"browser game using CSS3 metaqueries ...After starting the game it will show you 2 pixel values, the first represents the width, the second one the height.
Your task, if you choose to accept, is to resize your browser window as fast as possible to the presented width and height.
The background color of the webpage indicates whether you're far off the pixel values or not. Blue means "far off", red means "almost there" and green "you've done it."
The countdown in the middle shows how much time is left to resize your window. Depending on what game level you choose you have to be more or less precise and faster with the resizing. "
"ARM (Adventure Running Machine) is a game engine and editor which can be used to build top-down adventure games without knowing how to program. It includes documentation and tutorials for using the software. Games built utilize the HTML5 canvas for playability in most web browsers."
From the abstract: "Collective Artificial Intelligence (CAI) simulates human intelligence from data contributed by many
humans, mined for inter-related patterns. This thesis applies CAI to social role-playing, introducing an
end-to-end process for compositing recorded performances from thousands of humans, and simulating
open-ended interaction from this data. The CAI process combines crowdsourcing, pattern discovery, and
case-based planning. Content creation is crowdsourced by recording role-players online. Browser-based
tools allow non-experts to annotate data, organizing content into a hierarchical narrative structure.
Patterns discovered from data power a novel system combining plan recognition with case-based
planning. The combination of this process and structure produces a new medium, which exploits a
massive corpus to realize characters who interact and converse with humans. This medium enables new
experiences in videogames, and new classes of training simulations, therapeutic applications, and social
robots. .... As a proof of concept, a CAI system has been evaluated by recording over 10,000 performances
in The Restaurant Game, automating an AI-controlled waitress who interacts in the world, and
converses with a human via text or speech. Quantitative results demonstrate CAI supports significantly
open-ended interaction with humans, while focus groups reveal factors for improving engagement."
"This experiment parses the game files (in their original format) and builds the maps and some of the game objects from the game through WebGL. Some very basic game mechanics and physics are implemented, but there isn't really anything else than pedestrian movement possible in this version."
"HTML5 is the new shiny thing, and there's a lot of evangelism going on about it. The improvement process is rapid (too much so? that's another blog post), and browser vendors are trying to get the game makers in bed with them, some with means of money, some with fame."
"Networking is one of the biggest obstacles facing HTML5 game developers. While WebSockets provide a TCP-like communication mechanism, game networking often relies on UDP, and there's no way to do UDP-like communication in the browser without a plug-in. Why do games often rely on UDP?"
From the abstract: "In this paper,
I present and compare a number of cross-platform compilers. While the overview alone indicates which cross-compiler may be appropriate for the needs of a given project, the
study in this paper reaches beyond that. I also present tools to support the development process and using them I create a working title. It leads to a series of tests measuring the quality of experience and showing that even very simple methods may have impact on the end-user."