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Ashley Tan

Game by 14-year-old outsoars Angry Birds | Gaming and Culture - CNET News - 1 views

  • While Angry Birds is still the top paid iPhone game, a game written by an eighth-grader has spent the last few days atop Apple's free charts.
  • Some months back, a friend suggested that if Nay liked his iPod touch so much, perhaps he should try his hand at programming for it. At first he tried the standard Objective-C programming tools, but found the learning curve a little steep. He tried another tool called GameSalad, but didn't like the results. In the end, he settled on the Corona tools from Ansca Mobile. Corona was easy to use, he said, and also let him write once and publish for both Apple and Android devices.
bernard tan

Google Font Directory - 0 views

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    Google web fonts that is easy to embed into your site to make them nicer :)
rahim azhar

Vipidme.com - create your own custom intros for videos in minutes - 1 views

  • Now there is no need to study complicated 3D programs and to spend much time for video design creation. vipID will help you to make out your own opening intro or to model your own video clip on a professional level.
Ashley Tan

ingentaconnect Video recording lectures: Student and professor perspectives - 6 views

  • This paper investigated the use of special eyeglasses designed with a built-in video camera and microphone for the purpose of recording classroom activities from the point of view of both the professor and the student. The aim is to eliminate the need for dedicated video recording in the classroom. This paper reviewed the various techniques used to record a lecture and highlighted the advantages and disadvantages of each. It also presented 10 activities from the point of view of the student and the professor, which may play a role in improving students' understanding of the lecture. The videos produced by the professor and student cameras were reviewed in terms of their effectiveness and usefulness with regard to the 10 activities. The results were analysed and conclusions were drawn based upon the findings of this study.
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    For the video team to read.
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    Looking at the abstract, it's indeed powerful if this kind of special eyeglasses is available in the mass market. Then again, due to my limited capability, access to the review for this research is not possible, as such, thus wouldn't know the actual effectiveness & usefulness of this study. Hopefully, details of similar studies done elsewhere may be available over internet in future.
bernard tan

GameSalad - Feed Your Inner Game Designer - 0 views

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    the video of Iphone game development kit GameSalad which requires 0 programming. Looks promising with the games that it able to develop. Course is available in Singapore and starter kit is free and professional bundle is usd499
Ashley Tan

Why You Need A Mobile Learning Strategy by Bill Brandon : Learning Solutions Magazine - 1 views

  • It is a mistake to try to implement a full "course" as an mLearning application, or to think of mLearning as classic asynchronous eLearning but on a smaller screen. In order to avoid this, designers must think through their instructional strategy (how to effectively combine the various modalities and platforms) and their implementation strategy (it may be better to start with performance support via mobile than to start with delivery of instruction). You can get a lot of help in this effort from the Mobile Learning: Landscape and Trends report itself. It will give you unbiased information about the issues, the tools, and the experience of many organizations as they implement mLearning. In the next two weeks, Learning Solutions Magazine will offer features on implementing mLearning. On June 14, The Guild’s Thought Leader Seminar will feature Gary Woodill, speaking on “The Mobile Learning Edge: How Learning on the Move Can Be A Competitive Advantage.”
Kartini Ishak

Choosing the Right Tools for Your Mobile Project - Noupe Design Blog - 1 views

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    Useful resources. 
Ashley Tan

Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
rahim azhar

Clients From Hell - 0 views

shared by rahim azhar on 09 Jun 11 - No Cached
rahim azhar and yeuann liked it
  • Client: “I don’t really like that the website has a top and bottom.”Me: “Everything has a top and bottom. That’s how it goes.”Client: “Not true. Circles don’t.” Me: “So you want a circular website?”Client: “Yup! Like a conveyer belt, or ooh! a rolodex. Every time you scroll up past the top, you  get to the bottom. Every time you scroll down past the bottom, you get to the top.”Me: “Then how will we designate the—” Client: “What’s the top and bottom? Good point. If everything is continuous, then there can’t be a top or bottom.”Me: “I can’t believe I’m having this conversation.”Client: “So, what we need is a randomizer!”
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    I am truly sorry guys. Can't help it. It's hilarious. Just sharing with you guys. :)
Eveleen Er

15 Creative QR Codes [PICS] - 2 views

  • In the same way that bar codes don’t have to be boring, quick response codes can also be creative. Thanks to a 30% tolerance in readability, you can have some real fun with clever designs. Besides looking good, this can also make them more successful
Ashley Tan

Nuts and Bolts: What's Your Story? by Jane Bozarth : Learning Solutions Magazine - 1 views

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    Using narratives to deliver content.
yeuann

Sifteo Cubes Are Building Blocks for Geeks | Gadget Lab | Wired.com - 0 views

  • LEGOs and Lincoln Logs are for Luddites. Sifteo cubes are the new building blocks. Each cube has a 128-pixel color LCD screen, wireless connectivity, a 32-bit ARM microprocessor, and an accelerometer that responds to tilting and stacking. You can arrange them to create everything from vocabulary puzzles to building challenges, all of which can be enjoyed by as many people as you can crowd around the coffee table.
  • Sifteo founders Jeevan Kalanithi and David Merrill previewed the cubes at TED 2009 when they were grad students at MIT. The cubes debuted at CES this year. The design marries classic tactility with new hardware and software. “Sifteo cubes are the first gaming solution to deliver truly hands-on play,” Merrill said. “[The cubes combine] the latest in embedded computing and sensing technology with a timeless play style.”
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    Fascinating! Enhancing mobile learning with tactile and spatial play. I was thinking how we could adapt iPhones or iPads to fit together like what we do for children's building blocks or mahjong tiles... Do watch the video too!
youfang cao

Guidelines For Mobile Web Development - 1 views

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    This overview features a hand-picked and organized selection of the most useful and popular Smashing Magazine's articles related to design and development for mobile devices and published here over all the years.
yeuann

Animated Tattoo Makes Great Use of QR Code | GeekDad | Wired.com - 1 views

  • With the continued penetration of smartphones into the mainstream market, QR codes are becoming more of an option for designers to prompt interaction. The two-dimensional barcode can easily be generated from text, including a website link, and printed on materials in magazines and conferences. An artist in Paris found an unusual use for the black-and-white squares: to animate a tattoo.
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    Ok, I think this isn't ever going to make it into ANY school... but this is an amazing concept of how we can use QR codes to enhance real-world art in education... i.e. cyberspace meets meat-space (literally). An idea that I gained from this is that we could use this idea for, say, a printed picture book... if we scanned the QR code in the printed page using our iPhones, the moment the video loaded, we could just place our iPhones directly over the printed page, and it would give a compelling illusion that the printed page had suddenly come to life a la Harry Potter. :) BTW do watch the video from 2:05 onwards! :) (esp if you're squeamish about watching a tattoo process) Now, for an iPad-sized tattoo... any takers? ;) (Just kidding!)
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    Another idea: Imagine we were doing a bio lesson and wanted our students to "see" a beating heart. We could get a mannequin and paste QR codes over the chest. Then the teacher can scan the QR code, load the corresponding Youtube video and place the mobile phone directly over the chest. The result would look to the students as though the phone was a magic window for them to peer through the chest to "see" the beating heart. So QR codes could be used for 3D object lessons too.
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
  • ...1 more annotation...
  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
Kartini Ishak

Prepare Yourselves: Facebook To Be Profoundly Changed - 0 views

  • Facebook launched three recent changes: revamped Friend Lists, a real-time news ticker, and the subscribe button. Friend Lists lets you share content with just your closest friends (with whom you have the strongest emotional connection), and the ticker lets you have real-time conversations with your friends as soon as they do anything. Subscribe lets you fill your News Feed with people you admire and respect, fostering a different type of emotional connection. But these changes are just the beginning. The changes Facebook will roll out on Thursday are designed to enhance the emotional connection its users have to each other through Facebook. These changes will make Facebook a place where nearly everything in your life is enhanced by your social graph. These changes will make it so you know your friends better than you ever thought you could. On Thursday, developers will be elated, users will be shellshocked and the competition will look ancient. On Thursday, Facebook will be reborn. Prepare yourselves for the evolution of social networking.
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    The evolution of social networking. 
bernard tan

Create mobile site with ease - 1 views

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    One of those rare site that creates a mobile site fast and do not use RSS feed and do WORKS. The drawback is it's only for mobile site and looks weird on desktop. And it's free to create site orview on your mobile device see here http://m.wix.com/
Obi-Wan Fareed

How To: Make Your Website More Engaging - 3 views

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    Research-based
Pratima Majal

About - App Inventor for Android - 1 views

  • App Inventor for Android Create apps for your phone! Creating an App Inventor app begins in your browser, where you design how the app will look. Then, like fitting together puzzle pieces, you set your app's behavior. All the while, through a live connection between your computer and your phone, your app appears on your phone. Read more... App Inventor is a part of G
  • App Inventor is a part of Google Labs
bernard tan

8 Bit Color vs 16 Bit Color - Working With 16 bit Images In Photoshop, Page 2 - 0 views

  • So why, then, would it be better to work with a 16-bit image? One word - flexibility. When you're editing an image in Photoshop, sooner or later, if you continue making edits, you're going to run into problems. The most common problem is what's known as "banding", where you've lost so much detail in the image that Photoshop can no longer display smooth transitions from one color to the next. Instead, you get an ugly stair-stepping effect between colors and tonal values.
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    Choice when selecting 8 bit or 16 bit when editing in photoshop
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    William - answer to your question earlier. Can read the whole article if you're interested :)
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