Skip to main content

Home/ Becker Video Game Design/ Group items tagged resources

Rss Feed Group items tagged

Garrett Eastman

Towards a Serious Games Evacuation Simulator - 0 views

  •  
    "The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also difficult to have the financial and time resources required. In this scenario, serious games can be used as a tool for training, planning and evaluating emergency plans. In this paper a prototype of a serious games evacuation simulator is presented. To make the environment as realistic as possible, 3D models were made using Blender and loaded onto Unity3D, a popular game engine. This framework provided us with the appropriate simulation environment. Some experiences were made and results show that this tool has potential for practitioners and planners to use it for training building occupants."
Garrett Eastman

Findings from a comparison between European cities in the gaming industry 'How can Utre... - 0 views

  •  
    Abstract: "The main goal of this research is to understand how Utrecht's business environment must be developed in order to increase the region's international competiveness in the gaming industry. Utrecht's aim is to specialize in the gaming industry. In this research it is estimated that Utrecht is focused on small digital development game companies. The results indicate that Utrecht's competitive advantages are in its policy intervention, low labor wages and real estate costs, well developed demographical factors and infrastructure compared to the other investigated European cities. However, Utrecht scores below average on the categories of investments, quality of life and human resources. Once Utrecht has a stronger promotional effort in the gaming industry, it enlarges its attraction to draw game companies and to better its international position."
Garrett Eastman

Game-based Data Capture for Player Metrics - 0 views

  •  
    Abstract: "Player metrics are an invaluable resource for game designers and QA analysts who wish to understand players, monitor and improve game play, and test design hypotheses. Usually such metrics are collected in a straightforward manner by passively recording players; however, such an approach has several potential drawbacks. First, passive recording might fail to record metrics which correspond to an infrequent player behavior. Secondly, passive recording can be a costly, laborious, and memory intensive process, even with the aid of tools. In this paper, we explore the potential for an active approach to player metric collection which strives to collect data more efficiently, and thus with less cost. We use an online, iterative approach which models the relationship between player metrics and in-game situations probabilistically using a Markov Decision Process (MDP) and solves it for the best game configurations to run. To analyze the benefits and limitations of this approach, we implemented a system, called GAMELAB, for recording player metrics in Second Life."
Garrett Eastman

Learning Modern 3D Graphics Programming - 0 views

  •  
    From the introduction: "Three dimensional graphics hardware is fast becoming, not merely a staple of computer systems, but an indispensable component. Many operating systems directly use and even require some degree of 3D rendering hardware. Even in the increasingly relevant mobile computing space, 3D graphics hardware is a standard feature of all but the lowest power devices. Understanding how to make the most of that hardware is a difficult challenge, particularly for someone new to graphics and rendering."
Garrett Eastman

Doodling: A Gaming Paradigm for Generating Language Data - 0 views

  •  
    Abstract: "With the advent of the increasingly participatory Internet and the growing power of the crowd, "Serious Games" have proven to be a fertile approach for gathering task-specific natural language data at very low cost. In this paper we outline a game we call Doodling, based on the sketch-andconvey metaphor used in the popular board game Pictionary ®2, with the goal of generating useful natural language data. We explore whether such a paradigm can be successfully extended for conveying more complex syntactic and semantic constructs than the words or short phrases typically used in the board game. Through a series of user experiments, we show that this is indeed the case, and that valuable parallel language data may be produced as a byproduct. In addition, we explore extensions to this paradigm along two axes - going online (vs. face-to-face) and going crosslingual. The results in each of the sets of experiments confirm the potential of Doodling game to generate data in large quantities and across languages, and thus provide a new means of developing data sets and technologies for resource- poor languages."
Garrett Eastman

Teaching Games Development: Games Are More Important Than You Think They Are - 0 views

  •  
    Reflections from a university games development instructor on both analog and online courses
Garrett Eastman

You Can Make Video Games - 0 views

  •  
    "This site is here to encourage more people to get involved in making their own video games by providing advice and direction. Making video games has never been easier and so if you've got any interest in developing games we'll do our best to help you get started." Features tools such as game engines and other resources.
Garrett Eastman

Gamification Books | Best Books to learn about Gamification & Game Design - 2 views

  •  
    A bibliography from a wiki on gamification also includes books related to gaming behavior, psychology and design
Garrett Eastman

Want to make video games for a living? Here's how - 0 views

  •  
    Focus on gaming industry in Austin, TX, this can be useful for game design students looking to enter the game industry, featuring multiple perspectives from people representing game companies, as well as resources for further investigation
‹ Previous 21 - 30 of 30
Showing 20 items per page