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Layer 8: Raytheon gets $10.5M to develop "serious games" - 0 views

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    IARPA contract to Raytheon, videogames developed for training, emphasis on cognitive bias in decision making
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Becker College Online Game Design Certificate Program - 0 views

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    Certificate program "aimed at professionals with a degree in computer science, information technology, or art who seek entre into the growing digital games industry."
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The making of the Xbox: How Microsoft unleashed a video game revolution (part 1) - 0 views

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    First of a two part series on the console's tenth anniversary
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Making STEM happen - 0 views

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    Of the innovative science and technology school programs (with and without external funding,) the last mentioned here is an after school program Intro to Computer Programming and Intro to Video Game Design, sponsored by DeVry University, at the Tutorspree school in New York
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NE Games SIG Event: Building the Talent Pipeline: A Collaboration of the Game Industry ... - 0 views

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    Focus on MassDiGi's efforts to bring together game companies and aspiring students, a panel from the MIT Enterprise Forum will be held on December 1 and feature Becker's Timothy Loew among others.
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Universal Remote, the Bridge, Unveiled via Kickstarter - 0 views

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    An announcement from Convergence Technologies about a Kickstarter crowdfunding for "The Bridge, an all-in-one wireless keyboard, mouse and universal remote for computers, Smart TVs and home entertainment systems." Described as combining a smart phone keyboard with common video game controller.
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Artists in demand for video game industry - 0 views

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    Discusses companies hiring artists for game design and development, lengths which artists go to achieve realism, and traditional art colleges and programs adding video game courses and majors.
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Preserving Bits - 0 views

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    the Library of Congress maintains a video game collection resulting from copyright registrations which accounts for about 10 percent of total video game releases
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Gaming industry seeks women - 0 views

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    " Female consumers represent 40 percent of the market," but are underrepresented in industry
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Character for computer game and method - 0 views

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    Method for generating avatar with input from the game player, patent awarded to Lyle Corporate Development
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Zynga Releases Jukebox Audio Library For Web Games - 0 views

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    Announced at the New Game Conference on Wednesday, a library of sound files to help improve problems with web games
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Exploiting the Fun Factor - 1 views

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    Exploration of mobile games and uses in business and marketing, including "gamification." "Video games have ceased being an end in themselves; they are a front in the battle to dominate technology platforms and delve into consumers' psyches."
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Video Games Speakers Series Announced - 0 views

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    Ongoing series at Mesa Community College in Arizona, Video Games as a Force and Art Form: Teaching, Learning, and the Creative Economy, free and open to the public
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Carroll and MATC will offer joint major in video game development - 0 views

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    Carroll and MATC will offer joint major in video game development WAUKESHA, WIS.- On Tuesday, Nov. 1, 2011, representatives from Carroll University and Milwaukee Area Technical College will meet on Carroll's campus to sign an articulation agreement for a joint program in information technology with an emphasis on computer game development.
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Game controller with elongated controller element - 0 views

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    Design patent awarded to Microsoft Corporation
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Lessons from the Trenches - 0 views

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    A Few Things Artists Can Learn From Indie Game Developers
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Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speec... - 0 views

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    "Training was accomplished using a videogame paradigm that emphasizes associations among sound categories, visual information, and players' responses to videogame characters"
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HASTAC Scholars at "Serious Play" in Washington | HASTAC - 0 views

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    SEATTLE - Two HASTAC scholars doing research in video games studies at the University of Washington (UW) were recently sponsored by UW's Simpson Center for the Humanities to attend this year's Serious Play Conference. Edmond Chang and Theresa Horstman, graduate students in English and Education, respectively, took part in the conference, which was held at the DigiPen Institute of Technology in Redmond, Washington.
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Our 20,000+ word "48 hour game jam" series now available as an e-book - 0 views

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    When writer Brendan Keogh first reached out to us about a piece he was writing on 48-hour game development, we were a bit skeptical. Can a story about people sitting at computers be engaging? Does it fit in with the rest of our game coverage? Will readers want to stick around for something so massive?
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