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yeuann

Amazon Builds World's Fastest Nonexistent Supercomputer | Wired Enterprise | Wired.com - 0 views

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    I've been thinking. If the highest level of e-learning is augmentation of existing teaching and learning capabilities, then why not investigate cloud supercomputers - the logical extrapolation of today's cloud computing. Imagine the learning possibilities if students could easily run simulations using real-world data to investigate real-world phenomena or even social ones, to see what would happen if you tweaked certain environmental / historical conditions. Then teachers could use the various simulated outcomes as a starting point for discussion purposes - e.g. if everyone on earth had a car, what would happen to the earth's temperatures in the next few years? and then ask further questions from there using fundamental principles. Less time spent on tedious models, and more time spent observing systems interactions, may help make the next generation of It sounds like a very high-level concept, but I think a practical example is when I used the speech-to-text convertor feature of an English dictionary app on my iPhone to help a boy learn how to pronounce words correctly. It turned a boring dictionary into a fun interactive game for him, and he learnt a few new words along the way. Just some food for thought this holiday season. Merry Christmas!
youfang cao

E-Learning Content with Raptivity® - 1 views

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    Raptivity® allows to quickly and easily create sophisticated learning interactions such as games, simulations, brainteasers, interactive diagrams, virtual worlds, interactive exercises and more
Ashley Tan

Centre for e-Learning - 1 views

    • Ashley Tan
       
      Remove "should".
    • Ashley Tan
       
      Change to "tasked".
    • Ashley Tan
       
      Simulates.
  • ...3 more annotations...
    • Ashley Tan
       
      This should be one bullet point.
  • Compatible with iPhone, iPod touch and iPad. Requires iOS 5.0 or later. Runs on Safari 5 above and Chrome Browser on desktop environment.
    • Ashley Tan
       
      Be consistent. Bulleted points above to not end with periods. Points here do. Remove periods to be consistent.
Eveleen Er

The Five Superpowers of the Learning Age | E-Learning Council - 0 views

  • þffAn example of an immersive experience is the  3-D immersive Emergency Shelter Simulation developed by the CUNY School of Professional Studies and the City of New York Office of Emergency Management
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    Good example for our virtual world. Azhar, youfang and tini.. please watch the video.
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
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  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
youfang cao

"Raptivity", A tool to help you create highly interactive eLearning content - 1 views

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    Raptivity offers a pre-built library of over 245 learning interactions which are based on best practices in instructional design. The library of interactions includes learning games, branching simulations, animations, interactive diagrams, surveys, 3D objects and even virtual worlds. You can customize each interaction without the need of any programming knowledge and output as a single Flash file. The output can then be integrated with hundreds of eLearning tools, learning management systems and even PowerPoint.
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