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anonymous

Gamestar Mechanic - 0 views

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    I recently attended a session by Al Doyle at ED Camp NYC on game design. "We play, design, and we share," said Al. This is a powerful tool that pushes students critical thinking and promotes collaborative social learning experiences.
anonymous

Atmosphir - Home - 1 views

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    Atmosphir is a 3D game design tool that I learned about while attending Ed Camp NYC. You build with blocks, like stacking Legos, dragging blocks on the screen. This program allows the user to build an entire world (exploding platforms, keys, locks, treasures, spawning system) that you create from scratch.
anonymous

Weebly - Create a free website and a free blog - 0 views

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    Website design made easy.
anonymous

mCLASS Beacon - Assessment System - Wireless Generation - 2 views

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    This looks to be a robust assessment tool that allows teachers to track student progress. Some of the features include: a learning map that displays progres towards mastery of standards (CCLS aligned) and tools to support teachers in interpreting data. It also item analysis, grade-level stats and support tools that teachers can use to design interim assessments and more.
anonymous

App Inventor for Android - Beta - 1 views

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    From MIT: "To use App Inventor, you do not need to be a professional developer. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior."
Rene Hahn

Concord.org - Perspective: Are We There Yet? Contemplating Two Generations of Technolog... - 0 views

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    "What does the iPad have to teach educational technology about how a phenomenon becomes popular and adopted? Quite a bit. First, acceptance is high, with a half-million units sold in the first week of release. Six weeks later, Apple was selling twice as many iPads per week as Mac computers. Given some recent history, this should be surprising-the idea of a tablet device has been around for at least a decade or two, but most such devices have not experienced anything close to wide adoption. However, some specific factors have paved the way for the iPad's adoption. And these factors harbor advice that educational technology would do well to heed. Prime the technology pump. The iPhone, direct predecessor to the iPad, came onto the market amid a wave of technology that permitted small packages to deliver powerful computing. This hardware, including GPS location sensors, fast and efficient microprocessors, and the evolution of touch screen technology was a necessary condition for the emergence and success of both the iPhone and the iPad generation of devices. Define (and answer) the problem. The hugely popular mobile smartphones had an equally huge problem. People hated their interfaces. A decade of frustration with labyrinthian voicemail menus and inscrutable settings had created an army of frustrated mobile phone users with enough pent-up rage to fuel a revolution. By providing a device that was easy to use, the iPhone had identified a core problem and set a new bar for its solution, one that was quickly taken up by many others. Whet undiscovered appetites. The explosion of mobile devices also created for millions the idea of constant, away-from-home connectivity. The iPhone upped the ante significantly by providing a full browsing and even computing experience, giving consumers the expectation that they should be only inches away from powerful, networked computing at all times. Provide the practice. The iPhone defined a new set of touch-based interactions. Whi
Sheila Tebbano

A Guide to Designing Effective Professional Development: Essential Questions for the Su... - 5 views

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    Love the cartoon. Lots to consider here. Excellent questions to pose.
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    Thanks for sharing this--Peter Pappas always has such practical tips. And yes, the cartoon is perfect. :-)
anonymous

CompassLearning Odyssey - 1 views

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    Compass provides teachers with online multimedia content and standards-aligned curricula that are interactive and self-paced. Compass activities for students are designed to promote problem-solving and to encourage them to make real-world connections. Compass also includes embedded assessments.
anonymous

Designing Efffective Notebook Lessons - SMART Board Revolution - 1 views

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    Some great ideas for developing an IWB lesson.
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    Some great ideas for developing an IWB lesson.
anonymous

EngageNY | Our Students. Their Moment. - 4 views

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    This site is designed to support New York teachers, principals, administrators and Network Teams in rolling out the Common Core State Standards.
anonymous

Encyclopedia of Educational Technology - 0 views

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    The Encyclopedia of Educational Technology (EET) is a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training.
Rene Hahn

Edutopia Technology Integration - 0 views

  • he technology integration module is meant for use either after completion of the project-based learning module or with participants who are familiar with project-based learning. The module is designed for a two- to three-hour class or session. It can be used in conjunction with trainings of software applications that are used in classroom settings. "We're Here to Raise Kids": Character Development Is Key: Students prepare a day ahead for Ben Franklin Broadcast News by downloading images to be used as backdrops for the credits. Credit: Kathleen Duxbury Part One, Guided Process, is designed to give participants a brief introduction to technology integration. It answers the questions "Why is technology integration important?"; "What is technology integration?"; and "How do you integrate technology into the classroom?" Part Two, Group Participation, guides participants in envisioning technology integration. It asks participants to visit various educational Web sites. The participants are then asked to brainstorm ideas for technology integration garnered from visiting and discussing these sites. The tasks will be accomplished using group collaboration and han
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    This article is an excellent summary of why we need to integrate technology into the curriculum.
Rene Hahn

Generation YES » GenYES - 1 views

shared by Rene Hahn on 16 Sep 09 - Cached
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    GenYES is the only student-centered research-based solution for school-wide technology integration. Students work with teachers to design technology-infused lessons and provide tech support. The resulting collaboration provides the students with project-based learning and the teachers with on-site, sustainable technology integration support.
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    I supervised the implementation of the GenYES program for three middle schools when I was working in the Schenectady CIty School District. The students really liked supporting teachers and some teachers really bought into the program. I believe it is a valuable collaborative program but sustainability, especially if it is grant funded, can be problematic because of the yearly licensing fees. It's been three years since I worked with Dennis Hooper and the program and the fee schedule be have changed. I know they were doing more online lessons, training, etc. I can provide more information to anyone who is interested.
anonymous

Teacher DataToolkit - Teacher Development - New York City Department of Education - 0 views

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    DOE designed tool kit to help teachers make the best use of teacher data reports.
anonymous

Checklist/Rubric for School Innovation - 1 views

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    This self assessment checklist, developed by Teaching Matters, designed to "outline a set of critical questions to guide school leaders assess themselves on a continuum of school innovation in a set of critical areas".
Rhys Daunic

10 Awesome Free Tools To Make Infographics - 3 views

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    Very cool - Thanks for sharing
Angela Watson

New Google Docs Community Offers How-to Videos - 2 views

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    The community just launched today and there are already some good videos up. Richard Byrne blogged about it at "Free Technology for Teachers"--his own Google tutorials are designed especially for teachers, and are another great resource: http://www.freetech4teachers.com/p/google-tools-tutorials.html
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    Thanks for sharing this, Angela. This looks very cool.
santi k

Digital Media and Learning Conference: Designing Learning Futures - 0 views

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    Some Ed Tech heavy hitters will be presenting/attending this conference in Long Beach CA March 3-5. Would be great to check out if you have the opportunity.
Carolyn Demefack

2011 Educational Technology Conference, "TCETC 2011: Technology, Media, and Designs for... - 1 views

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    TCETC 2011 will take place on Saturday, May 21st, and Sunday, May 22nd at Teachers College, Columbia University, New York, NY. This conference will serve as a multi-disciplinary forum for graduate students to discuss and exchange information on the research, development and applications of emerging technologies in PK-12 classrooms, at home environments and afterschool programs, distance learning settings, higher education, and corporate learning environments.
Rhys Daunic

The Heritage of Digital and Media Literacy | KnightComm - 0 views

  • literacy is beginning to be defined as the ability to share meaning through symbol systems in order to fully participate in society
  • “text” is beginning to be understood as any form of expression or communication in fixed and tangible form that uses symbol systems, including language, still and moving images, graphic design, sound, music and interactivity.
  • New types of texts and new types of literacies have been emerging over a period of more than 50 years.
  • ...20 more annotations...
  • information literacy, media literacy, media education, visual literacy, news literacy, health media literacy, and digital literacy, among others
  • disciplinary backgrounds of the stakeholders
  • wide scope of the knowledge and skills involved
  • These concepts must not be treated as competitors
    • Rhys Daunic
       
      yet they compete for the focus of transformational efforts of educators, and time within the curriculum.  
  • a closely-knit family
  • information literacy has typically been associated with research skills. Media literacy typically has been associated with critical analysis of news, advertising and mass media entertainment. Health media literacy has been associated with exploring media’s impact on making positive choices related to nutrition, exercise, body image, violence and substance abuse prevention. Digital literacy is associated with the ability to use computers, social media, and the Internet
    • Rhys Daunic
       
      interesting to see how they have settled in.  I have always considered media literacy to encompass all of the above.  technical skills necessary to "access... and create... in a variety of media".  info literacy to "access and synthesize" info.  the focus on critical analysis within media literacy can be applied across the curriculum -- health is one area of focus, violence another -- both subjects impacted greatly by media messages.   * quotes refer to the NAMLE.net Definition of Media Literacy.  
  • “digital and media literacy” is used to encompass the full range of cognitive, emotional and social competencies that includes the use of texts, tools and technologies; the skills of critical thinking and analysis; the practice of message composition and creativity; the ability to engage in reflection and ethical thinking; as well as active participation through teamwork and collaboration.
  • empowered to speak out on behalf of the missing voices and omitted perspectives in our communities
  • By identifying and attempting to solve problems, people use their powerful voices and their rights under the law to improve the world around them
  • spiral of empowerment
  • active participation in lifelong learning
  • both consuming and creating messages
  • consistent with constructivist education
  • Common Core State Standards Initiative (2010) points out, “To be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, report on, and create a high volume and extensive range of print and nonprint texts in media forms old and new. The need to research and to consume and produce media is embedded into every element of today’s curriculum.”
    • Rhys Daunic
       
      there it is.  we have to emphasize this statement explicitly in development of units addressing the specific standards? 
  • Essential Competencies of Digital and Media Literacy 1.    ACCESS Finding and using media and technology tools skillfully and sharing appropriate and relevant information with others 2.   ANALYZE & EVALUATE Comprehending messages and using critical thinking to analyze message quality, veracity, credibility, and point of view, while considering potential effects or consequences of messages 3.   CREATE Composing or generating content using creativity and con­fidence in self-expression, with awareness of purpose, audience, and composition techniques 4.   REFLECT Applying social responsibility and ethical principles to one’s own identity and lived experience, communication behavior and conduct 5.   ACT Working individually and collaboratively to share knowledge and solve problems in the family, the workplace and the community, and participating as a member of a community at local, regional, national and international levels
  • “Teachers understand media’s influence on culture and people’s actions and communication; as a result, teachers use a variety of approaches for teaching students how to construct meaning from media and nonprint texts and how to compose and respond to film, video, graphic, photographic, audio, and multimedia texts
  • “preservice, inservice, and staff development programs that will focus on new literacies, multimedia composition, and a broadened concept of literacy”
  • Understand how people use media in their personal and public lives Recognize the complex relationships among audiences and media content Appreciate that media content is produced within social and cultural contexts Understand the commercial nature of media Use media to communicate to specific audiences
  • But genuine educational change in K–12 and higher education does not come about simply by generating documents or developing written standards
  • What is needed now is a clear and compelling vision of the instructional practices
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    Regarding what's missing from the Core Common Standards -- new texts, new media, viewing...  Where does "complexity" of new media text get taught? How will teachers learn to parse it?  Is new media analysis and production a discipline?  Yes in my opinion.  Is it interdisciplinary? Yes.  Media related to various content areas have their own criteria.  Video, photography, blogs, social networks and the systems that deliver them are, in a way, their own languages. They are increasingly dominating how our society functions, informs and represents itself.  HOW can this still be an afterthought for educators?  Fear?  Uncertainty on how to proceed?  Because it's not tested? The text landscape is more complex than the textbook.  
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