed up and ready to use. He had a go at it and we adjusted the height and widen the handles along the way. He grew more confident and I removed the trainer wheels. I cannot imagine when the scooter came without any 'default settings', i.e. 4 wheels, 2 bars, rubber tubes, etc, I will be quite frustrated setting it up from scratch and my son will be climbing all over me. Defaults cannot be seen as something bad in my opinion. It gives new users or busy people something to start with, I personally appreciate that. When we design instructions, we provide foundations to get our learners started, building blocks or scaffolding their learning as they progress. A range of basic, intermediate or advanced instructional plans can also be presented later on. Essentially, what are the characteristics of our learners or the users of BB? What do you think they need? Demographics of our acad staffs for example are quite 'senior adult learners' (correct me if I am wrong). Do we think we want to present a blank BB page and tell them, 'hey, guess what? its all about customisation now, whatever you want, put it in.' No prize for guessing what their reactions will be. On the other hand, there maybe a group of people who do not want to conform to defaults but to change things or customise their experiences. Nothing wrong with that too. My point is, let's provide a range of options for users, we inform that there are default settings to get them started but there are also room for customisation for the adventurous. We want to be learner centric, hence customisation of experiences but we also do not want to leave anyone behind. That said, I am going to change all my default passwords and user ids of my mobile.... no wonder banks have been calling me to ask if I needed loans.
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Nuts and Bolts: Social Media for Learning by Jane Bozarth : Learning Solutions Magazine - 1 views

  • In the industry right now – as we see in the Social Media for Learning report research data – there is considerable use of social media tools in instruction delivery efforts. But there’s less evidence that people are using the tools to support social learning. Often, people use social media tools as another means of delivering content. For example: Publishing the training department newsletter on a blog uto-scheduling tweets about class assignments from a Twitter account that does not otherwise engage with the learners or ask them to engage with each other Hosting a software application development course, in tutorial format, on a wiki By contrast, using social media to support and extend social learning invites learners to contribute, engage, and participate with one another online. For instance, when: Setting up a wiki for those in a new-hire induction program to work together to edit a FAQs page for use by the next group coming to the program Having managers-in-training use a microblogging tool for a leadership book-club discussion Helping to support and participating in a community of the organization’s customer service reps, to give them a place to share war stories and strategies for dealing with challenges           So just using the online tools to deliver content doesn’t support “social learning;” that happens when you use the tools to invite interaction from and between the learners. It’s about social, not media, and it’s about shared learning, not just pushing content.
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    New social media tools now enable social learning to happen on a much larger scale. But this doesn't mean that social learning is something we suddenly need to "do," as if it hadn't existed before or that we need to attempt to "implement." Rather, those involved in eLearning should work to ensure our designs home in on and support areas where social learning is already naturally occurring in the learner's workflow and leverage new tools where that makes sense. (Workflow questions: Where and when are workers asking for help from one another? Where do they need performance support?)
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