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Garrett Eastman

Influencing Player Emotions Using Colors - 0 views

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    Abstract: "People experience emotions when playing videogames. It can be argued that these emotions are their main reason for playing. In this paper, we investigate whether colors can be used in videogames to elicit specific emotions. We ran an experiment with a videogame in which four different colors, associated with four specific emotions, were used in four different conditions (in this case, four different rooms in the game). After each condition we measured the players' emotional responses by means of a Self-Assessment Manikin (SAM) questionnaire. Our analysis revealed that the color red evoked a highly-aroused, negative emotional response, while the color yellow evoked a positive emotional response. These results were significantly different from the emotional responses measured for other colors. Furthermore, we found that inexperienced players showed much more explicit reactions to colors than experienced players. We conclude that the use of colors is a suitable method for game designers to elicit specific emotional responses from the players, in particular from novice players."
Garrett Eastman

A Draw-and-Guess Game to Segment Images - 0 views

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    abstract: "This paper discusses a scenario in which human computation is used to segment timestamped fashion images for mining trends based on visual features of garments (e.g., color and texture) and attributes of portrayed subjects (e.g., gender and age). State-of-the-art algorithms for body part detection and feature extraction can produce low quality results when parts of the body are occluded and when dealing with complex human poses. In such cases, these algorithms could benefit from the assistance of human agents. In order to jointly leverage the potential of crowds and image analysis algorithms, a game with a purpose (GWAP) is proposed, whereby players can help segment images for which specialized algorithms have failed, so as to improve the extraction of color and texture features of garments and their association with the features of the subject wearing them."
Garrett Eastman

Know Your Pixels? - 0 views

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    "browser game using CSS3 metaqueries ...After starting the game it will show you 2 pixel values, the first represents the width, the second one the height. Your task, if you choose to accept, is to resize your browser window as fast as possible to the presented width and height. The background color of the webpage indicates whether you're far off the pixel values or not. Blue means "far off", red means "almost there" and green "you've done it." The countdown in the middle shows how much time is left to resize your window. Depending on what game level you choose you have to be more or less precise and faster with the resizing. "
Garrett Eastman

Modular Digital Game System: An experiment in game design platforms - 0 views

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    "This project created an Application Programming Interface (API) for a simulated modular digital game system. Each module consists of a triangle that displays colors at the center and edges, monitors an input and signals from the surrounding modules, and communicates with a computer controller. The API allows users to develop game programs for the system. The simulation runs the game files and displays the results. The focus was on practical coding and design of an instructional game system. The challenges in creating such a system provided a valuable learning environment for us in the areas of user interface design, system tool management and design, human computer interaction, and designing educational platforms"
Garrett Eastman

Virtual environment to quantify the influence of colour stimuli on the performance of t... - 0 views

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    An interactive computer game "to detect and quantify the influence of color on the performance of people executing tasks that require attention and showed to be attractive for people with ADHD. "
Garrett Eastman

Super Fish Quest: A Video Game - 1 views

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    "Video game design isn't just coding and random number generators. It is a complex process involving art, music, writing, programming, and caffeine, that should be approached holistically. The entire process can be intimidating to the uninitiated programmer, which is why I've written an all-inclusive guide to game design. With the creation of my own original video game, Super Fish Quest, as a model, I analyze each part of the design process, discuss the technical side of programming, and research how to raise money and publish a game as an independent game developer."
Garrett Eastman

You Can Make Video Games - 0 views

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    "This site is here to encourage more people to get involved in making their own video games by providing advice and direction. Making video games has never been easier and so if you've got any interest in developing games we'll do our best to help you get started." Features tools such as game engines and other resources.
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