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Rhys Daunic

The Heritage of Digital and Media Literacy | KnightComm - 0 views

  • literacy is beginning to be defined as the ability to share meaning through symbol systems in order to fully participate in society
  • “text” is beginning to be understood as any form of expression or communication in fixed and tangible form that uses symbol systems, including language, still and moving images, graphic design, sound, music and interactivity.
  • New types of texts and new types of literacies have been emerging over a period of more than 50 years.
  • ...20 more annotations...
  • information literacy, media literacy, media education, visual literacy, news literacy, health media literacy, and digital literacy, among others
  • disciplinary backgrounds of the stakeholders
  • wide scope of the knowledge and skills involved
  • These concepts must not be treated as competitors
    • Rhys Daunic
       
      yet they compete for the focus of transformational efforts of educators, and time within the curriculum.  
  • a closely-knit family
  • information literacy has typically been associated with research skills. Media literacy typically has been associated with critical analysis of news, advertising and mass media entertainment. Health media literacy has been associated with exploring media’s impact on making positive choices related to nutrition, exercise, body image, violence and substance abuse prevention. Digital literacy is associated with the ability to use computers, social media, and the Internet
    • Rhys Daunic
       
      interesting to see how they have settled in.  I have always considered media literacy to encompass all of the above.  technical skills necessary to "access... and create... in a variety of media".  info literacy to "access and synthesize" info.  the focus on critical analysis within media literacy can be applied across the curriculum -- health is one area of focus, violence another -- both subjects impacted greatly by media messages.   * quotes refer to the NAMLE.net Definition of Media Literacy.  
  • “digital and media literacy” is used to encompass the full range of cognitive, emotional and social competencies that includes the use of texts, tools and technologies; the skills of critical thinking and analysis; the practice of message composition and creativity; the ability to engage in reflection and ethical thinking; as well as active participation through teamwork and collaboration.
  • empowered to speak out on behalf of the missing voices and omitted perspectives in our communities
  • By identifying and attempting to solve problems, people use their powerful voices and their rights under the law to improve the world around them
  • spiral of empowerment
  • active participation in lifelong learning
  • both consuming and creating messages
  • consistent with constructivist education
  • Common Core State Standards Initiative (2010) points out, “To be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, report on, and create a high volume and extensive range of print and nonprint texts in media forms old and new. The need to research and to consume and produce media is embedded into every element of today’s curriculum.”
    • Rhys Daunic
       
      there it is.  we have to emphasize this statement explicitly in development of units addressing the specific standards? 
  • Essential Competencies of Digital and Media Literacy 1.    ACCESS Finding and using media and technology tools skillfully and sharing appropriate and relevant information with others 2.   ANALYZE & EVALUATE Comprehending messages and using critical thinking to analyze message quality, veracity, credibility, and point of view, while considering potential effects or consequences of messages 3.   CREATE Composing or generating content using creativity and con­fidence in self-expression, with awareness of purpose, audience, and composition techniques 4.   REFLECT Applying social responsibility and ethical principles to one’s own identity and lived experience, communication behavior and conduct 5.   ACT Working individually and collaboratively to share knowledge and solve problems in the family, the workplace and the community, and participating as a member of a community at local, regional, national and international levels
  • “Teachers understand media’s influence on culture and people’s actions and communication; as a result, teachers use a variety of approaches for teaching students how to construct meaning from media and nonprint texts and how to compose and respond to film, video, graphic, photographic, audio, and multimedia texts
  • “preservice, inservice, and staff development programs that will focus on new literacies, multimedia composition, and a broadened concept of literacy”
  • Understand how people use media in their personal and public lives Recognize the complex relationships among audiences and media content Appreciate that media content is produced within social and cultural contexts Understand the commercial nature of media Use media to communicate to specific audiences
  • But genuine educational change in K–12 and higher education does not come about simply by generating documents or developing written standards
  • What is needed now is a clear and compelling vision of the instructional practices
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    Regarding what's missing from the Core Common Standards -- new texts, new media, viewing...  Where does "complexity" of new media text get taught? How will teachers learn to parse it?  Is new media analysis and production a discipline?  Yes in my opinion.  Is it interdisciplinary? Yes.  Media related to various content areas have their own criteria.  Video, photography, blogs, social networks and the systems that deliver them are, in a way, their own languages. They are increasingly dominating how our society functions, informs and represents itself.  HOW can this still be an afterthought for educators?  Fear?  Uncertainty on how to proceed?  Because it's not tested? The text landscape is more complex than the textbook.  
Rhys Daunic

http://engageny.org/wp-content/uploads/2011/07/Moving-Toward-a-Comprehensive-Assessment... - 1 views

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    Moving Toward a Comprehensive Assessment System: A Framework for Considering Interim Assessment
anonymous

What Are the Top-10 Ed Tech Priorities for 2010? -- THE Journal - 0 views

  • Keeping educators up to date on the latest technologies to help them be more effective in their teaching environments;
  • Using technology to "scale improvement" and "accelerate reform";
  • Developing systems and strategies that will help educators use assessment data to improve student learning;
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    "Developing systems and strategies that will help educators use assessment data to improve student learning;"
anonymous

NYSED-Virtual Learning System-Welcome to VLS - 0 views

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    The purpose of the New York State Education Department's Virtual Learning System is to encourage the use of the Internet as a tool for teaching and learning and to assist classroom teachers in locating Internet resources for instruction. VLS offers the full text of New York State's learning standards with their key ideas and performance indicators, as well as alternate performance indicators for students with severe disabilities.
anonymous

mCLASS Beacon - Assessment System - Wireless Generation - 2 views

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    This looks to be a robust assessment tool that allows teachers to track student progress. Some of the features include: a learning map that displays progres towards mastery of standards (CCLS aligned) and tools to support teachers in interpreting data. It also item analysis, grade-level stats and support tools that teachers can use to design interim assessments and more.
Sheila Tebbano

DeweyDigger - 1 views

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    Re-thinking the Dewey Decimal System goes digital. As the site says, "just clickety-click." MS/HS teachers will like to share this with students.
anonymous

Atmosphir - Home - 1 views

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    Atmosphir is a 3D game design tool that I learned about while attending Ed Camp NYC. You build with blocks, like stacking Legos, dragging blocks on the screen. This program allows the user to build an entire world (exploding platforms, keys, locks, treasures, spawning system) that you create from scratch.
Rene Hahn

Educational Simulations Corporation - Educational Games|Human Geography|Real Life Simul... - 1 views

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    Real Lives is a unique, interactive life simulation game that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, human geography, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more! Educational games are a great way to way to make learning exciting, and simulation games are best of all, putting you in control of the learning experience.
anonymous

Project Foundry® - Project Based Learning Management and Student Portfolio Bu... - 1 views

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    Project Foundry is an online learning management and student portfolio system that allows innovative educators to scale authentic, integrated, individualized learning.
Corinne Carriero

New web-search formulas have huge implications for students and society - 0 views

  • When web surfers use Google or Bing to look for information about, say, the national debt, the search results they now see at the top of the page might differ from those of their neighbor. That’s because all the major search engines have revamped their formulas to include social media data as key indicators of a website’s importance.
    • Corinne Carriero
       
      Will students even realize that search results are being tailored to them?? -- Educators MUST address this situation with students!!
  • The reasoning behind this game-changing move is to help us sift through the overwhelming amount of information at our fingertips. The major search companies recognize that we need a filtering system to save us from information overload, and the system they’ve created now relies more heavily on our history of preferences than on an objective calculation of relevance to bring certain resources to the front of the pack.
    • Corinne Carriero
       
      How will users be able to make informed decisions or think outside their comfort zone if the links at the top of their search results mirror their currently held ideas??
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    When web surfers use Google or Bing to look for information about, the search results they now see at the top of the page might differ from those of their neighbor. That's because all the major search engines have revamped their formulas to include social media data as key indicators of a website's importance.
anonymous

Meta-Analysis: Is Blended Learning Most Effective? -- THE Journal - 1 views

  • "This new report reinforces that effective teachers need to incorporate digital content into everyday classes and consider open-source learning management systems, which have proven cost effective in school districts and colleges nationwide," said U.S. Secretary of Education Arne Duncan, in a statement released to coincide with the publication of the report. "We must take advantage of this historic opportunity to use American Recovery and Reinvestment Act funds to bring broadband access and online learning to more communities."
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    This is a study that discuss blended vs online. some research indicates blended is more effective.
anonymous

Model Technology Schools - DIIT - New York City Department of Education - 1 views

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    Read these case studies to learn how several schools in the DOE are taking innovation to the next level.
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    What types of systems are these schools utilizing to take teaching and learning to the next level?
anonymous

GoView (screencast application) - 0 views

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    Clear presentation, quick and easy to get going. Jing allows you to capture a certain portion of the screen, which I find useful when creating a demo of the Graphing Calc, but the upload and link process is easier in this system. I think Catherine O would like this one.
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    Thanks for sharing your input, Ken!
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