"What does the iPad have to teach educational technology about how a phenomenon becomes popular and adopted? Quite a bit. First, acceptance is high, with a half-million units sold in the first week of release. Six weeks later, Apple was selling twice as many iPads per week as Mac computers. Given some recent history, this should be surprising-the idea of a tablet device has been around for at least a decade or two, but most such devices have not experienced anything close to wide adoption. However, some specific factors have paved the way for the iPad's adoption. And these factors harbor advice that educational technology would do well to heed.
Prime the technology pump. The iPhone, direct predecessor to the iPad, came onto the market amid a wave of technology that permitted small packages to deliver powerful computing. This hardware, including GPS location sensors, fast and efficient microprocessors, and the evolution of touch screen technology was a necessary condition for the emergence and success of both the iPhone and the iPad generation of devices.
Define (and answer) the problem. The hugely popular mobile smartphones had an equally huge problem. People hated their interfaces. A decade of frustration with labyrinthian voicemail menus and inscrutable settings had created an army of frustrated mobile phone users with enough pent-up rage to fuel a revolution. By providing a device that was easy to use, the iPhone had identified a core problem and set a new bar for its solution, one that was quickly taken up by many others.
Whet undiscovered appetites. The explosion of mobile devices also created for millions the idea of constant, away-from-home connectivity. The iPhone upped the ante significantly by providing a full browsing and even computing experience, giving consumers the expectation that they should be only inches away from powerful, networked computing at all times.
Provide the practice. The iPhone defined a new set of touch-based interactions. Whi
This is an interesting post for those of us (er, that'll be me, I guess) in Victoria, Australia. However the rest of this blog is really interesting as well - have a look DSSers!!
Clicking with Caution is featured on the DOE website. Teens in NYC created their own messages on Internet Safety. It is a collaboration between the DOE, and other key players...
Pixar University's Randy Nelson on Learning and Working in the Collaborative Age
The Dean of Pixar University explains what schools must do to prepare students (and themselves) for new models in the workplace.
This is a fascinating look at what the Pixar workplace is like, and the skills and experiences Randy Nelson sees as vital to develop in students.
Some high points;
Four main areas- Breadth of experience, Depth of knowledge, Communication, Collaboration.
The core skill of innovators is error recovery, not failure avoidance.
Employers would rather see the proof of a portfolio versus the promise of a resume.
Employers need people who are more interested than interesting.
See communication as a destination, not as a source - you aren't the judge of your communication skills - your audience is.
Collaboration is amplification, not cooperation.
This comprehensive set of resources will be extremely helpful in the development of an online learning community with an emphasis on virtual and blended modes of learning.
Shmoop is a research resource, learning guide and much more. It will engage students and provide teachers with quality material that can make learning fun.
This is an exciting new tool that secondary teachers will love. The creators of Shmoop have put together great information, resources, learning guides, and more. The writers have a sense of humor and the material is on target. Definitely a must share Web 2.0 tool. Check it out!!
My new favorite video! I have imbedded this video in all the Google sites I have created for my schools. Bravo to Pat Kyle, a teacher in Washington, DC.