Abstract: "We present concepts of user experience (UX) research and show application areas where
UX can be applied. We categorise assessment methods, and present estimation models
and metrics of UX. Especially the relations between UX and bio-physiological responses,
as well as observations are in the foreground." Includes a section on gamification and game experience.
"The app world is becoming cluttered. The best launch initiatives are those that involve choosing strategic partners, creating clever story angles that dovetail with newsworthy occasions, and running a cause marketing campaign and contest. This case study will cover some of these tactics and offer some of the lessons we learned along the way."
"Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design." (published 2012, excerpts in Google Books)