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Jonathon Richter

Immersive Interfaces for Engagement and Learning -- Dede 323 (5910): 66 -- Science - 0 views

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    Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
Jonathon Richter

Virtual Assessment Project - About the Project - 0 views

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    The Virtual Assessment Project: Harvard Graduate School of Education -
Jonathon Richter

EcoMUVE - 0 views

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    The EcoMUVE project at the Harvard Graduate School of Education is a recently funded project of the United States Department of Education's Institute of Education Sciences (IES). The goal of EcoMUVE is to develop a Multi-User Virtual Environment (MUVE)-based ecosystems science curriculum for middle school, and to conduct feasibility studies on the practicality, integration, and acceptance of the MUVE-based curriculum for student engagement and learning in classroom settings. MUVEs enable multiple participants to access virtual worlds simultaneously, interacting with other students and with computer-based agents to facilitate collaborative learning activities of various types.
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