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Jonathon Richter

EcoMUVE - 0 views

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    The EcoMUVE project at the Harvard Graduate School of Education is a recently funded project of the United States Department of Education's Institute of Education Sciences (IES). The goal of EcoMUVE is to develop a Multi-User Virtual Environment (MUVE)-based ecosystems science curriculum for middle school, and to conduct feasibility studies on the practicality, integration, and acceptance of the MUVE-based curriculum for student engagement and learning in classroom settings. MUVEs enable multiple participants to access virtual worlds simultaneously, interacting with other students and with computer-based agents to facilitate collaborative learning activities of various types.
Jonathon Richter

Science 2.0 - Official site of Science 2.0® - The world's best scientists, th... - 0 views

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    Science 2.0
Jonathon Richter

Educational Innovations: Unique Science Products, Science Classroom Supplies, Science F... - 0 views

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    science resources
Jonathon Richter

Chickscope 1.5 - 0 views

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    science education: Chickscope - Using computers in the classroom with access to the Internet, students and teachers are able to access data generated from the latest scientific instruments. The goals include an increased understanding of the process of gathering scientific data and the opportunity to interact with scientists from several disciplines and students in other classrooms The access to unique scientific resources and expertise provides motivation for learning science and mathematics and stimulates interest in the scientific world.
Jonathon Richter

Find Health, Education, Science & Technology Articles, Reviews, How-To and Tech Tips At... - 0 views

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    Bright Hub's goal is simple: share knowledge about how the simplest scientific idea evolves into tomorrow's technology. With an expert writer network and an active community of life-long enthusiasts Bright Hub provides a level of technology transparency rarely seen in high tech. The team of writers and managing editors utilize deep domain expertise to focus on creating valuable information for both novice and advanced consumers. With a content inventory of thousands of science and technology articles, software and hardware reviews, buyer's guides, blog entries and forum discussions, Bright Hub is able to provide readers with a dependable resource to make informative technology decisions.
Jonathon Richter

Program Announcement: Education Technology CFDA 84.305A - 0 views

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    Institute of Education Sciences (IES) Educational Technology grant RFP
Jonathon Richter

TERC - 0 views

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    math and science education
Jonathon Richter

Understandings of Consequence - 0 views

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    Research shows that students have difficulty achieving deep understanding of many fundamental science concepts, for instance, the nature of matter, pressure, density, and electrical circuits to name but a few. After students have presumably learned the scientific explanations, they often revert back to their initial explanations. The Understandings of Consequence Project has demonstrated that part of the problem arises from differences in how students and scientists think about cause and effect. Scientific explanations often require students to structure knowledge in ways that contradict their expectations about the nature of how causes and effects behave. Such explanations can involve: causal mechanisms that are inferred or abstract; causal patterns that extend beyond linear and unidirectional to cyclic, reciprocal, and non-sequential; correspondences between causes and effects that are in various respects probabilistic; and causal agents that are decentralized and involve aspects of emergence. These are ways of thinking that students typically are not familiar with. Thus students attempt to assimilate information about complex concepts into simplistic causal structures which ultimately distort the information. In order to achieve deep understanding of scientific explanations, students need to learn the levels of these dimensions that fit the level of explanation needed. We have developed a taxonomy of causal models to guide these teaching and learning efforts. We have also developed a taxonomy of epistemological "moves", such as comparing more than one model and being alert to possible gaps in one's explanation, that serve scientific inquiry and lead to more complex conceptions.
Jonathon Richter

Making Science Fun | Official Blog for Steve Spangler - 0 views

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    edublog2008 winner (best educational use of video / visual): Steve Spangler's Science
Jonathon Richter

BrainPOP - Animated Educational Site for Kids - Science, Social Studies, English, Math,... - 0 views

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    BrainPOP
Jonathon Richter

ONEPLANETEDUCATION.COM - 0 views

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    One Planet Education Network: partners with Quest Atlantis to develop social studies & science curriculum re: the national parks
Jonathon Richter

Lilja - A bouquet of stories about the Earth - Home - 0 views

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    Lilja: a bouquet of stories about the Earth - blog by an astrophysicist and climate scientist
Jonathon Richter

AIMS NextEinstein - 0 views

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    NextEinstein: teaching science and math to African people
Jonathon Richter

Explore | The WildLab - 0 views

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    With the WildLab iPhone application and associated inquiry-based curriculum, students learn the basics of scientific fieldwork, while using other STEM-related skills. Through observations, questions, and analysis, students come to know the important role they can play in gathering data about birds and their habitat, using mobile technology as a scientific tool. Most importantly, they experience the thrill of scientific discovery!
Jonathon Richter

Immersive Interfaces for Engagement and Learning -- Dede 323 (5910): 66 -- Science - 0 views

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    Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
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