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Garrett Eastman

Game on at NYU - 0 views

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    First master's level game design program in NYC area
Garrett Eastman

Beacon Hill Chat: Beacon Hill Chat #66 Timothy Loew - WCCA TV 13 - 0 views

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    "Beacon Hill Chat is a program with interesting people talking about the interesting things going on in Central Massachusetts. Senator Chandler's guest is Timothy Loew, the Executive Director of Massachusetts Digital Games Institute (Mass DiGi)on the Becker College campus."
Garrett Eastman

CODE HERO | Primer - 0 views

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    Game that teaches you how to code games, among other uses. Received significant Kickstarter funding. "Code Hero is a co-op first-person science shooter where you use the code gun to manipulate code. Your code gun can copy code like new items and fire it like ammunition to do new things. You can edit new code to do anything you can imagine."
Garrett Eastman

HTML5 Cross- Platform Game Development - 2 views

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    From the abstract: "In this paper, I present and compare a number of cross-platform compilers. While the overview alone indicates which cross-compiler may be appropriate for the needs of a given project, the study in this paper reaches beyond that. I also present tools to support the development process and using them I create a working title. It leads to a series of tests measuring the quality of experience and showing that even very simple methods may have impact on the end-user."
Garrett Eastman

Learning Modern 3D Graphics Programming - 0 views

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    From the introduction: "Three dimensional graphics hardware is fast becoming, not merely a staple of computer systems, but an indispensable component. Many operating systems directly use and even require some degree of 3D rendering hardware. Even in the increasingly relevant mobile computing space, 3D graphics hardware is a standard feature of all but the lowest power devices. Understanding how to make the most of that hardware is a difficult challenge, particularly for someone new to graphics and rendering."
Garrett Eastman

Pattern Recognition: Gameplay as negotiating procedural form - 0 views

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    From the abstract: "This paper will examine the relationship of pattern recognition and Gestalt principles to procedural form in gameplay. It will identify key features of pattern based play mechanics and outline important synergies between programming paradigms and procedural form. In the course of the paper I will examine the formal and aesthetic qualities of procedural structures and discuss how they generate the experience of psychological flow. I will also identify the role of these mechanisms and their effects in current game design."
Garrett Eastman

Computer Game Multimedia & Allied Technology - 0 views

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    5th Annual International conference to be held in Bali, May 7-8, 2012
Garrett Eastman

Vishnu and the Videogame: the Videogame Avatar and Hindu Philsophy - 0 views

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    paper to be presented at Philosophy of Games, Jan 2012
Garrett Eastman

DIGITAL ARTS LEADER COGSWELL COLLEGE TO HOLD OPEN HOUSE FOR NEXT-GENERATION OF 'BLACK C... - 0 views

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    Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus. (Had not heard expression "black collar" before)
Garrett Eastman

Sheridan Launches 2 New Post-Grad Game Development Programs - 0 views

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    Aimed at students who already hold degrees in other fields such as arts or computer science
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