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Garrett Eastman

Design and Implementation of Mobile Educational Games: Networks for Innovation - 0 views

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    P. 158 in a long document. Abstract: " 157 Chapter 8Design and Implementation of Mobile Educational Games: Networks for Innovation Rob Harrap 1 , Sylvie Daniel 2 , Michael Power 3 , Joshua Pearce 4 , Nicholas Hedley 5 1 Queen's University, Department of Geological Sciences and Geological Engineeringharrap@geol.queensu.ca 2 Université Laval, Department of Geomaticssylvie.daniel@scg.ulaval.ca 3 Université Laval, Faculty of Educationmichael.power@fse.ulaval.ca 4 Michigan Technological University, Department of Materials Science & Engineering and theDepartment of Electrical & Computer Engineering, USApearce@mtu.edu 5 Simon Fraser University, Department of Geographyhedley@sfu.ca Abstract :" Research networks foster creativity and break down institutional bar-riers, but introduce geographic barriers to communication and collaboration. Indesigning mobile educational games, our distributed team took advantage of di-verse talent pools and differing perspectives to drive forward a core vision of our design targets. Our strategies included intense design workshops, use of online meeting rooms, group paper and software prototyping, and disseminationof prototypes to other teams for refinement and repurposing. Our group showedstrong activity at the university-centered nodes with periods of highly effectivedissemination between these nodes and to outside groups; we used workshopinvitations to gather new ideas and perspectives, to refine the core vision, toforge inter-project links, and to stay current on what was happening in othernetworks. Important aspects of our final deliverables came from loosely-associated network members who engaged via collaborative design exercises inworkshops, emphasizing the need to bring the network together and the im-portance of outside influences as ideas evolve. Our final deliverable, a mobileeducational game and a series of parallel technology demonstrations, reflect themix of influences and the focus on iterated development that our net
Garrett Eastman

Games Win Big in Education Grants Competition - 0 views

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    "Today, the U.S. Department of Education announced the final winners of this year's Small Business Innovation Research (SBIR) contract awards-funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems. And there's something that may surprise you about the winning contracts: More than half-or 12 in all-are for games and game-related projects, more than in any previous year. That says a lot about the increasingly creative field of educational games, and the growing base of evidence indicating that games can be an important and effective component of our strategy to prepare a highly skilled 21st century American workforce."
Garrett Eastman

Growing a Computer Science Program with a Focus on Game Development - 0 views

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    Abstract: "A comprehensive undergraduate curriculum in computer game development is described. The program was created as a set of elective courses in the context of a traditional computer science (CS) degree. Primary goals of the program were to increase enrollment in CS and prepare students for careers in the entertainment software industry. In addition, the CS department sought to compete for students with larger state institutions. To do so effectively the department needed to offer a unique program. Results show the new program helped the CS department to nearly triple enrollment over four years and achieve both statewide prominence and national recognition."
Garrett Eastman

Bill Gates Takes On Education's Biggest Bureaucratic Beast With Video Games - 0 views

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    Along with new federally mandated education standards, investments by Gates in grants for "digital learning" tools.
Garrett Eastman

Green Door Labs launches first mobile museum game - Mass High Tech Business News - 0 views

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    "Kellian Adams worked at SCVNGR Inc. for three years in the museum department before striking out on her own in January 2012 to found Green Door Labs Inc. in Cambridge to create location-based educational games. So it's no wonder that her first collaboration was with one of the country's foremost museums - the Metropolitan Museum of Art in New York."
Garrett Eastman

A Cross-disciplinary Approach to Degree Programs in Video Games - 0 views

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    Abstract: "Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs represent an innovative approach to curriculum structure in this area, combining technical, design and reflective critical practice to produce rounded graduates with a wide knowledge of issues and practices in interactive media. This paper describes the process of designing these programs, the aims and rationales guiding their design and their detailed structure. The central guiding principle behind the programs was that accomplished designers of interactive media, particularly video games, need both a sound technical background and an appreciation of the relationship between users, society and their designs. This is reflected in both the structure of the programs and the pedagogical approaches in the specialist units."
Garrett Eastman

Fallen City: could a game help us find a solution to society's ills? - 0 views

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    The city is ruined. Bored and frustrated residents patrol the night streets, windows are smashed, buildings ransacked - there is no will or desire to fix anything or to understand its value. There is no sense of community any more… A year ago, journalist and author Jim Rossignol approached Channel 4's education department with the idea for a game - a game about broken cities.
Garrett Eastman

Games for healthcare: Professor Nancy Hanrahan on Penn's "Game Solutions for Healthcare... - 0 views

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    "For the University of Pennsylvania, the 2011-2012 academic year has been dubbed "The Year of the Game." The University's various departments are all encouraged to weave games into curricula. The folks at Penn Nursing School, however, are taking it to a whole other level." Call for healthcare related games.
Garrett Eastman

USC competition pushes the limits of modern video games - 0 views

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    Student game showcasing project "first jointly planned effort between USC's School of Cinematic Arts' interactive media division and its Viterbi School of Engineering's department of computer science. The two schools have offered an advanced games class together since 2007."
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