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Ashley Tan

New journal on e-portfolios - 1 views

  • Virginia Tech’s Center for Instructional Development and Educational Research (CIDER – not to be mistaken with the much more famous Canadian Institute of Distance Education Research at Athabasca University) has established a new International Journal of ePortfolio. The first issue will be published during the summer of 2011.
Ashley Tan

Smart: Prototypes for Mac lets you use images to prototype iPhone interfaces - 1 views

  • Prototypes allows you to turn those designs into prototypes that you can interact with through the mouse on your Mac or by tapping on your iPhone. You simply draw and link hotspots and set animations, share your interface with other stakeholders, and get testing. To get a feel for the output Prototypes creates before spending the cash, head over to ptyp.es on your iPhone, follow the instructions presented to you for installation, and enter the PIN 1234 5678. You’ll be able to try out a Prototypes-generated interface yourself.
Ashley Tan

Nuts and Bolts: What's Your Story? by Jane Bozarth : Learning Solutions Magazine - 1 views

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    Using narratives to deliver content.
yeuann

You should follow me on twitter + Dustin Curtis - 0 views

  • As the forcefulness and personal identifiability of the phrase increased, the number of clicks likewise increased. "You" identifies the reader directly, "should" implies an obligation, and "follow me on twitter" is a direct command. Moving the link to a literal callout "here" provides a clear location for clicking.
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    You should click on the title right above. :)
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
  • ...1 more annotation...
  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
Ashley Tan

Nuts and Bolts: Social Media for Learning by Jane Bozarth : Learning Solutions Magazine - 1 views

  • In the industry right now – as we see in the Social Media for Learning report research data – there is considerable use of social media tools in instruction delivery efforts. But there’s less evidence that people are using the tools to support social learning. Often, people use social media tools as another means of delivering content. For example: Publishing the training department newsletter on a blog uto-scheduling tweets about class assignments from a Twitter account that does not otherwise engage with the learners or ask them to engage with each other Hosting a software application development course, in tutorial format, on a wiki By contrast, using social media to support and extend social learning invites learners to contribute, engage, and participate with one another online. For instance, when: Setting up a wiki for those in a new-hire induction program to work together to edit a FAQs page for use by the next group coming to the program Having managers-in-training use a microblogging tool for a leadership book-club discussion Helping to support and participating in a community of the organization’s customer service reps, to give them a place to share war stories and strategies for dealing with challenges           So just using the online tools to deliver content doesn’t support “social learning;” that happens when you use the tools to invite interaction from and between the learners. It’s about social, not media, and it’s about shared learning, not just pushing content.
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    New social media tools now enable social learning to happen on a much larger scale. But this doesn't mean that social learning is something we suddenly need to "do," as if it hadn't existed before or that we need to attempt to "implement." Rather, those involved in eLearning should work to ensure our designs home in on and support areas where social learning is already naturally occurring in the learner's workflow and leverage new tools where that makes sense. (Workflow questions: Where and when are workers asking for help from one another? Where do they need performance support?)
youfang cao

"Raptivity", A tool to help you create highly interactive eLearning content - 1 views

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    Raptivity offers a pre-built library of over 245 learning interactions which are based on best practices in instructional design. The library of interactions includes learning games, branching simulations, animations, interactive diagrams, surveys, 3D objects and even virtual worlds. You can customize each interaction without the need of any programming knowledge and output as a single Flash file. The output can then be integrated with hundreds of eLearning tools, learning management systems and even PowerPoint.
jasonyai

Video Gaming and Learning - 1 views

Tangential Learning - Reducing direct instruction and increasing self-directed learning. Interesting video that shares how to retain the 'fun' element in using video games to educate students. By ...

learning gaming

started by jasonyai on 15 Jul 11 no follow-up yet
Ashley Tan

NIe-Learning - 2 views

    • Ashley Tan
       
      Use a consistent way of capitalising words, e.g., "Free online" should be Free Online.
    • Ashley Tan
       
      Update the descriptions of the tools.
    • Ashley Tan
       
      Spelling error in content of 3rd tab/
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  • You may want to find out what is NTU’s policy on plagiarism, how do the faculty maintain academic integrity, and how student can avoid plagiarism by going to the following web site..
    • Ashley Tan
       
      Change 2nd tab content to: Find out what NTU's policy on plagiarism is, how faculty maintain academic integrity, and how students can avoid plagiarism.
    • Ashley Tan
       
      Change the overall descriptor. The following are some online resources on plagiarism. Students should take note that these organisations are not affiliated with NIE nor do they check on past year's works. The free services provided by third parties are an alternative for students check on written work. Students should at all times adhere to their tutor's instruction as to where they should submit their assignments.
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    My comments in stickies...
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