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Garrett Eastman

Understanding Danish Games Development 2000 - 2010 - What's next? - 0 views

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    Copenhagen Business School
Garrett Eastman

The Coming Merger ofVirtual Reality and Video Games - 0 views

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    University of Advancing Technology
Garrett Eastman

Hidden Options and Player Pushback: Rhetoric of Mass Effect 2 - 0 views

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    "This thesis is an exploration of gender construction within the digital gaming subculture of the United States in the early 21st century."
Garrett Eastman

The Big List Of Postmortems « PixelProspector - the indie goldmine - 0 views

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    "developers analyze their finished game and everything they did during its creation. Postmortems can be very helpful because they provide insights and tips that you can use in order to not make the same mistakes… or get ideas on how to do certain things when developing a game."
Garrett Eastman

Math game development: Communities and networks Online Class by Dr. Maria Droujkova - 0 views

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    A forthcoming online class led by Maria Droujkova, creator of NaturalMath, exploring the role of online communities facilitating math game creation and development by students and teachers. (2/3/12, 1PM EST)
Garrett Eastman

Establishing a Science of Game Based Learning - 0 views

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    "how to design games that will optimize learning"
Garrett Eastman

Full Body Motion-Based Game Interaction for Older Adults - 0 views

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    study of games used to increase mobility for elderly as well as "seven guidelines for the design of full-body interaction in games. The guidelines are designed to foster safe physical activity among older adults, thereby increasing their quality of life."
Garrett Eastman

Engineering emergence: applied theory for game design - 0 views

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    Thesis from the Universitet van Amsterdam
Garrett Eastman

The Impact of Tutorials on Games of Varying Complexity - 0 views

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    "we implemented eight tutorial designs in three video games of varying complexity and evaluated their effects on player engagement and retention. The results of our multivariate study of over 45,000 players show that the usefulness of tutorials depends greatly on game complexity. Although tutorials increased play time by as much as 29% in the most complex game, they did not significantly improve player engagement in the two simpler games. Our results suggest that investment in tutorials may not be justified for games with mechanics that can be discovered through experimentation."
Garrett Eastman

12th Annual Game Developers Choice Awards to Honor Missile Command/Tempest Creator Dave... - 0 views

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    12th Annual Game Developers Choice Awards to Honor Missile Command/Tempest Creator Dave Theurer With Pioneer Award, First Amendment Lawyers Ken Doroshow and Paul M. Smith With the Ambassador Award. Theurer to be Recognized for Creating Classic Arcade Titles that Paved the Way for Shooters; Doroshow and
Garrett Eastman

EA and NCAA Football Introduce Selections for Videogame Development Fellowship - 0 views

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    Electronic Arts Inc. and NCAA Football announced that Richard Mancuso and Clint Oldenburg will join the EA Sports NCAA Football development team as a part of the inaugural EA Sports NCAA Football fellowship, a sixteen-week full-time, paid opportunity for former football student-athletes to apply their skills and knowledge of the sport to the development of the NCAA Football videogame.
Garrett Eastman

Academy of Interactive Arts and Sciences, Guildhall at SMU and GameStop Report Finalist... - 0 views

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    3rd annual Indie Game Challenge
Garrett Eastman

Crowd-sourced biotech: gamers tweak protein, give it big activity boost - 0 views

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    via FoldIt and video-game interface, players engage in protein engineering
Garrett Eastman

Lessons Learned from the STEAM Project: Development and Deployment of Digital Learning ... - 0 views

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    "(Science and Technology Enrichment for Appalachian Middle-schoolers", student game developers' experiences
Garrett Eastman

Being Safety Smart: Social Issue Game for Child Protective Behaviour Training - 0 views

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    best practices in child protection and game design principles combined for a product to teach 6 to 8 year olds
Garrett Eastman

importance of design for educational games - 0 views

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    "three aspects of game design are investigated to see how they relate to the design of successful games. Firstly, how players learn or come to understand something while playing a game. Secondly, how designers can ensure players remain motivated to play the game. Lastly, how both education and motivation should be considered from the perspective of gameplay."
Garrett Eastman

Canadian makers of doc 'Indie Game' thrilled to have sold the concept to HBO | CTV Winn... - 0 views

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    Updated: Mon Jan. 23 2012 15:43:40 The Canadian Press TORONTO — Canadian makers of "Indie Game," a documentary about independent video game designers, say they're thrilled to have sold the concept to HBO and Scott Rudin, the producer behind mega films like "The Girl with the Dragon Tattoo," "Moneyball," "The Social Network" and "There Will Be Blood."
Garrett Eastman

How the Video Game Was Born - 0 views

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    This year, the video game turns 40. Let's call it an occasion to spend a few more hours in front of our TVs, the place where it all started. In 1951, some 12 million television sets were in existence and Ralph Baer, a television engineer at Loral Electronics, wondered what extracurricular tricks...
Garrett Eastman

Newton North student Eli Bock discusses his video game application Space Kiwi - 0 views

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    Q. So you designed the game and programmed it yourself? A. I did all of the art and background, I programmed the levels, I did the music, the timing. I outsourced the programming to a company in New York. I pretty much did everything I could possibly do except the raw coding itself.
Garrett Eastman

Coordination Experience and Team Performance: Evidence from the Electronic Games Industry - 0 views

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    "In cross-functional teams, team performance depends on how skillfully function managers carry out the cross-function coordination of team members' complementary expertise and activities. In this paper, we argue (i) that function managers' coordination skills develop in part through the coordination experience gained from interacting with managers from other function, (ii) that coordination experience has general and firm-specific dimensions, and (iii) that coordination experience leads to better team performance. Using data on development teams in the electronic games industry, we show that coordination experience and its general and firm-specific components have a positive impact on the commercial success of electronic games, and that this effect is robust to tests for omitted variables and reverse causality. Our results have implications for the theory of learning and coordination in teams and for the practice of team design in project-based organizations."
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