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Kartini Ishak

Useful Social Media Blog » Blog Archive » Seat and Universal case studies; Wh... - 0 views

  • New study reveals the prime motivators behind why people follow brands If you’re still looking to justify your social media activity to the board, perhaps the following stat will help: 97% of people say that social media has influenced their decision to make a purchase of a brand or product. Pretty emphatic. And one of several very interesting findings from the team at get satisfaction. They’ve recently released a new infographic on why people follow brands. If part of your role is encouraging people to follow your brand, then it’s worth having a look.
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    How Google+ is used as part of social media and the case studies which are presented
bernard tan

Design Thinking for Educators - 2 views

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    This website is good. They describe their beliefs on selling their thinking process to creating an experience for learners. Their process is 1)Discovery, 2)Interpretation,3)Ideation,4)Experimentation 5)Evolution... illustrated in their case studies before they chunk out their product. Perhaps our department have the same manner of process before we come out our products. Perhaps this could be a less vague idea for our audience in term of showing what we do less descriptive but more case studies.
bernard tan

Preparing your iPhone App for Higher Resolutions - 0 views

  • The iPad has a bigger screen, and so it has a bigger resolution. With the iPhone 4, however, Apple did something different: they increased the resolution without changing the physical size of the screen. This makes for a higher pixel density, pixels are smaller and more tightly packed. In one square inch of the iPhone 4’s screen there are around 106 thousand pixels (at 326 PPI, or Pixels per Inch), while the older models have only about 26 thousand (at 163 PPI) in an inch – 4 times less! This makes graphics on the screen seem like continuous lines, because your eye can’t see the individual pixels. Apple calls this technology the “Retina Display” because they claim the human eye (the retina) can’t physically see the pixels at this resolution.
  • Using Two Images The official way of adding high-resolution support to your application is by having two versions of each image, one in “regular” resolution and one in double resolution. Whenever your application is viewed on the Retina Display, the larger image will be loaded automatically. This method allows for full and precise control of how your application will look in each case, and is very easy to apply to your existing applications. The full size image file should be named however you want, such as “Button.png”. Use this image name in your code and Interface Builder wherever you want to reference the image. The double-size image should be twice the size of its matching smaller image and named exactly the same with “@2x” appended to the name. In our example, we would name it “Button@2x.png”. Unfortunately, this technique will not work on the iPad; a pixel-doubled application will not load the higher resolution resource. This will probably be addressed in the future iOS 4 update which is scheduled to come to iPad this fall.
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    FYI. In case you are wondering why the term Retina Display on IPhone 4! Preparation of 2 set of images doesnt work here for the different devices?
yeuann

mobile media learning: amazing uses of mobile devices for learning - 2 views

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    Despite the slightly hyperbolic title, it's quite thoughtfully written actually. Some interesting case studies and reflections on how to use mobile learning in practical fieldwork, including some comments from teachers and students. A good read.
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    Excellent resource written by excellent people!
Ashley Tan

We're on Google Drive! | MindMeister Blog - 0 views

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    For NIEfolio team: Google Drive might be the link between Google Sites and a mindmapping tool (MindMeister in this case). 
bernard tan

360 object rotation interaction - 2 views

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    Just in case you are fascinated by the rotating/swiping interaction found in ibooks. It is a web technology that originated from this snippet of javascripts. the code is very simple to use too :) Fire it up and it works pretty fine on your idevices very well.
Sally Loan

Adobe Unveils Captivate 6 with HTML5 Support by News Editor : Learning Solutions Magazine - 3 views

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    For video team, in case you miss out the news from learning solutions.
bernard tan

Social Media Is A Part Of The User Experience - 0 views

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    this article mentioned the roles of implementing social media in their business. In the last few paragraphs, it was mentioned that there was so many community on different social media tools and these users do not know what is going on in other channels. This happened to the case in our scenario in CeL where we have so many portals and channels. How can users of these community actually see their responses, interactions across. This was very much inline with what we going for in our marketing plan. - to stage CeL website as a main hub to these channels.
bernard tan

flixel.org v2.0 - 1 views

shared by bernard tan on 10 Dec 10 - Cached
  • A revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow. Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites, tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use
  • Display Hundreds of Objects at Once Create Tilemaps from Text Files or Images Generate and Emit Particles for Hot Effects Play Positional, Streaming, Looping Sounds Scroll Objects or Groups in Parallax Text Display, Buttons and Mouse Cursors Save Games, Math Utiltities and Collisions Pure ActionScript 3 is Fun and Free!
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    Game development code library for flash based game in case we are working on flash game development that is ported to iphone games.
bernard tan

Using Javascripts - 1 views

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    Issue of implementing multiplayers capability in web ( in our case web app) in 2 devices.
Ashley Tan

YouTube - Using ePortfolios as a reflective teaching tool - Case study - 2 views

  • This case study examines how ePortfolios, used in conjunction with blogs, can encourage students to become more critically reflective learners. The benefits and challenges of using ePortfolios are discussed, along with strategies for providing sufficient technical and pedagogical support, to enable teachers and students to confidently use the technology as a collaborative learning tool.
Kartini Ishak

Useful Social Media Blog » Blog Archive » Gamification case studies; Foursqua... - 0 views

  • Is location-based marketing a no-brainer now Foursquare has 10m users? Brian Solis certainly thinks so. In this piece, our favourite dapper guru investigates the data Foursquare released to celebrate reaching 10m users. A couple of choice quotes: “Services such as Foursquare bring the Yellow Pages alive”.
yeuann

How to Stick with It When You're Learning Something New On Your Own - 1 views

  • Find What You Actually Want to Learn About First things first, you need to figure out what you're actually interested in.
  • Figure Out How You Learn Best Full sizeWe all learn a little differently, and while we're fans of learning by doing, you can't always do that with everything.
  • Learn By Doing Whenever Possible Full sizeIn most cases you're going to learn best by doing. That means practicing programming by actually making a program or learning a new language by speaking it. If you're having trouble getting over the learning hump and sticking with it, you might simply need to provide better context for the process.
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  • Find a Community to Learn With Full sizeIt's no secret that many of us tend to learn a little better when we're surrounded by other people who are just as interested in the subject at hand. If you're struggling to stick with a learning program because of the inherent isolation of learning on your own, Stark recommends finding a community of like-minded people:
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    In this brave new world of open courses and self-learning, we need to learn how to learn on our own - and one way is to learn to find other like-minded learners to learn together with.
yeuann

Why I Let My UCLA Students Cheat On Their Exam - 0 views

  • So last quarter I had an intriguing thought while preparing my Game Theory lectures. Tests are really just measures of how the Education Game is proceeding. Professors test to measure their success at teaching, and students take tests in order to get a good grade. Might these goals be maximized simultaneously? What if I let the students write their own rules for the test-taking game? Allow them to do everything we would normally call cheating? 
  • Is the take-home message, then, that cheating is good? Well … no. Although by conventional test-taking rules, the students were cheating, they actually weren’t in this case. Instead, they were changing their goal in the Education Game from “Get a higher grade than my classmates” to “Get to the best answer.” This also required them to make new rules for test-taking.
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    This is a fantastic article... 
Rachel Tan

Many Voices of Sweden, via Twitter - NYTimes.com - 1 views

    • Rachel Tan
       
      Usually an experiment is run for the purpose of confirming/dis-confirming a hypothesis. In this case, what is the hypothesis?
  • The @Sweden program, known as Curators of Sweden, came about when the Swedish Institute and Visit Sweden, the government tourist agency, sought to develop a plan to present the country to the world on Twitter. They hired an advertising company, Volontaire.
    • Rachel Tan
       
      How would this experiment be determined as successful or not? I am asking this question in the context of the CeL article that we are writing/wrote.
yeuann

Using SMSs to Engage Students in Language Learning - 0 views

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    A research paper on how low-tech SMS can be highly effective for certain learning tasks such as teaching social English. And now, there's Whatsapp and other social-messaging platforms that can be an intermediate level between simple text messages that work on any basic phone, to sophisticated native apps that must be programmed for a specific operating system. "As SMS is technologically and functionally very simple, it can be considered to be a relatively primitive  technology. However, viewing it from another angle, we see that SMS ranks very highly in terms of user  convenience. Successful uptake of mobile learning strategy is more likely in the situation when "learning activities can integrate into our lives in an unobtrusive fashion". SMS can deliver information in this unobtrusive fashion more readily than other strategies. SMS, thus, can be regarded as a practical and realistic mLearning technology for use in natural settings at present."
Kartini Ishak

Search & Social Media - A Decade of Stubborn Ignorance | Joerg Weishaupt - 0 views

  • Companies are STILL dragging their asses trying to decide if it’s worth the investment.  The longer they weight, the farther behind they’re going to get.
  • Businesses are still wrestling with the concept of integrating with social media, and it’s completely understandable.  Despite the many reports that can be found online, along with case studies that speak to the success of social media being used for business there are still a number of questions being raise
yeuann

How Much Would An iPad Lab Cost Your School? | Edudemic - 0 views

  • The biggest obstacle to bringing the latest technology into the classroom is always cost. We always state this and generically nod our heads. However, how much exactly does it cost to, say, create an entire iPad lab? Lucky for you, one school system already did the math. Palm Beach County schools created a document outlining the cost and recommended cases for each iPad here. It is also embedded below and definitely wroth checking out. While each school has a different set of needs, this is a good jumping-off point to start thinking about real costs.
Rachel Tan

Advancing Collaborative Learning with ICT: Conception, Cases, and Design - 0 views

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    Chai, Lim, So & Cheah (MOE, 2011)
Chee Ted Shing

Sony NEX-VG10 HD camcorder preview -- Engadget - 0 views

  • Sony NEX-VG10 HD camcorder preview

    Well, that was quick. Right after yesterday's surprising announcement, Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for today's showcase event. Naturally, we had to get our hands on this shiny baby, and boy we were impressed. In case you missed the news, this snazzy device is the world's first consumer HandyCam with interchangeable lens, meaning you can share E-mount lenses with your young NEX DSLRs, or take advantage of the abundant A-mount lenses with the help of an adapter (which will cost you extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic shaft to cater your current camera accessories. Read on for our thoughts on the rest of the camcorder -- we've put together a little sample clip for you at the end as well.

    There isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for the Brits) piece of kit in terms of appearance and ergonomics. We like being able to hold it by either the seemingly solid body (using the strap) or the mic shaft, and both ways provided comfortable grip without much fatigue due to the light weight (even with the bundled lens). We were also able to quickly master the jog-dial control next to the 3-inch screen, but for this price, we expected a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3 18-200mm lens, we found that zooming required a bit more effort than we liked, so thankfully there's auto focus mode -- just like any ordinary camcorder -- to save us from further wrist work with the focus ring. We must also point out that unlike the Olympus PEN, this Sony camcorder didn't pick up any mechanical noise from its lens auto focussing; otherwise, this kit totally wouldn't deserve such price tag.

    Of course, what we really care about is the picture and sound quality. All is revealed in our sample reel below (remember to enable HD playback mode), but in brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio sensitivity (notice how the mic was able to pick up conversations from afar; you can also enable just the front mics to minimise background noise). You may notice some shakiness while we were adjusting the lens -- we'll blame it on our lack of practice from the little hands-on time we had. Regardless, the NEX-VG10 certainly lived up to our expectation, and we look forward to hear what the filming hobbyists think of this prosumer-level camcorder when it comes out in September.


    Update: commenter aim120 dropped us a link to Sony's own sample clip. Enjoy!

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    Sony NEX-VG10 HD camcorder The system may be suitable for our needs. Its a camcorder with multiple changeable lens ( wide, zoom or tele lens)
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