The purpose of the Well Said app is to provide a mobile application which allows students to improve their pronunciation of English words. Users of the app will be able to listen to all symbols of the International Phonetic Alphabet; related words, sentences and practise their own pronunciation.
How to Cite Content in Social Media
When you're sharing someone else's content in social media, the approach you take to give proper credit changes depending on the social network.
To Cite Someone's Content on Twitter: Simply include a "via @username" somewhere in the tweet. If you're retweeting someone's content but you edit their original tweet, be sure to change "RT" to "MT," which stands for "modified tweet."
To Cite Someone's Content on Facebook: Facebook makes it pretty easy to give credit when you're sharing someone else's content right from their own timeline -- they have a 'Share' button ready and waiting for you!
If you're citing content from elsewhere on the web, but want to give attribution to another person or company -- like we did to Marketing Land below for breaking a news story -- you can find that person/company on Facebook and link to their Facebook Timeline in the status update.
Finally, if you're sharing content from another source and they don't have a Facebook page (tsk tsk!), then the link to their piece of content will suffice.
To Cite Someone's Content on Google+: On Google+, it's customary to include the name of the person or company whose content you're citing in the text of your update, because you can then link to their Google+ profile, much like you would do on Facebook. Simply include a + or @ and their Google+ name -- they'll pre-populate just like they do on Facebook!
While it’s certainly true that HTML5 has the potential to change the web for the better, the reality is that t
hese kinds of major changes can be difficult to grasp and embrace. I’m personally in the process of gaining a better understanding of the subtleties of HTML5′s various new features, so I thought I would discuss some things associated with HTML5 that appear to be somewhat confusing, and maybe this will help us all understand certain aspects of the language a little better, enabling us to use the new features in the most practical and appropriate manner possible.
Social learning has
taken on a kind of religious fervor among learning practitioners
during the past couple of years—and not without good reason. It
often creates more powerful and enduring learning experiences; it
helps people establish and leverage social connections to accelerate
the distribution and sharing of experiences, content, and guidance;
and it allows learners to be more productive, learn faster, and work
smarter.
it’s easy to lose focus on what
matters, and to assume the end game is the technology
A social learning strategy should paint
a compelling picture of the future state, clearly articulate the
business case for change, and outline the roadmap for how you will
get from “here” to “there” (including what must change, stop,
and continue)
Social learning, at its core, is a
network of communities. This network is usually formed and accessed
through the use of social media. The community
network provides the “path” for an effective flow of information.
A community network
is the primary source of advice, methods, leading practices, lessons
learned, and innovation. It’s the “repository” of content,
experience, and intelligence that enables people to learn, develop,
and excel at work. The effectiveness and usefulness of the community
network is a function of its size and make-up.
A new generation of
learning is here. Today, employees are working in a very fast-paced
environment and they need learning that is immediate, relevant, and
delivered in the context of their work. Social media won’t do the
job alone. Organizations must embrace social learning and
adopt the leading practices presented in this article if they want
their employees to keep their company on the cutting edge. Social
learning works when it is born from a well thought-out
strategy, is made up of mature community networks, is fueled by
motivated members, is a resource of great content, and is guided by
meaningful metrics. Take some of the ideas presented in this article
and start implementing them now.
When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed.
It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach.
Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage.
That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.)
Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability.
So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.)
Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
A hybrid app is a native, downloadable app, that runs all or some of its user interface in an embedded browser component. To the user, a hybrid app is almost indistinguishable from a native one: it is downloaded from the app store or marketplace, it is stored on the device, and it is launched just like any other app
simply load some pages from their web site as part of the app
many companies are not already jumping on the HTML5 bandwagon is the belief that HTML apps cannot access native device features. Indeed, pure mobile web apps
hybrid apps, frameworks such as the open source PhoneGap library make it possible for JavaScript code to query the compass, take pictures, find or create contacts and appointments, and tap many other device features that mobile web apps are barred from accessing
Access to device features is not the only difference between hybrid apps and mobile web apps. Another important difference is that hybrid apps are mostly distributed through app stores: You don’t browse to a hybrid app
the leading smartphones and tablets have very powerful HTML rendering engines, which already support most of the upcoming HTML5 and CSS3 standards
Other organizations are developing hybrid apps, while planning to turn them into HTML5 web apps in the future without having to rewrite them from scratch
From a strategic point of view, development organizations should seriously consider adopting HTML for mobile app development sooner rather than later. The hybrid app model, although not suitable for all app development needs, provides a cost-effective solution for a very wide range of downloadable app types and allows gradual entry into the new world of HTML5 while future-proofing your investment.
this article talks about the future of mobile app development... hybrid app which combines web technology with native devices supports ( camera, microphone, address book etc)
Does make sense as it is cost effective not to rewrite the coding for each and every devices and also taking into consideration the time taken for constant content changes in educational environment here. maybe we should look into ths.
This is the story of a person whose joke project became more successful than the one on which he lavished love and intellect, the climate that caused that to happen and how ultimately he decided to learn from it instead of becoming upset.
A very interesting article about a social game joke experiment that didn't quite turn out the way that its creator intended. Food for thought on a rainy Tuesday morning. :)
You may want to find out what is NTU’s policy on plagiarism, how do the faculty maintain academic integrity, and how student can avoid plagiarism by going to the following web site..
Change 2nd tab content to:
Find out what NTU's policy on plagiarism is, how faculty maintain academic integrity, and how students can avoid plagiarism.
Change the overall descriptor.
The following are some online resources on plagiarism. Students should take note that these organisations are not affiliated with NIE nor do they check on past year's works. The free services provided by third parties are an alternative for students check on written work. Students should at all times adhere to their tutor's instruction as to where they should submit their assignments.
So last quarter I had an intriguing thought while preparing my Game Theory lectures. Tests are really just measures of how the Education Game is proceeding. Professors test to measure their success at teaching, and students take tests in order to get a good grade. Might these goals be maximized simultaneously? What if I let the students write their own rules for the test-taking game? Allow them to do everything we would normally call cheating?
Is the take-home message, then, that cheating is good? Well … no. Although by conventional test-taking rules, the students were cheating, they actually weren’t in this case. Instead, they were changing their goal in the Education Game from “Get a higher grade than my classmates” to “Get to the best answer.” This also required them to make new rules for test-taking.
Sharing sensitive information on cloud storage could post potential risk --
Users also observed that prior to April 2011, Dropbox stated on its website that: "All files stored on Dropbox servers are encrypted (AES256) and are inaccessible without your account password." But after April 2011, it dropped the 2nd part and changed to: "All files stored on Dropbox servers are encrypted (AES 256)."
Change to the following:
In addition to the exciting talks and workshops, we have a line-up of fringe events outside Lecture Theatre 1(LT1).
Check out the booths of: [bulleted]
-Our telecommunication providers SingTel, M1 and StarHub.
-NCS showcasing their interactive e-book
-Blackboard demonstrating their mobile solutions
-Vendors promoting mobile devices and accessories