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Garrett Eastman

Tropes vs. Women in Video Games by Anita Sarkeesian - Kickstarter - 0 views

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    "About this Project: I love playing video games but I'm regularly disappointed in the limited and limiting ways women are represented. This video project will explore, analyze and deconstruct some of the most common tropes and stereotypes of female characters in games. The series will highlight the larger reoccurring patterns and conventions used within the gaming industry rather than just focusing on the worst offenders. I'm going to need your help to make it happen!"
Garrett Eastman

Player-Created Content In Trials Evolution | - 0 views

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    "A video celebrating the 100,000+ items of player-created content that can be found and played in Trials Evolution on Xbox Live Arcade."
Garrett Eastman

The Influence of Cooperative Game Design Patterns for Remote Play on Player Experience - 0 views

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    Abstract: "The collaborative nature of many modern multiplayer games raises a lot of questions in cooperative game design. We address one of them in this paper by analyzing cooperative game patterns in remote gameplay in order to define benefits and drawbacks for each one. With the help of a user experiment, we analyzed player experience in a set of existing cooperative patterns for games played remotely without communication. By comparing patterns, supporting closely- and looselycoupled collaboration, we discovered that the first type provided a more enjoyable experience but introduced additional challenges in case of a lack of communication. By analyzing patterns for both closely- and loosely-coupled interaction, we determined the most beneficial pattern within each type. We concluded with the results of a pattern comparison in colocated and remote setups."
Garrett Eastman

Let's Play! Turning Serious Business Issues Into Games - Forbes - 0 views

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    Phaedra Boinodiris, serious games program manager at IBM, touts the potential of games beyond academia
Garrett Eastman

Dynamically Adapting Training Systems Based on User Interactions - 0 views

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    "Game-based simulation systems are increasingly being used to train users in several applications across government, in- dustry, and academia. Designing game-based training sys- tems that can measurably improve learning while providing an engaging training experience is a challenging problem. In this paper, we describe a novel framework that tightly inte- grates game-based training systems with instructional com- ponents using data analysis to address this problem. Intelli- gent training systems based on this framework dynamically adapt both the training and the instructional components to measurably improve learning in play sessions. We propose a three phase approach to automatically identify points in a play session to predict high-value future scenarios, validate predictions, and prescribe actions. A case study using the KDD Cup 2010 educational data set is described illustrating the e®ectiveness of the proposed approach."
Garrett Eastman

LED-ME Project - A Design Report - 0 views

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    From the abstract: "This paper presents a design project of a computer game for integration in multisensory stimulation environments, to be played by children with intellectual disability. The LED-ME prototype is based on accessible technological solutions and dispenses the manipulation of peripheral devices resorting to Camspace® software. The different stages of the project are presented, from the design problem, to the definition of design guidelines, the pilot test and discussion of results. The LED-ME game is suitable for use in multisensory environments, enabling moments of play that require basic cognitive and motor skills."
Garrett Eastman

Foundations of Digital Games - 0 views

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    Information on the Foundations of Digital Games conference to be held in Raleigh, NC, May 29 - June 1, 2012. "a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play"
Garrett Eastman

The Performance of Digital Play - 1 views

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    Considering game studies in the context of "performance studies", gamers and games as "co-creators"
Garrett Eastman

Systems at Play: The Construction of International Systems in Social Impact Games - 0 views

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    Interdisciplinary study of "how game designers can best address global systems through play"
Garrett Eastman

The Critical Effect: Evaluating the Effects and Use of Video Game Reviews - 0 views

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    "effect of game reviews on player experience and perceptions of quality. We show that negative reviews cause a significant effect on how players perceive their in-game experience, and that this effect is a post-play cognitive rationalization of the play experience with the previously-read review text. To address this effect we designed and deployed a new heuristic evaluation technique that specifically uses game reviews to create a fine-grained prioritized list of usability problems based on the frequency, impact, and persistence of each problem. By using our technique we are able to address the most common usability problems identified by game reviews, thus reducing the overall level of negativity found within the review text. Our approach helps to control and eliminate the snowballing effect that can be produced by players reading reviews and subsequently posting their own reviews, and thus improve the commercial success of a game."
Garrett Eastman

importance of design for educational games - 0 views

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    "three aspects of game design are investigated to see how they relate to the design of successful games. Firstly, how players learn or come to understand something while playing a game. Secondly, how designers can ensure players remain motivated to play the game. Lastly, how both education and motivation should be considered from the perspective of gameplay."
Garrett Eastman

Video games 'more creative than reading' - Telegraph - 0 views

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    "Rather than being vilified, video games should be recognised as an art form appreciated for the way they tugged at our emotions and stimulated creativity, Prebble said"A playwright emphasizes skills exercised in video game play.
Garrett Eastman

"Game Challenge: A Factorial Analysis Approach" by Ian J. Fraser - 0 views

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    Abstract: "Video games that customize to a player's experience level and abilities have the potential to allow a broader range of players to become engaged and maintain interest as they progress in experience level. A game that uniquely customizes the player's experience could attract additional demographics to gaming, which will result in a distinct edge in marketability and potential revenue. This thesis examines a subsection of adaptive gaming systems from the perspective of identifying game factors that alter the level of difficulty. Our focus is to provide a solution useful to both research and commercial gaming communities by developing a system that simulates results offline yet can be integrated into online play. While online performance is the main goal of an adaptive system, the offline simulation provides several benefits. Offline simulation allows the elimination of insignificant factors from inclusion in the training and evolution phase of machine learning algorithms. In addition it provides commercial games with a useful tool or method for performing game balancing and level tuning. To test our approach we designed a test-bed version of the game Pac-Man. The experimental testbed alters environment variables to evaluate their effect on a set of selected response variables. Observing the results of several response variables provides the potential to represent multiple player states, though our focus is on controlling the difficulty for a player. The testbed will simulate the actions of both Pac-Man and the ghosts over a variety of different settings and strategies. The evaluation of a factor's significance and its effect size are calculated using a factorial analysis approach. This method allows the identification of factors relevant to both individual strategies, and the set of all player strategies. Finally, as a proof of concept for both the online and adaptation prospects of this method, we developed a prototype adaptive system. Utilizing the releva
Garrett Eastman

Can Playing Video Games Help With Dyslexia? - 0 views

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    "Most parents prefer that their children pick up a book rather than a game controller. But for kids with dyslexia, action video games may be just what the doctor ordered."
Garrett Eastman

Mary Flanagan: Playing games and finding our humanity - 2 views

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    "Mary Flanagan, a game designer and professor of digital humanities at Dartmouth College... explores the way we represent ourselves in playculture and digital spaces. She is an activist designer who has founded Tiltfactor, a gaming research laboratory at Dartmouth focusing on designs that foster a "joyful commitment to human values." "
Garrett Eastman

The story behind Rocket Jockey, and the 360 port you can't play - 0 views

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    story of a game developing in the 1990s and the difficulty of getting a legal copy or the source code today
Garrett Eastman

Ars Guide: How to ruin your PC port in five easy steps - 0 views

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    on the difficulties of playing games on the PC, design flaws or ignorance of how players actually use the platform?
Garrett Eastman

Digitalkoot - 0 views

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    A project run by the National Library of Finland and Microtask crowdsources error correction by encouraging visitors to play online games via Facebook
Garrett Eastman

mathfuture - ETCPress - 0 views

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    A discussion with Drew Davidson, author of Well Played, on "the participatory future of content creation" and game design will be archived here.
Garrett Eastman

Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator - 0 views

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    Interest in emulators for playing old games and the processing power required
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