I've checked it out. Actually, it's not Google code, but simply an open-source native app stored in Google Projects, an open-source code repository. Nevertheless, it's a good mind-mapping software. Only thing is that it doesn't use Google Drive and I'm not sure if it can be integrated easily into Google Sites (due to Google Sites having issues with iframe elements).
I tried, cool! The map mind can be embedded in google site. Interface of mind map is easy to use, allow embed youtube link, images, and audio, attachment and links. Free for 3 mindmap and allow collaboration, invite is similar to Google for edit/read rights. There is also have icon, chat, comments and collaborative editing. Yeu Ann, we can include that as guide in student portfolio.
Great! I'll try out the free account for the Mindomo next week. So I take it that you guys want to use this as the recommended mind-map app for our students?
BTW just FYI: http://www.mindomo.com/terms_of_use.htm.
Expert Software Applications Srl does not claim any ownership in any of the content, including any text, data, information, images, photographs, music, sound, video, or other material, that you upload, transmit or store in your Service account.
We will not use any of your content for any purpose except to provide you with the Service, and as otherwise provided in these Terms.
From time to time, [Contents publicized by the user] can be used by Mindomo at its own discretion.
Explore the use of the tool first and note its affordances and its limitations for now.
If there is more than one option, we should support what is available and give users a choice.
Using slideshows or sliders within a web design is an effective method of highlighting your portfolio, projects, ecommerce products or even key site related messages and information. As the current slider trend dictates, they are typically found above the fold on the homepage.
with the usage of fancy/attractive headers, it could capture the user's attention & span. the objective of any website is having users to stay or as long as possible and slider is a good tool.
Pastiche® by Xyleme is a turnkey solution that allows you to rapidly assemble existing textbooks, interactive multi-media, test prep, and moment-of-need support materials and publish them on-demand to any number of customizable and privately branded iPad or Kindle Fire apps.
The Pastiche ecosystem is made up of three components: the Pastiche tablet app, a set of authoring and publishing tools, and the Pastiche Store. The Pastiche Store is a hosted content distribution platform to provide your users seamless yet controlled access to your learning catalog. An intuitive Web admin interface allows you to upload new or updated products and gives you the ability to make them available on per-user, per-group, or public basis.
very useful article for those working on forms. especially the new workshop admin module website. instead of a full form, a interactive experience as such brings higher motivation and helps user to navigate the form with ease
for Sally and team
Well,
that was quick. Right after yesterday's surprising announcement,
Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for
today's showcase event. Naturally, we had to get our hands on this shiny baby,
and boy we were impressed. In case you missed the news, this snazzy device is
the world's first consumer HandyCam with interchangeable lens, meaning you can
share E-mount lenses with your young NEX DSLRs, or take advantage of
the abundant A-mount lenses with the help of an adapter (which will cost you
extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic
shaft to cater your current camera accessories. Read on for our thoughts on the
rest of the camcorder -- we've put together a little sample clip for you at the
end as well.
There
isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for
the Brits) piece of kit in terms of appearance and ergonomics. We like being
able to hold it by either the seemingly solid body (using the strap) or the mic
shaft, and both ways provided comfortable grip without much fatigue due to the
light weight (even with the bundled lens). We were also able to quickly master
the jog-dial control next to the 3-inch screen, but for this price, we expected
a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3
18-200mm lens, we found that zooming required a bit more effort than we liked,
so thankfully there's auto focus mode -- just like any ordinary camcorder -- to
save us from further wrist work with the focus ring. We must also point out that
unlike the Olympus PEN,
this Sony camcorder didn't pick up any mechanical noise from its lens auto
focussing; otherwise, this kit totally wouldn't deserve such price tag.
Of
course, what we really care about is the picture and sound quality. All is
revealed in our sample reel below (remember to enable HD playback mode), but in
brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio
sensitivity (notice how the mic was able to pick up conversations from afar; you
can also enable just the front mics to minimise background noise). You may
notice some shakiness while we were adjusting the lens -- we'll blame it on our
lack of practice from the little hands-on time we had. Regardless, the NEX-VG10
certainly lived up to our expectation, and we look forward to hear what the
filming hobbyists think of this prosumer-level camcorder when it comes out in
September.
Update: commenter
aim120 dropped us a link to Sony's own sample clip. Enjoy!
An extension of google apps. Share ideas, files, and Google Apps with your coworkers. Interface quite "facebook like", you can easier share links, google docs via the wall.
Schoology is a startup that seeks to address many of the pain points of the LMS: Schoology is easy to use. It's free. It offers data portability. It encourages communication and collaboration with look and feel of contemporary social networking sites rather than the bulletin boards of circa 1996. But it isn't simply a social networking tool. Schoology provides the functionality of its big name competitors - Blackboard, Moodle.
Most LMSes isolate students in their particular courses. And once that class is over and once a student has graduated, the information contained there - notes, lessons, assignments, discussions - are lost. Schoology blends a social networking interface with learning management tools, so that teachers and students (and parents and administrators) can communicate and collaborate on academic issues.
as a learning tool, the iPad’s
single-screen interface reduces elements of interruption and
potentially enhances user orientation to a specific task. An
abundance of features can be a disturbance to the cognitive process,
and educators often prefer mobile devices without distractive
features like messaging and phone calls.
Modern educators are voicing the need for learning to be more
contextual and engaging. Mobile phones and digital whiteboards add a
level of interactivity, but not a lot of computing power, and a
laptop is not always convenient.
The iPad fills this gap by enabling a host of activities such as
referencing, collaborating, and creating content. In an August 2010
Wired.com article, “The Web Is Dead. Long Live the Internet,” the
transformation from open Web browsing to specialized apps was a
change driven by the Apple model of mobile computing. The iPad
leverages this trend by providing personalized choice of content, a
big plus for student users.
Although Second Life's finances seem to be in the black (it is a
We're already on the cusp of a fully-immersive 3D experience that could go mainstream. Microsoft's Kinect peripheral for its gaming console, for example, allows gamers to control their onscreen characters with body movements captured by 3D cameras. Sony's PlayStation Home offers a sharp, high-definition virtual world. Maybe these companies could teach Linden Labs a thing or two about advancing the technology and vision behind Second Life.
The learning curve for Second Life is also steep, no thanks to its cumbersome user interface. Even a mildly proficient Internet user might be put off.
1) Flash CS5 – At the moment is probably the most complete solution. The packager for iOS allows you to compile apps on the windows platform. If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here. No mac required.
2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s. I have not tested this solution, but apparently many apps have been created this way.
Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them.
3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac.
4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows.
These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile.
3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community. Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based.
4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality. It only runs on windows. HTML/Javascript based.
These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone. These frameworks are free.
5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows. Then you send them your uncompiled source which they compile and you download the compiled iOS application file. I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows. Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
A revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow. Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites, tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use
Display Hundreds of Objects at Once
Create Tilemaps from Text Files or Images
Generate and Emit Particles for Hot Effects
Play Positional, Streaming, Looping Sounds
Scroll Objects or Groups in Parallax
Text Display, Buttons and Mouse Cursors
Save Games, Math Utiltities and Collisions
Pure ActionScript 3 is Fun and Free!
ith a robust page/view mechanism supporting transitions, UI elements, dead-simple navigation, and list management, the jQuery Mobile framework provides everything you need to get up and running quickly with a mobile-savvy website or application without a complete crash-course in a new development model.
In the next version of Dreamweaver, we plan to allow easy creation of a jQuery Mobile project and easy insert objects to let you build out your user interfaces quickly and with confidence. Greatly expanded jQuery code hinting will help professionals make the best use of their time and enable designers to more effectively understand the syntax and structure of jQuery. Combined with the WebKit-powered Live View introduced in Dreamweaver CS4, you’ll be armed with some of the most powerful tools available to help your clients and projects move swiftly into a multiscreen world.
jQuery goes mobile. Simple attributes applied to basic elements are all you need, and the jQuery Mobile API offers endless possibilities to those who wish to go under the hood.
Google launched a new weather
search feature for iOS and Android browsers. When you navigate to google.com
and search for "weather", you will be presented with a widget-like interface
that shows your current conditions and immediate forecast.
The website makes it easy to discover great new apps with a bigger, brighter
interface. You can also send apps directly to your Android device with just a
few clicks—no wires needed. We’ve built in new social features, too. You can
share apps with your friends through Twitter. And you can read and post app
reviews directly to Android Market from the web or from your device.
The iPad has a bigger screen, and so it has a bigger resolution. With the iPhone 4, however, Apple did something different: they increased the resolution without changing the physical size of the screen. This makes for a higher pixel density, pixels are smaller and more tightly packed. In one square inch of the iPhone 4’s screen there are around 106 thousand pixels (at 326 PPI, or Pixels per Inch), while the older models have only about 26 thousand (at 163 PPI) in an inch – 4 times less! This makes graphics on the screen seem like continuous lines, because your eye can’t see the individual pixels. Apple calls this technology the “Retina Display” because they claim the human eye (the retina) can’t physically see the pixels at this resolution.
Using Two Images
The official way of adding high-resolution support to your application is by having two versions of each image, one in “regular” resolution and one in double resolution. Whenever your application is viewed on the Retina Display, the larger image will be loaded automatically. This method allows for full and precise control of how your application will look in each case, and is very easy to apply to your existing applications.
The full size image file should be named however you want, such as “Button.png”. Use this image name in your code and Interface Builder wherever you want to reference the image. The double-size image should be twice the size of its matching smaller image and named exactly the same with “@2x” appended to the name. In our example, we would name it “Button@2x.png”.
Unfortunately, this technique will not work on the iPad; a pixel-doubled application will not load the higher resolution resource. This will probably be addressed in the future iOS 4 update which is scheduled to come to iPad this fall.