Top Ed-Tech Trends of 2012: MOOCs - 0 views
5 Higher Ed Tech Trends for 2012 -- Campus Technology - 0 views
Six Digital Trends To Watch by Steve Rubel and David Armano - 0 views
Educational Trends « Beyond WebCT: Integrating Social Networking Tools Into L... - 0 views
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can one annotate on electronic books
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“We must rethink ourselves.”
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there is still a certain hierarchy that needs to be in place or else personal interest will become conflated with the interests of grading (we are still vested with a certain institutional authority, whether or not this is a pedagogical approach)
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Top 20 Trends in Enterprise Education - Elearning! Magazine BLOG - 0 views
2010 Horizon Report » Key Trends - 0 views
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sense-making and the ability to assess the credibility of information are paramount. Mentoring and preparing students for the world in which they will live, the central role of the university when it achieved its modern form in the 14th century, is again at the forefront.
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The work of students is increasingly seen as collaborative by nature, and there is more cross-campus collaboration between departments.
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Over the past few years, the emergence of a raft of new (and often free) tools has made collaboration easier than at any other point in history.
Google's Eric Schmidt on What the Web Will Look Like in 5 Years - 1 views
The Vod Couple -- THE Journal - 0 views
Online education evolves as advances in technology make major impact - 0 views
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In just the last few years, the emergence of multi-functional mobile phones and tablets have untethered the Internet from desktop computers, allowing online learning to take place anywhere with an Internet or cellular connection.
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"What the iPad does is give you a much more portable canvas . . . you can already see the trend of portable learning and learning on demand, so that's huge," Singer said. "These new devices are going to speed it up."
I'm So Totally, Digitally Close to You - Clive Thompson - NYTimes.com - 0 views
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unless you visited each friend’s page every day, it might be days or weeks before you noticed the news, or you might miss it entirely.
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He developed something he called News Feed, a built-in service that would actively broadcast changes in a user’s page to every one of his or her friends.
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Instead, they would just log into Facebook, and News Feed would appear: a single page that — like a social gazette from the 18th century — delivered a long list of up-to-the-minute gossip about their friends, around the clock, all in one place. “A stream of everything that’s going on in their lives,” as Zuckerberg put it.
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Web 2.0: A New Wave of Innovation for Teaching and Learning? (EDUCAUSE Review) | EDUCAU... - 0 views
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Web 2.0. It is about no single new development. Moreover, the term is often applied to a heterogeneous mix of relatively familiar and also very emergent technologies
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Ultimately, the label “Web 2.0” is far less important than the concepts, projects, and practices included in its scope.
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Social software has emerged as a major component of the Web 2.0 movement. The idea dates as far back as the 1960s and JCR Licklider’s thoughts on using networked computing to connect people in order to boost their knowledge and their ability to learn. The Internet technologies of the subsequent generation have been profoundly social, as listservs, Usenet groups, discussion software, groupware, and Web-based communities have linked people around the world.
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Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views
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Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
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Over the next decade, three complementary interfaces will shape how people learn
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The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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Convenience, Communications, and Control: How Students Use Technology | Resources | EDU... - 0 views
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They are characterized as preferring teamwork, experiential activities, and the use of technology
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Doing is more important than knowing, and learning is accomplished through trial and error as opposed to a logical and rule-based approach.2 Similarly, Paul Hagner found that these students not only possess the skills necessary to use these new communication forms, but there is an ever increasing expectation on their part that these new communication paths be used
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Much of the work to date, while interesting and compelling, is intuitive and largely based on qualitative data and observation.
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Teaching in Social and Technological Networks « Connectivism - 0 views
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Students are not confined to interacting with only the ideas of a researcher or theorist. Instead, a student can interact directly with researchers through Twitter, blogs, Facebook, and listservs. The largely unitary voice of the traditional teacher is fragmented by the limitless conversation opportunities available in networks. When learners have control of the tools of conversation, they also control the conversations in which they choose to engage.
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Traditional courses provide a coherent view of a subject. This view is shaped by “learning outcomes” (or objectives).
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This cozy comfortable world of outcomes-instruction-assessment alignment exists only in education. In all other areas of life, ambiguity, uncertainty, and unkowns reign.
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