Well,
that was quick. Right after yesterday's surprising announcement,
Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for
today's showcase event. Naturally, we had to get our hands on this shiny baby,
and boy we were impressed. In case you missed the news, this snazzy device is
the world's first consumer HandyCam with interchangeable lens, meaning you can
share E-mount lenses with your young NEX DSLRs, or take advantage of
the abundant A-mount lenses with the help of an adapter (which will cost you
extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic
shaft to cater your current camera accessories. Read on for our thoughts on the
rest of the camcorder -- we've put together a little sample clip for you at the
end as well.
There
isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for
the Brits) piece of kit in terms of appearance and ergonomics. We like being
able to hold it by either the seemingly solid body (using the strap) or the mic
shaft, and both ways provided comfortable grip without much fatigue due to the
light weight (even with the bundled lens). We were also able to quickly master
the jog-dial control next to the 3-inch screen, but for this price, we expected
a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3
18-200mm lens, we found that zooming required a bit more effort than we liked,
so thankfully there's auto focus mode -- just like any ordinary camcorder -- to
save us from further wrist work with the focus ring. We must also point out that
unlike the Olympus PEN,
this Sony camcorder didn't pick up any mechanical noise from its lens auto
focussing; otherwise, this kit totally wouldn't deserve such price tag.
Of
course, what we really care about is the picture and sound quality. All is
revealed in our sample reel below (remember to enable HD playback mode), but in
brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio
sensitivity (notice how the mic was able to pick up conversations from afar; you
can also enable just the front mics to minimise background noise). You may
notice some shakiness while we were adjusting the lens -- we'll blame it on our
lack of practice from the little hands-on time we had. Regardless, the NEX-VG10
certainly lived up to our expectation, and we look forward to hear what the
filming hobbyists think of this prosumer-level camcorder when it comes out in
September.
Update: commenter
aim120 dropped us a link to Sony's own sample clip. Enjoy!
MS marketing needs to be given attention to by businesses because it can be an effective way to reach customers. Consider this: 98 percent of text messages received by people are read. Compare that to the following read rates for other social marketing outlets: 29 percent for Twitter tweets, 20 percent of emails, a dismal 12 percent of Facebook posts.
SMS marketing needs to be given attention to by businesses because it can be an effective way to reach customers. Consider this: 98 percent of text messages received by people are read. Compare that to the following read rates for other social marketing outlets: 29 percent for Twitter tweets, 20 percent of emails, a dismal 12 percent of Facebook posts.
Let's not forget about SMS Marketing shall we?
98 percent of text messages received by people are read. Compare that to the following read rates for other social marketing outlets such as Twitter, Emails and Facebook posts which sometimes are overlooked.
Seems like there is a dearth of mPortfolios that use open platforms and are not locked into proprietary systems. However, one interesting potential feature that I saw on the page was the idea of voice-to-text for uploading into e-Portfolios.
Am currently working on a mobile app that integrates with Google Sites. Shall explore the voice-to-text idea where possible
1- Easel.ly
This is a great tool that allows users to create visually rich infographics from pre-designed themes. It is very easy to use and only drag and drop. It actually supports Chrome, Firefox, and Safari.
Create visually creative info-graphics in classrooms. Great for educators or anyone who wishes to display visually attractive information that doesn't bore the audience. There's eight to choose from. My favourite to use is Easel.ly.
Augmented reality, or the blending of the real world with computer graphics on the fly, is one of the most exciting fields in tech right now
Zugara, an interactive marketing agency, has built something a bit more practical for the time being. It’s put together the Webcam Social Shopper, offering a way to help you try on clothes online from the comfort of your bedroom.
t lets you overlay a static image on top of your body and pretend you’re wearing it. Which is sort of a start.
Zugara is also trying to weave a social element into the application, offering examples of sharing outfit choices over Facebook or allowing friends to help choose outfits in real time, which could turn out to be the app’s real strength.
Stay connected, even when you are “hands-busy”
Dragon Dictation is an easy-to-use voice recognition application powered by Dragon NaturallySpeaking that allows you easily to speak and see your text or email messages on your iPad™, iPhone™ or iPod touch™ instantly. In fact, it’s up to five (5) times faster than typing on the keyboard.
With Dragon Dictation, you can text or email your friends, update your Facebook status, send notes and reminders to yourself, or tweet to the world, all using your voice.
Sharp, HTC and perhaps Apple are set to launch 3D smart-phones in the near future, and
now it seems Research In Motion (RIM) have put plans in place for its
BlackBerries to feature a tridimensional display
Create your own poster.
Simply put, Glog is a kind of poster - fully designed by yourself! Glog is a fancy creation from text, images, music and video.
In mobile browsers, you need to be especially careful about
using timers because of the battery consumption. If you need to use many
high-frequency timers at the same time, try to manage them using
only one timer that will launch different behaviors from the same
process.
The first question we need to ask ourselves is, what happens
when our web page goes to the background because the user switches
focus to another application (in multitasking operating systems) or
opens or browses to another tab or window? Another problem is what
happens when the phone goes to sleep (because of the user’s inactivity
while the script is executing). The behavior of timers can be a little
tricky in these situations.Yet another problem is that timers execute on the same thread as
the main script. If our script is taking too much processor time (a
normal situation with large scripts on low- and mid-end devices), our
timers will be delayed until some spare execution time is
found.If we use a low frequency for the timer (for example, 10
milliseconds), the timer will generally have problems meeting the
timetable.Remember that the JavaScript execution time depends a lot on the
device hardware and the browser’s engine. Even if they’re running the
same operating system, like Android, execution times can differ: for
example, an HTC G1 will be much slower than a Nexus One with a 1-Ghz
processor.
As shown in Figure 4, the real times
are very different on different devices. On low- and mid-end devices,
if they work at all, the result is far from our 200 ms intention—some
low-end devices don’t even accept timers with a frequency of less than
1 second.
Table 11. Timers support compatibility tableBrowser/platformTimers
availableTimers in
backgroundSafariYesStopped. From iOS 4.0:
continue working while in other browser's
window.Android
browserYesStopped.Symbian/S60YesStopped. From 2.2:
continue working while in other browser's
window.Nokia Series
40No webOSYesContinue
working.BlackBerryNo NetFrontYesNo
multitasking.Internet
ExplorerYesStopped.Motorola Internet
BrowserNo Opera
MobileYesContinue
working.Opera
MiniNo Note:The Gmail for Mobile team discovered some issues with timer
behavior on mobile Safari and Android devices, and made the results
public in the team blog at http://www.mobilexweb.com/go/timers. The conclusions
are: for low-frequency timers (1 second or more), there are no
performance issues, and you can add as many as you want; for
high-frequency timers (for example, 100 ms), though, every new timer
created makes the UI more sluggish. The preferred solution is to use
only one high-frequency timer.
all new videos uploaded to YouTube are now transcoded into WebM. WebM is an open media file format for video and audio on the web. Its openness allows anyone to improve the format and its integrations, resulting in a better experience for you in the long-term.
It's really useful, and I tried the voice feature - it converts my speech into text accurately most of the time! The nearest thing to a mobile universal translator now... Great for helping you learn new languages on the go.
A research paper on how low-tech SMS can be highly effective for certain learning tasks such as teaching social English. And now, there's Whatsapp and other social-messaging platforms that can be an intermediate level between simple text messages that work on any basic phone, to sophisticated native apps that must be programmed for a specific operating system.
"As SMS is technologically and functionally very simple, it can be considered to be a relatively primitive
technology. However, viewing it from another angle, we see that SMS ranks very highly in terms of user
convenience.
Successful uptake of mobile learning strategy is more likely in the situation when "learning activities can integrate into our lives in an unobtrusive fashion". SMS can deliver information in this unobtrusive fashion more readily than other strategies.
SMS, thus, can be regarded as a practical and realistic mLearning technology for use in natural settings at present."
Combining elements of text messaging and social networking, the apps provide a quick-fire way for smartphone users to trade everything from brief texts to flirtatious pictures to YouTube clips - bypassing both the SMS plans offered by wireless carriers and established social networks originally designed as websites.
This article was written 5 years ago. Now, we have the benefit of ubiqutious mobile chat platforms e.g. Whatsapp, which can create small focus groups to talk about a particular topic. Not only so, besides the usual text, Whatsapp also allows participants to share mobile videos taken on the spot, share their geolocations with one another, share audio recordings and of course, images.
A personal example of how I use Whatsapp for personal learning: I use Whatsapp regularly to practice reading and writing my Japanese with a few other friends, and when I make mistakes, they can quickly give me feedback in real-time. We also exchange photos of Japanese culture, food items and even on-the-spot videos from those who are in Japan. Some of us go for Japanese classes, some don't. But those who go for the classes share what they have learnt with those who haven't.
I'm not sure if this can be classified as a type of "flipped learning", but I realized that mobile chat makes an excellent real-time, yet highly personalized tool for e-learning in small group discussions. Perhaps this is one area we can consider next time as a way to do mobile learning that harnesses the social nature of us learners.
I've been thinking. If the highest level of e-learning is augmentation of existing teaching and learning capabilities, then why not investigate cloud supercomputers - the logical extrapolation of today's cloud computing.
Imagine the learning possibilities if students could easily run simulations using real-world data to investigate real-world phenomena or even social ones, to see what would happen if you tweaked certain environmental / historical conditions. Then teachers could use the various simulated outcomes as a starting point for discussion purposes - e.g. if everyone on earth had a car, what would happen to the earth's temperatures in the next few years? and then ask further questions from there using fundamental principles. Less time spent on tedious models, and more time spent observing systems interactions, may help make the next generation of
It sounds like a very high-level concept, but I think a practical example is when I used the speech-to-text convertor feature of an English dictionary app on my iPhone to help a boy learn how to pronounce words correctly. It turned a boring dictionary into a fun interactive game for him, and he learnt a few new words along the way.
Just some food for thought this holiday season. Merry Christmas!
Something this app has over air display :
Seems you can have a virtual keyboard for typing texts and also play audio and stream video which the air display cannot do from my understanding from Tamas
For new workshop and event module website team
I came across this online ux on css and javascripts code for search which is useful for fast searching of lines of data. this may be very useful feature for our new website. hope this helps
Hey it's a very informative video presentation on migrating your skills to the mobile world but you're not quite sure how to get started.
If you are still thinking a mobile web app is just a tear down simplified version of the actual website, you should watch this.
Well I was thinking it was supposed to be that way a couple months back.
* Be warned contents can get technical and is long but it's better than reading lines of texts.
A revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow. Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites, tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use
Display Hundreds of Objects at Once
Create Tilemaps from Text Files or Images
Generate and Emit Particles for Hot Effects
Play Positional, Streaming, Looping Sounds
Scroll Objects or Groups in Parallax
Text Display, Buttons and Mouse Cursors
Save Games, Math Utiltities and Collisions
Pure ActionScript 3 is Fun and Free!