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PolivkaVox: Why social networks are powerful for learning. - 2 views

  • Typical instructional design and pedagogy focus on breaking down a subject into component parts, gaining mastery of those parts, whether they are steps in a process or techniques or parts of the anatomy, and then reassembling them in the learner's mind and in practice so that the result is overall mastery of the broader subject. That may be oversimplified, but this basic approach goes back to Aristotle, at least. It's not debated in education, it's assumed that this is the best approach for learning anything, including complex processes or highly nuanced behaviors in shifting contexts.
  • Centola's conclusions. He studied positive changes in people's behaviors regarding health care, changes that resulted directly from placing subjects in carefully designed social networks with the goal of improving their health decisions. What he concluded was that smaller, tighter social groups had more success improving health behaviors than larger, looser social groups (ie, the typical Facebook connections). Maybe you already see what it took me a while to notice. Both of them had success. Social networks designed for a specific purpose can do something pretty amazing: They can change people's behaviors. Any educator or trainer whose goal is actually to impact both thinking and behaviors (to change lives!) rather than just getting people to pass a test or check a box, should be paying close attention. And maybe getting a little excited.Researchers in education have long known the power of social groups to alter behavior. Brown, Collins, and Duguid made this case a while back
  • these three went on to say that highly complex behaviors are picked up, absorbed, through relatively informal social exchange more quickly than they could be if they were "taught" in the usual break-it-down sense. We're talking about complex behaviors. Processes. Highly nuanced interpersonal interactions. Centola's study suggests to me that we now have an online tool, the social network, that is fully capable of carrying the power of culture to shape behaviors and establish norms. And it can be done on purpose.
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SpringerLink - Education and Information Technologies, Online First™ - 0 views

  • A Video Lecture Capture (VLC) system was implemented to address issues relating to retention, and to reverse the trend of high drop, failure, and withdrawal (DFW) rates. The purpose of this study was to examine student perceptions of how using VLC impacted their academic performance. Areas of interest surrounded students’ perceived benefits, value, and helpfulness of using the system. In addition, the study probed the concern of many about the impact using VLC would have upon class attendance. Finally the study compared students’ perceptions about their performance as a result of using VLC with faculty perceptions about their students’ performance as a result of using VLC. It was hypothesized that there is a significant difference between student and faculty perceptions.
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Using Facebook for marketing - 10 company examples and engagement tips > Smart Insights... - 0 views

  • Facebook explanation of the best way to engage brands Facebook Head of Brand Solutions, Chris Pan talks about: Fan pages as an authentic voice | Brand fan pages by fans | Content is king | What people want to hear vs. what you want to tell them | Facebook marketing solutions
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    View the video by Facebook's Head of Brand Solutions, Chris Pan on Facebook explanation of the best way to engage brands. It is how fan pages on Facebook acts as a voice of the company/organization, content we provide is important and what people wants. 
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Useful Social Media Blog » Blog Archive » Seat and Universal case studies; Wh... - 0 views

  • New study reveals the prime motivators behind why people follow brands If you’re still looking to justify your social media activity to the board, perhaps the following stat will help: 97% of people say that social media has influenced their decision to make a purchase of a brand or product. Pretty emphatic. And one of several very interesting findings from the team at get satisfaction. They’ve recently released a new infographic on why people follow brands. If part of your role is encouraging people to follow your brand, then it’s worth having a look.
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    How Google+ is used as part of social media and the case studies which are presented
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Spotlight on Mobile Gaming Part 1 of 2: The Rise of Mobile Gaming - 0 views

  • But why exactly have these kinds of games taken off in recent years? The answer to this question lies in the overall technological trend of making devices that are a “one stop shop” for people. Electronic devices have been increasing in functionality for years, but the introduction of devices like Smart phones and tablets are fantastic examples of this catch-all product that has increased in popularity recently.
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Hybrid mobile apps take off as HTML5 vs. native debate continues | VentureBeat - 1 views

  • A hybrid app is a native, downloadable app, that runs all or some of its user interface in an embedded browser component. To the user, a hybrid app is almost indistinguishable from a native one: it is downloaded from the app store or marketplace, it is stored on the device, and it is launched just like any other app
  • simply load some pages from their web site as part of the app
  • many companies are not already jumping on the HTML5 bandwagon is the belief that HTML apps cannot access native device features. Indeed, pure mobile web apps
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  • hybrid apps, frameworks such as the open source PhoneGap library make it possible for JavaScript code to query the compass, take pictures, find or create contacts and appointments, and tap many other device features that mobile web apps are barred from accessing
  • Access to device features is not the only difference between hybrid apps and mobile web apps. Another important difference is that hybrid apps are mostly distributed through app stores: You don’t browse to a hybrid app
  • the leading smartphones and tablets have very powerful HTML rendering engines, which already support most of the upcoming HTML5 and CSS3 standards
  • Other organizations are developing hybrid apps, while planning to turn them into HTML5 web apps in the future without having to rewrite them from scratch
  • From a strategic point of view, development organizations should seriously consider adopting HTML for mobile app development sooner rather than later. The hybrid app model, although not suitable for all app development needs, provides a cost-effective solution for a very wide range of downloadable app types and allows gradual entry into the new world of HTML5 while future-proofing your investment.
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    this article talks about the future of mobile app development... hybrid app which combines web technology with native devices supports ( camera, microphone, address book etc) Does make sense as it is cost effective not to rewrite the coding for each and every devices and also taking into consideration the time taken for constant content changes in educational environment here. maybe we should look into ths.
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What is branding and what you want to do with it - 0 views

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    this article makes me understand it's not how colorful or tons of materials or fanciful stuffs or brochure you feed to your audience's eyes. It is about delivering the kind of services we want, good customer support,quality content or sincerity to help them out and associating those services with the logo or brand. We should think more of the audience point of view to solve their needs than appearing more pushy.
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Open Thinking - 0 views

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    Open Thinking and Digital Pedagogy is the personal and professional blogging space of Dr. Alec Couros, a professor of educational technology and media at the Faculty of Education, University of Regina.
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HTML5 Boilerplate - A rock-solid default template for HTML5 awesome. - 0 views

shared by Kartini Ishak on 28 Mar 11 - Cached
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    HTML5 Boilerplate is a remarkable example of a cooperation of dozens of Web designers who share their thoughts and insights to create something useful for all of us to use. 
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Why You Can't Afford To Ignore Web Video In 2011 - SocialTimes.com - 0 views

  • Everybody’s Doing It.
  • There are all sorts of new trends that have hit the world of viral marketing over the past year. People are doing cool things with HTML5, creating interactive YouTube videos and interactive games, creating cool YouTube takeover campaigns, response campaigns and more. These ideas are still relatively new and surprising, but if you don’t act now they’re going to be old hat. Get into web video in 2011, while its still approaching its apex and you’ll have more of a chance of standing out and not just fading into the piles of copycat campaigns.
  • Online video is everywhere and it is only going to go further in 2011. This year we’ve seen Facebook become a major online video engine with viewers watching 16 minutes of video on Facebook per month and growing; the New Twitter launched, allowing users to watch videos directly from their Twitter feeds; more and more television viewers are cutting the cord and making the switch over to online video; and connected television services like Google TV and Apple TV are bringing web video to the television set
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  • more and more people getting smartphones, but network speeds are also increasing and more and more online video sites are launching HTML5 video players to allow for mobile video viewing. With so many people watching online video, and the number growing exponentially, you must understand why you have no other choice than to cater to this market.
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    online video will be a big chunk of mobile learning..
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The Google+ Project - 1 views

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    Fascinating demo of Google+ features...  one of the neatest features I've seen in there is the "Hangouts" feature. Then Google+'s tagline caught my eyes. "It doesn't matter WHAT you do. It matters WHO you do it with." Reminded me about the power and priority of building closer relationships with your students (akin to Socrates and his disciples) to help make them more receptive to what you want to share with them. So just thinking: How can we help teachers tap into the trend of Google+ and other social networks to help their students in their learning and education?
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TED: Ideas worth spreading - 0 views

  • Riveting talks by remarkable people, free to the world
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    "Riveting talks by remarkable people, free to the world." I think most of you might already be aware of TED, but thought I'd share it here anyway. It's one of the most interesting and famous websites that have speakers from all over the world to share "ideas worth spreading" speaking for a max. of 20 minutes. Do take a look around in TED and be inspired by all the great ideas in here.
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How to Stick with It When You're Learning Something New On Your Own - 1 views

  • Find What You Actually Want to Learn About First things first, you need to figure out what you're actually interested in.
  • Figure Out How You Learn Best Full sizeWe all learn a little differently, and while we're fans of learning by doing, you can't always do that with everything.
  • Learn By Doing Whenever Possible Full sizeIn most cases you're going to learn best by doing. That means practicing programming by actually making a program or learning a new language by speaking it. If you're having trouble getting over the learning hump and sticking with it, you might simply need to provide better context for the process.
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  • Find a Community to Learn With Full sizeIt's no secret that many of us tend to learn a little better when we're surrounded by other people who are just as interested in the subject at hand. If you're struggling to stick with a learning program because of the inherent isolation of learning on your own, Stark recommends finding a community of like-minded people:
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    In this brave new world of open courses and self-learning, we need to learn how to learn on our own - and one way is to learn to find other like-minded learners to learn together with.
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What Students And Parents Think About Mobile Technology - Edudemic - 0 views

  • Over 1/2 of children under 12 who use iPads use them for educational purposes. 10% of children under 1 use mobile technology, 39% of kids age 2-4, and by age 5-8, 54% of kids are using mobile technology. The majority of parents now agree that technology can be used for educational purposes, and they’re no longer as opposed to its use as they once were! While 46% of apps that are used by kids 12 and under, a whopping 42% of apps used are for learning math skills!
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How MOOCs Could Meet the Challenge of Providing a Global Education | MIT Technology Review - 0 views

  • As MOOCs cast their eye to the developing world, very minor tweaks matter a great deal, such as the ability to allow students to download, rather than only stream course videos. But even more major ones are coming, including edX’s plans to start open-sourcing its platform in the next few months, which could allow even more universities to post online courses, and software programmers around the world to experiment with customized interfaces.
  • “We need to make sure we are making tools that make it easy to create new content, so it’s not only someone at MIT or Stanford who creates.” Relevance, as he notes, is one of the biggest motivators for students.
  • One of the major challenges for MOOCs—which so far mostly come from U.S. universities—is to tailor the content of courses to a diverse worldwide audience with any number of combinations of language, educational, motivational, and cultural backgrounds. Critics fear the rise of big box education from only a few elite institutions in Western nations, and worry these may not fit the different learning styles in different nations.
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DataWind's Aakash 2 and Ubislate Are Cheap Tablets for the Developing World | MIT Techn... - 0 views

  • What new opportunities do you see for apps in the developing world? Nobody focuses on the problem of creating apps for somebody whose monthly income is $200. Those people are not part of the computer age or the Internet age; most of them are not literate. So we run app competitions in India to try to get people thinking from that perspective. The winner of our last competition was a group of students who designed a commerce app for “fruit walas,” the guys who run around with carts selling fruits and vegetables. These students created a graphically intuitive way of running a small vegetable business. There are something like five million fruit walas in India, so if you had an app for them, there could be a lot of money to be made.
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Five Essential Skills for the Facebook Era - IEEE Spectrum - 0 views

  • “If print culture shaped the environment from which the Enlightenment blossomed and set the scene for the Industrial Revolution, participatory media might similarly forge the cognitive and social environments in which 21st-century life will take place.”
  • the “literacy of participation,” and I guess this consists of the social norms of social media. What are they, and why are they so important?
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    Insightful audio interview. The interviewee mentions about the "literacy of participation" as a key factor in the upcoming shifts in our cognitive and social environments of the 21st century.
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Skeuomorphism & Storytelling / Tobias Bjerrome Ahlin - 0 views

  • Designers love to hate skeuomorphism. It’s just decoration, they say. It’s completely useless. It will go out of style. Or as Mark Boulton, co-founder of Five Simple Steps, put it on twitter: I really wish everyone would stop making digital things look like real things. A screen is not a drop shadowed, bevelled, wooden plank. Yet Apple and many other software developers continue to use it heavily in some of their apps. Many hate without asking: Why? Why is Apple and so many others continuing down this path? They have all lost their sense of good design, surely. No?
  • Skeuomorphism is about communcating and reinforcing feelings – getting an application to become a memorable experience, not just a tool. It’s about communicating the purpose of a UI, not only the functions it enables.
  • An interface that is not only easy to use, but fun to use, engages the user and creates an experience where obstacles are easier to overcome, and thus an experience where the product is easier and more effortless to use. Done right, skeuomorphism can retain the simplicity and ease of use of an interface while empowering users to act.
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    A very insightful article for our MDs...
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CGSociety - BILLIONS - 0 views

  • CGSociety :: Game Production Focus 26 August 2010, by Paul Hellard In creating the latest Facebook smash hit casual game, 3DVIA wanted to make something that was "just beautiful to have in front of you." David Laubner, the VP of Online Marketing at 3DVIA, says loudly and with conviction, "It's all about the artwork!" "
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    An article which provides an interview of Paul Laubner, the VP of Online Marketing 3DVIA on their Billions, a social gaming on Facebook. It does talk about the important of its artwork and to tell the truth, the characters that were drawn and modeled are awesome.
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    I like those adorable characters presented and I think it suits my style. KA-WA-III-NEI!
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