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Garrett Eastman

A Review of Film Editing Techniques for Digital Games - 0 views

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    "Automated lm editing involves the generation of the position, orientation, motion and selection of virtual cameras in interactive 3D graphics applications. There is a pressing demand for techniques to assist and automate the control of virtual cameras in the computer games industry where the rapid development of personal computers and high performance consoles has led to substantial improvements in the visual delity of games. The goal of this survey is to characterize the spectrum of applications that require automated lm editing, present a summary of state-of-the-art models and techniques, and identify both promising avenues and hot topics for future research"
Garrett Eastman

Iterative Software Design of Computer Games through FCA - 0 views

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    "Abstract. If iteration is the rule in modern software development practices, this is more the case in game development. While the secret recipe for fun in games remains hidden, game development will remain a highly iterative trial-and-error design process. In this paper we present a semi-automatic process that, through FCA, can assist in the software design of modern videogames. Through FCA we can identify candidate distributions of responsibilities among components, and let the users edit such distributions. We support iteration by facilitating the application of past edits when going through a new iteration of identifying candidate components to accommodate for new version of the game requirements."
Garrett Eastman

Computer Games Sound Effects: Recording, Postproduction and Existing Database - 0 views

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    Abstract: "The paper describes the process of building a new database of sound effects recordings for computer games and the first version of such product. Ways of applying signal processors for postproduction is described, as well as differences in audio edition for films and games. Some aspects of using sounds in games are also mentioned as well as the first version of the list of possible tags of the audio files in the database. Both the language of the tags and the datatabse will be substanially enlarged."
Garrett Eastman

MACHS: an authoring tool to create serious games for machine-tool operator training - 0 views

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    "MACHS, a platform for the generation of serious games, i.e. courses in 3D environments for machine-tool training. The platform consists of two applications: an easy-to-use authoring tool for editing the courses and a 3D simulator for running them."
Garrett Eastman

Foundation Game Design with ActionScript 3.0 - 0 views

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    In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.(book preview in Google Books)
Garrett Eastman

CODE HERO | Primer - 0 views

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    Game that teaches you how to code games, among other uses. Received significant Kickstarter funding. "Code Hero is a co-op first-person science shooter where you use the code gun to manipulate code. Your code gun can copy code like new items and fire it like ammunition to do new things. You can edit new code to do anything you can imagine."
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