"How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research?
Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns.
Notng a Pew study showing 97 percent of adolescents playing video games, this article notes a correlation between developing STEM skills and video game design
"Over the past decades, digital games have continued to extend their audience as they moved into the cultural mainstream. Despite this fact, however, only a portion of those who play games consider themselves a gamer. Drawing on insights from social identity theory, this study explores the factors that contribute to why people attribute a gamer identity to self or others."
A compilation of articles previously published on Chronicle of Higher Ed website on teaching with games, education and play, gamification, game software