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Garrett Eastman

What Can 135 Million Video Gamers Add to Our Collective IQ? | MindShift - 0 views

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    In a new book, Howard Rheingold describes crowdsourcing efforts such as FoldIt involving gamers as "supercollaborators"
Garrett Eastman

Understanding Gamification of Consumer Experiences - 1 views

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    From the abstract: "we present an experience framework in order to show the effect of gamification on consumers' experiences that is illustrated through four extended examples. We conclude this article with a few implications for future research into, as well as practical application for the successful gamification of consumer experiences. But first, we discuss what gamification is and what it is not."
Garrett Eastman

A Farmville for job seekers? - Fortune Tech - 0 views

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    Novel, a virtual world that simulates the job search process; job seekers can determine a good workplace environment through exploring virtual alternatives
Garrett Eastman

Beyond Gamification: 7 Core Concepts to Create Compelling Products - 0 views

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    Amy Jo Kim from Shuffle Brain speaks at the Web 2.0 conference
Garrett Eastman

Microsoft sees a role for Kinect in health care | Microsoft - CNET News - 0 views

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    Potential applications for therapy, electronic health records, operating rooms
Garrett Eastman

When Scientists Fail, It's Time To Call In The Gamers - 0 views

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    All Things Considered interview with scientists and makers of FoldIt used to solve protein structure problem
Garrett Eastman

Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speech Categorization - 0 views

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    "Training was accomplished using a videogame paradigm that emphasizes associations among sound categories, visual information, and players' responses to videogame characters"
Garrett Eastman

THE CUBE - A145 megapixel interactive AV experience at QUT - 3 views

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    An interactive sci tech oriented video project at Queensland University of Technology
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